Player Matchup

Tyr
Tyr
Darth gamer 111
Tyr
Level 18
God Stats
3W - 2L
1,901 SR
Queue Stats
13W - 13L
1,536 Elo+
Party 3
Serqet
Serqet
Dougles P Doug
Serqet
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
44W - 28L
1,574 Elo+
Party 2
Neith
Neith
Einhorn of Doom
Neith
Level 78
God Stats
8W - 2L
1,973 SR
Queue Stats
347W - 323L
1,527 Elo+
Party 2
Sobek
Sobek
Misanthrope237
Sobek
Level 54
God Stats
6W - 9L
1,462 SR
Queue Stats
254W - 284L
1,288 Elo+
Party 3
Baron Samedi
Baron Samedi
Mus0lin1
Baron Samedi
Level 83
God Stats
2W - 2L
1,807 SR
Queue Stats
296W - 274L
1,495 Elo+
Party 2
Team Averages
Level 52
1,728 SR
1,484 Elo+

VS

Team Averages
Level 101
1,558 SR
1,524 Elo+
Mercury
Mercury
Darkness360at
Mercury
Level 126
God Stats
9W - 6L
1,554 SR
Queue Stats
86W - 86L
1,541 Elo+
Party 1
Neith
Neith
MYSTER-_-BUENO
Neith
Level 148
God Stats
2W - 5L
1,410 SR
Queue Stats
180W - 187L
1,517 Elo+
Solo
Mulan
Mulan
MoZziiKiLLaH 91
Mulan
Level 160
God Stats
10W - 12L
1,475 SR
Queue Stats
165W - 170L
1,512 Elo+
Party 1
Cerberus
Cerberus
Snypz Kooka
Cerberus
Level 4
God Stats
3W - 4L
1,737 SR
Queue Stats
22W - 28L
1,522 Elo+
Party 1
Sylvanus
Sylvanus
somme_courte
Sylvanus
Level 69
God Stats
4W - 1L
1,611 SR
Queue Stats
336W - 320L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 0
7,523
443
3,748
17,205
7,695
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 5 / 3
9,208
542
8,129
13,017
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 6
8,633
508
12,288
9,318
2,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 8 / 5
8,020
472
7,210
18,785
15,182
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Mus0lin1
Baron Samedi
14
5 / 5 / 2
9,296
547
8,409
12,351
4,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
17
5 / 3 / 6
10,635
626
8,159
11,313
3,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 3 / 7
10,165
598
10,518
10,248
2,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 3 / 9
9,956
586
15,245
12,936
12,337
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
Snypz Kooka
Cerberus
10
3 / 4 / 1
7,852
462
4,300
15,801
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
somme_courte
Sylvanus
16
6 / 3 / 8
10,153
597
13,231
13,616
8,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
59
16
Kills
28
28
Deaths
16
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mercury
5
3
6
2.67
L
1
9
0
0.11
L
5
5
3
1.3
L
2
1
6
5
W
6
3
7
3.17
L
3
8
5
0.69
W
8
3
9
4.17
L
Baron Samedi
Mus0lin1
Baron Samedi
5
5
2
1.2
W
Cerberus
Snypz Kooka
Cerberus
3
4
1
0.88
W
Sylvanus
somme_courte
Sylvanus
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,784
Damage
51,453
70,676
Taken
63,914
34,842
Mitigated
34,170
20,369
Healing
15,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
8,159
5,282
0
430
11,313
3,835
121
1,548
9,669
0
87,348
L
3,748
1,634
0
3,516
17,205
7,695
991
572
16,633
0
32,639
L
8,129
949
0
3,553
13,017
4,769
0
1,839
11,178
0
52,383
L
12,288
5,998
0
5,522
9,318
2,411
325
3,410
5,908
0
59,350
W
10,518
5,320
0
3,454
10,248
2,654
2,821
1,289
8,298
0
58,735
L
7,210
498
287
4,567
18,785
15,182
78
4,731
14,054
24,996
0
W
15,245
3,368
0
3,558
12,936
12,337
1,216
3,291
9,359
0
53,370
L
Baron Samedi
Mus0lin1
Baron Samedi
8,409
906
129
2,795
12,351
4,785
0
5,571
6,780
48,430
0
W
Cerberus
Snypz Kooka
Cerberus
4,300
333
0
2,522
15,801
6,497
0
2,272
13,529
21,848
0
W
Sylvanus
somme_courte
Sylvanus
13,231
4,280
1,032
4,379
13,616
8,847
891
6,806
5,661
47,315
10,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
48,761
417
Minions Killed
497
0
Camps Cleared
0
1,524,582
Distance Traveled
1,550,713
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,635
626
139
8
0
383,289
1
L
Tyr
7,523
443
63
4
0
312,495
0
L
Serqet
9,208
542
98
6
0
344,878
0
L
Neith
8,633
508
110
6
0
294,638
3
W
Neith
10,165
598
112
7
0
303,174
0
L
Sobek
8,020
472
36
2
0
294,467
0
W
Mulan
9,956
586
95
6
0
293,194
3
L
Baron Samedi
9,296
547
110
6
0
278,104
1
W
Cerberus
7,852
462
64
4
0
272,342
0
W
Sylvanus
10,153
597
87
5
0
298,714
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role