Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BaudejasLT
Ymir
Level 15
God Stats
51W - 40L
1,525 SR
Queue Stats
140W - 132L
1,508 Elo+
Party 1
Scylla
Scylla
IzanaKurokawa
Scylla
Level 18
God Stats
4W - 5L
1,466 SR
Queue Stats
23W - 19L
1,509 Elo+
Solo
Izanami
Izanami
Jumper
Izanami
Level 27
God Stats
28W - 13L
1,660 SR
Queue Stats
96W - 72L
1,644 Elo+
Party 1
Nike
Nike
Xuen1201
Nike
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,525 Elo+
Solo
Team Averages
Level 23
1,530 SR
1,537 Elo+

VS

Team Averages
Level 19
1,575 SR
1,609 Elo+
King Arthur
King Arthur
AtomixPanda
King Arthur
Level 16
God Stats
1W - 2L
1,506 SR
Queue Stats
2W - 3L
1,592 Elo+
Party 2
Hera
Hera
BlueBerryWeedy
Hera
Level 17
God Stats
1W - 2L
1,506 SR
Queue Stats
3W - 3L
1,592 Elo+
Party 2
Charybdis
Charybdis
DampJanne
Charybdis
Level 27
God Stats
1W - 2L
1,582 SR
Queue Stats
108W - 95L
1,585 Elo+
Party 3
Bastet
Bastet
KyahDo
Bastet
Level 10
God Stats
1W - 1L
1,727 SR
Queue Stats
6W - 4L
1,655 Elo+
Solo
Scylla
Scylla
MarculesTTV
Scylla
Level 26
God Stats
1W - 1L
1,556 SR
Queue Stats
45W - 34L
1,620 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
9 / 3 / 4
13,267
698
10,636
10,724
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 4 / 9
10,222
538
2,838
16,087
14,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
6 / 3 / 5
10,449
550
7,934
10,303
3,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Jumper
Izanami
16
6 / 4 / 4
10,670
562
10,716
9,888
3,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nike
18
6 / 3 / 4
11,968
630
10,127
12,439
13,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AtomixPanda
King Arthur
14
1 / 8 / 3
8,370
441
4,635
15,280
9,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 4 / 5
7,597
400
6,257
6,075
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
DampJanne
Charybdis
12
0 / 5 / 6
7,844
413
6,017
9,758
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
KyahDo
Bastet
15
10 / 7 / 1
10,205
537
10,336
17,295
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
16
4 / 4 / 2
9,759
514
6,709
7,948
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
28
Kills
17
17
Deaths
28
26
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
3
4
3.67
L
King Arthur
AtomixPanda
King Arthur
1
8
3
0.31
W
1
4
9
1.38
L
2
4
5
1.13
L
Charybdis
DampJanne
Charybdis
0
5
6
0.6
W
6
3
5
2.83
W
Izanami
Jumper
Izanami
6
4
4
2
L
Bastet
KyahDo
Bastet
10
7
1
1.5
L
Scylla
4
4
2
1.25
W
Nike
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,251
Damage
33,954
59,441
Taken
56,356
40,976
Mitigated
22,715
15,184
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,636
4,235
0
3,886
10,724
6,131
1,578
1,408
9,228
0
125,851
L
King Arthur
AtomixPanda
King Arthur
4,635
734
0
920
15,280
9,748
0
2,883
11,616
0
33,569
W
2,838
771
0
4,318
16,087
14,514
256
3,930
11,868
20,539
0
L
6,257
1,941
0
523
6,075
1,417
105
1,281
4,792
21,795
0
L
Charybdis
DampJanne
Charybdis
6,017
3,050
0
1,312
9,758
3,242
244
2,630
7,030
0
46,439
W
7,934
569
0
1,266
10,303
3,099
290
3,361
6,748
49,030
0
W
Izanami
Jumper
Izanami
10,716
5,860
0
2,666
9,888
3,427
2,370
2,261
7,357
0
97,438
L
Bastet
KyahDo
Bastet
10,336
3,493
0
1,384
17,295
5,998
0
1,660
15,294
98
57,402
L
Scylla
6,709
828
0
1,304
7,948
2,310
0
1,974
5,779
58,869
0
W
Nike
10,127
2,469
0
3,048
12,439
13,805
2,179
1,280
11,113
0
64,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,576
Gold Earned
43,775
622
Minions Killed
406
0
Camps Cleared
0
1,857,555
Distance Traveled
1,674,074
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,267
698
188
10
0
455,579
5
L
King Arthur
8,370
441
58
3
0
341,026
0
W
Ymir
10,222
538
24
1
0
347,895
4
L
Hera
7,597
400
50
3
0
292,180
2
L
Charybdis
7,844
413
96
5
0
313,100
4
W
Scylla
10,449
550
94
5
0
348,934
8
W
Izanami
10,670
562
171
9
0
333,717
8
L
Bastet
10,205
537
91
5
0
371,090
1
L
Scylla
9,759
514
111
6
0
356,678
10
W
Nike
11,968
630
145
8
0
371,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role