Player Matchup

Odin
Odin
GSneakyAF
Odin
Level 22
God Stats
3W - 8L
1,489 SR
Queue Stats
66W - 58L
1,543 Elo+
Solo
Chang'e
Chang'e
PrincesseFairy
Chang'e
Level 13
God Stats
31W - 37L
1,492 SR
Queue Stats
54W - 60L
1,563 Elo+
Solo
Hachiman
Hachiman
RPGaming135
Hachiman
Level 13
God Stats
3W - 3L
1,563 SR
Queue Stats
11W - 17L
1,556 Elo+
Solo
Bellona
Bellona
Sinceni
Bellona
Level 29
God Stats
11W - 10L
1,593 SR
Queue Stats
125W - 128L
1,484 Elo+
Solo
Fenrir
Fenrir
smolecole
Fenrir
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,527 SR
1,529 Elo+

VS

Team Averages
Level 27
1,472 SR
1,516 Elo+
Hera
Hera
Astromin21
Hera
Level 28
God Stats
6W - 5L
1,279 SR
Queue Stats
68W - 72L
1,575 Elo+
Solo
Fenrir
Fenrir
Hedgehogee
Fenrir
Level 28
God Stats
2W - 0L
1,842 SR
Queue Stats
25W - 30L
1,464 Elo+
Solo
Yemoja
Yemoja
Zaugh
Yemoja
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 22L
1,510 Elo+
Solo
Charybdis
Charybdis
xDSLxD4rkDr4gon
Charybdis
Level 28
God Stats
1W - 3L
1,185 SR
Queue Stats
130W - 134L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
zMilky7
Gilgamesh
Level 27
God Stats
5W - 2L
1,556 SR
Queue Stats
85W - 83L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
1 / 2 / 0
5,137
514
2,142
5,826
1,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
2 / 2 / 1
4,985
499
2,522
4,985
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
RPGaming135
Hachiman
8
1 / 3 / 1
4,737
474
4,901
6,399
1,838
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Sinceni
Bellona
8
0 / 4 / 0
4,783
478
3,124
7,555
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
smolecole
Fenrir
7
0 / 4 / 0
4,281
428
497
5,961
1,816
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
7,204
720
5,996
2,889
685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Hedgehogee
Fenrir
9
1 / 1 / 3
5,402
540
1,837
5,273
1,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Zaugh
Yemoja
9
2 / 0 / 3
5,610
561
2,922
5,066
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Charybdis
xDSLxD4rkDr4gon
Charybdis
8
1 / 3 / 1
4,887
489
1,906
5,081
1,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
zMilky7
Gilgamesh
11
4 / 0 / 2
6,408
641
6,799
6,374
4,328
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
15
15
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
Odin
1
2
0
0.5
W
Fenrir
Hedgehogee
Fenrir
1
1
3
2.5
L
2
2
1
1.25
L
Hachiman
RPGaming135
Hachiman
1
3
1
0.5
L
Bellona
Sinceni
Bellona
0
4
0
0
W
Yemoja
Zaugh
Yemoja
2
0
3
3.5
L
Fenrir
smolecole
Fenrir
0
4
0
0
W
Charybdis
xDSLxD4rkDr4gon
Charybdis
1
3
1
0.5
W
Gilgamesh
zMilky7
Gilgamesh
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,186
Damage
19,460
30,726
Taken
24,683
11,256
Mitigated
10,791
8,150
Healing
8,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,996
829
0
1,032
2,889
685
0
0
2,889
38,677
0
L
Odin
2,142
752
0
1,127
5,826
1,909
0
755
4,982
0
27,593
W
Fenrir
Hedgehogee
Fenrir
1,837
1,065
0
1,047
5,273
1,484
16
0
5,273
0
23,721
L
2,522
99
836
1,889
4,985
1,428
0
2,451
2,534
19,285
0
L
Hachiman
RPGaming135
Hachiman
4,901
3,055
0
2,126
6,399
1,838
175
2,843
3,556
0
22,787
L
Bellona
Sinceni
Bellona
3,124
1,310
0
1,739
7,555
4,265
0
701
6,508
0
19,955
W
Yemoja
Zaugh
Yemoja
2,922
682
867
1,822
5,066
2,643
162
1,067
3,999
11,456
0
L
Fenrir
smolecole
Fenrir
497
0
0
433
5,961
1,816
384
3,007
2,954
0
12,533
W
Charybdis
xDSLxD4rkDr4gon
Charybdis
1,906
1,288
0
1,149
5,081
1,651
234
1,682
3,399
0
18,693
W
Gilgamesh
zMilky7
Gilgamesh
6,799
2,169
0
2,548
6,374
4,328
140
0
6,374
3,329
28,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,923
Gold Earned
29,511
211
Minions Killed
243
0
Camps Cleared
0
905,685
Distance Traveled
896,536
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,204
720
78
8
0
204,978
3
L
Odin
5,137
514
53
5
0
197,817
3
W
Fenrir
5,402
540
52
5
0
169,714
3
L
Chang'e
4,985
499
29
3
0
191,827
3
L
Hachiman
4,737
474
51
5
0
175,250
0
L
Bellona
4,783
478
50
5
0
172,949
1
W
Yemoja
5,610
561
12
1
0
170,426
2
L
Fenrir
4,281
428
28
3
0
167,842
1
W
Charybdis
4,887
489
35
4
0
154,290
0
W
Gilgamesh
6,408
641
66
7
0
197,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role