Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Emh0
Charybdis
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,505 Elo+
Party 4
Ymir
Ymir
GurksalladXD
Ymir
Level 43
God Stats
0W - 1L
1,379 SR
Queue Stats
58W - 72L
1,466 Elo+
Party 4
King Arthur
King Arthur
Huzman
King Arthur
Level 89
God Stats
0W - 1L
1,477 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 3
Zeus
Zeus
kovacska01
Zeus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 43
1,471 SR
1,537 Elo+

VS

Team Averages
Level 47
1,410 SR
1,441 Elo+
Izanami
Izanami
LiDailin
Izanami
Level 26
God Stats
3W - 3L
1,187 SR
Queue Stats
233W - 256L
1,396 Elo+
Party 1
Nox
Nox
ShmuckOwO
Nox
Level 66
God Stats
6W - 11L
1,413 SR
Queue Stats
258W - 297L
1,379 Elo+
Party 1
Awilix
Awilix
artlex6
Awilix
Level 41
God Stats
22W - 23L
1,499 SR
Queue Stats
95W - 113L
1,365 Elo+
Solo
Tyr
Tyr
franknet
Tyr
Level 85
God Stats
59W - 58L
1,536 SR
Queue Stats
374W - 373L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
kongokoala
Cthulhu
Level 18
God Stats
5W - 5L
1,415 SR
Queue Stats
35W - 27L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
1 / 4 / 1
7,785
487
7,677
11,654
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Emh0
Charybdis
9
1 / 7 / 0
6,239
390
2,883
8,190
2,834
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 7 / 1
6,505
407
5,481
16,751
7,346
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Huzman
King Arthur
12
2 / 3 / 0
7,614
476
9,134
12,876
8,366
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 8 / 1
7,636
477
6,796
10,814
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LiDailin
Izanami
15
11 / 3 / 7
9,835
615
16,236
15,191
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 0 / 5
9,093
568
10,975
7,805
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Awilix
artlex6
Awilix
13
3 / 0 / 7
8,701
544
5,410
9,074
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 2
8,968
561
5,566
12,591
10,885
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
kongokoala
Cthulhu
14
5 / 0 / 11
8,878
555
6,561
12,319
8,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
61
5
Kills
29
29
Deaths
5
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
4
1
0.38
L
Charybdis
Emh0
Charybdis
1
7
0
0.14
L
0
7
1
0.07
L
King Arthur
Huzman
King Arthur
2
3
0
0.67
W
Izanami
LiDailin
Izanami
11
3
7
4.83
W
8
0
5
10.5
W
Awilix
artlex6
Awilix
3
0
7
6.5
W
2
2
2
1.5
W
Cthulhu
kongokoala
Cthulhu
5
0
11
10.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,971
Damage
44,748
60,285
Taken
56,980
26,813
Mitigated
30,847
7,353
Healing
24,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,677
3,456
0
2,141
11,654
5,225
0
4,421
7,053
0
56,287
L
Charybdis
Emh0
Charybdis
2,883
1,578
0
536
8,190
2,834
0
1,978
6,061
0
19,999
L
5,481
1,314
0
250
16,751
7,346
25
3,080
13,398
20,832
0
L
King Arthur
Huzman
King Arthur
9,134
1,696
0
2,615
12,876
8,366
165
2,429
10,364
0
47,279
W
Izanami
LiDailin
Izanami
16,236
11,145
0
7,446
15,191
5,455
3,375
6,280
8,911
0
65,005
W
10,975
134
199
2,191
7,805
2,892
1,059
2,620
5,185
30,113
0
W
Awilix
artlex6
Awilix
5,410
1,762
0
3,956
9,074
3,166
0
1,150
7,924
0
38,592
W
5,566
480
0
5,309
12,591
10,885
457
1,496
11,095
0
50,401
W
Cthulhu
kongokoala
Cthulhu
6,561
163
136
5,076
12,319
8,449
44
955
11,364
33,230
0
L
6,796
1,362
0
1,811
10,814
3,042
0
5,119
5,605
40,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,779
Gold Earned
45,475
340
Minions Killed
391
0
Camps Cleared
0
1,351,462
Distance Traveled
1,627,873
10
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,785
487
91
6
0
327,282
0
L
Charybdis
6,239
390
35
2
0
222,174
1
L
Ymir
6,505
407
32
2
0
235,933
5
L
King Arthur
7,614
476
97
6
0
308,849
1
W
Izanami
9,835
615
107
7
0
259,177
3
W
Nox
9,093
568
47
3
0
337,714
1
W
Awilix
8,701
544
69
4
0
376,969
5
W
Tyr
8,968
561
104
7
0
358,518
6
W
Cthulhu
8,878
555
64
4
0
295,495
11
L
Zeus
7,636
477
85
5
0
257,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role