Player Matchup

Hel
Hel
 
Hel
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Hirmuvalta
Ymir
Level 10
God Stats
39W - 29L
1,697 SR
Queue Stats
105W - 114L
1,621 Elo+
Party 1
Neith
Neith
Möhkö
Neith
Level 10
God Stats
8W - 3L
1,588 SR
Queue Stats
13W - 5L
1,594 Elo+
Party 1
Serqet
Serqet
Thyran
Serqet
Level 121
God Stats
2W - 0L
1,711 SR
Queue Stats
300W - 323L
1,518 Elo+
Party 1
Team Averages
Level 36
1,599 SR
1,547 Elo+

VS

Team Averages
Level 20
1,622 SR
1,514 Elo+
Bellona
Bellona
ArcticFoxSekki
Bellona
Level 8
God Stats
0W - 1L
1,715 SR
Queue Stats
60W - 62L
1,487 Elo+
Solo
Cthulhu
Cthulhu
Pistachlo
Cthulhu
Level 16
God Stats
1W - 3L
1,489 SR
Queue Stats
109W - 118L
1,463 Elo+
Solo
Merlin
Merlin
Zaugh
Merlin
Level 24
God Stats
3W - 4L
1,598 SR
Queue Stats
19W - 22L
1,535 Elo+
Solo
Danzaburou
Danzaburou
lip358
Danzaburou
Level 29
God Stats
25W - 36L
1,399 SR
Queue Stats
107W - 111L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
xDragaz
Zhong Kui
Level 22
God Stats
6W - 2L
1,907 SR
Queue Stats
80W - 59L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
9 / 2 / 5
11,385
599
16,234
13,514
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
 
Hercules
16
0 / 1 / 2
9,679
509
6,214
14,108
10,767
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 1 / 7
8,930
470
4,875
15,057
13,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
Möhkö
Neith
14
2 / 4 / 9
8,638
455
8,647
10,568
3,136
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
Thyran
Serqet
18
10 / 3 / 2
11,344
597
9,830
13,902
5,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 0
8,663
456
1,946
11,982
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Pistachlo
Cthulhu
12
0 / 6 / 7
8,301
437
6,624
14,518
9,403
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Zaugh
Merlin
15
2 / 6 / 0
9,480
499
7,434
9,251
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
lip358
Danzaburou
15
6 / 5 / 1
9,696
510
11,193
14,470
4,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
xDragaz
Zhong Kui
18
3 / 4 / 1
11,094
584
15,909
16,958
12,485
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
23
Kills
11
11
Deaths
23
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
9
2
5
5.75
W
Hercules
 
Hercules
0
1
2
1
L
0
2
0
0
W
2
1
7
5.5
W
Neith
Möhkö
Neith
2
4
9
1.63
L
Cthulhu
Pistachlo
Cthulhu
0
6
7
0.58
W
Serqet
Thyran
Serqet
10
3
2
3.67
L
Merlin
Zaugh
Merlin
2
6
0
0.33
L
Danzaburou
lip358
Danzaburou
6
5
1
1.3
L
Zhong Kui
xDragaz
Zhong Kui
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,800
Damage
43,106
67,149
Taken
67,179
37,567
Mitigated
35,459
24,953
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
16,234
1,184
2,903
7,775
13,514
5,318
0
6,135
7,379
89,118
0
W
Hercules
 
Hercules
6,214
3,087
0
4,995
14,108
10,767
607
8,800
5,308
0
56,968
L
1,946
974
0
2,880
11,982
6,564
0
3,438
8,458
0
75,973
W
4,875
1,054
0
3,038
15,057
13,257
558
5,367
9,690
16,714
0
W
Neith
Möhkö
Neith
8,647
4,400
0
4,029
10,568
3,136
867
2,392
8,176
0
50,713
L
Cthulhu
Pistachlo
Cthulhu
6,624
393
253
470
14,518
9,403
33
5,240
9,135
22,182
0
W
Serqet
Thyran
Serqet
9,830
2,442
0
2,213
13,902
5,089
0
7,273
6,629
0
69,638
L
Merlin
Zaugh
Merlin
7,434
243
0
265
9,251
2,337
666
4,022
4,794
41,274
0
L
Danzaburou
lip358
Danzaburou
11,193
5,837
0
5,107
14,470
4,670
870
4,533
9,805
0
71,263
L
Zhong Kui
xDragaz
Zhong Kui
15,909
3,125
0
7,732
16,958
12,485
184
3,686
12,500
84,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,976
Gold Earned
47,234
513
Minions Killed
530
0
Camps Cleared
0
1,842,995
Distance Traveled
1,686,080
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,385
599
155
8
0
394,029
0
W
Hercules
9,679
509
128
7
0
363,399
4
L
Bellona
8,663
456
120
6
0
354,072
1
W
Ymir
8,930
470
25
1
0
340,184
2
W
Neith
8,638
455
84
4
0
340,729
3
L
Cthulhu
8,301
437
28
1
0
344,222
10
W
Serqet
11,344
597
121
6
0
404,654
4
L
Merlin
9,480
499
94
5
0
350,952
3
L
Danzaburou
9,696
510
113
6
0
320,487
6
L
Zhong Kui
11,094
584
175
9
0
316,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role