Player Matchup

Bellona
Bellona
CosmicFloofball
Bellona
Level 3
God Stats
0W - 1L
1,261 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dubermand
Baron Samedi
Level 28
God Stats
3W - 1L
1,728 SR
Queue Stats
11W - 5L
1,726 Elo+
Party 1
Da Ji
Da Ji
RiadMAHREZ
Da Ji
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,564 Elo+
Solo
Ah Puch
Ah Puch
electriced787
Ah Puch
Level 27
God Stats
15W - 23L
1,160 SR
Queue Stats
94W - 129L
1,351 Elo+
Party 2
Cernunnos
Cernunnos
injones787
Cernunnos
Level 27
God Stats
14W - 18L
1,265 SR
Queue Stats
106W - 137L
1,356 Elo+
Party 2
Team Averages
Level 20
1,383 SR
1,500 Elo+

VS

Team Averages
Level 23
1,569 SR
1,450 Elo+
Osiris
Osiris
FloSte02
Osiris
Level 26
God Stats
6W - 0L
1,978 SR
Queue Stats
10W - 3L
1,424 Elo+
Solo
Ah Puch
Ah Puch
Sjango
Ah Puch
Level 22
God Stats
3W - 6L
1,500 SR
Queue Stats
74W - 79L
1,525 Elo+
Solo
Izanami
Izanami
almatrujj
Izanami
Level 8
God Stats
11W - 30L
1,206 SR
Queue Stats
16W - 40L
1,180 Elo+
Solo
Cthulhu
Cthulhu
ssaa
Cthulhu
Level 28
God Stats
7W - 7L
1,465 SR
Queue Stats
108W - 99L
1,565 Elo+
Solo
Thanatos
Thanatos
ДЕМЕНТОР707
Thanatos
Level 29
God Stats
6W - 2L
1,697 SR
Queue Stats
40W - 28L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 9 / 1
7,501
441
8,109
16,295
12,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Dubermand
Baron Samedi
12
1 / 4 / 1
7,616
448
3,241
9,542
3,359
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
12
4 / 10 / 1
8,294
488
5,999
14,709
6,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
11
0 / 9 / 2
6,365
374
3,660
10,908
4,978
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
injones787
Cernunnos
11
1 / 6 / 3
7,031
414
7,276
10,946
3,024
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FloSte02
Osiris
16
9 / 2 / 10
10,237
602
13,578
17,460
13,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Puch
Sjango
Ah Puch
14
8 / 2 / 4
9,594
564
12,229
9,805
4,491
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
almatrujj
Izanami
14
5 / 3 / 5
9,042
532
6,458
8,219
2,742
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ssaa
Cthulhu
15
5 / 0 / 15
10,244
603
8,615
10,593
11,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
11 / 2 / 7
11,280
664
9,943
12,015
5,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
7
Kills
38
38
Deaths
9
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Baron Samedi
Dubermand
Baron Samedi
1
4
1
0.38
W
Osiris
FloSte02
Osiris
9
2
10
7
L
Da Ji
4
10
1
0.45
W
Ah Puch
Sjango
Ah Puch
8
2
4
5
W
Izanami
almatrujj
Izanami
5
3
5
2.5
L
Ah Puch
0
9
2
0.11
L
Cernunnos
injones787
Cernunnos
1
6
3
0.42
W
Cthulhu
ssaa
Cthulhu
5
0
15
12.5
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,285
Damage
50,823
62,400
Taken
58,092
30,423
Mitigated
37,706
8,037
Healing
28,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,109
4,014
0
2,961
16,295
12,556
0
2,078
14,217
0
26,046
L
Baron Samedi
Dubermand
Baron Samedi
3,241
256
309
1,717
9,542
3,359
0
5,671
3,871
31,801
0
W
Osiris
FloSte02
Osiris
13,578
5,695
0
7,481
17,460
13,453
882
893
16,567
0
56,644
L
Da Ji
5,999
1,397
0
1,643
14,709
6,506
0
3,850
10,859
0
28,308
W
Ah Puch
Sjango
Ah Puch
12,229
510
0
2,779
9,805
4,491
291
1,997
7,750
53,119
0
W
Izanami
almatrujj
Izanami
6,458
3,829
0
1,747
8,219
2,742
2,490
1,522
6,697
0
50,673
L
Ah Puch
3,660
427
0
550
10,908
4,978
0
3,447
7,461
20,293
0
L
Cernunnos
injones787
Cernunnos
7,276
3,265
0
857
10,946
3,024
0
5,798
5,148
0
32,256
W
Cthulhu
ssaa
Cthulhu
8,615
1,222
904
3,056
10,593
11,044
768
1,683
8,788
32,278
0
W
9,943
2,937
0
12,127
12,015
5,976
0
626
11,389
0
94,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,807
Gold Earned
50,397
273
Minions Killed
479
0
Camps Cleared
0
1,337,168
Distance Traveled
1,574,838
4
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,501
441
45
3
0
245,094
0
L
Baron Samedi
7,616
448
79
5
0
270,683
0
W
Osiris
10,237
602
93
5
0
291,204
7
L
Da Ji
8,294
488
54
3
0
267,818
2
W
Ah Puch
9,594
564
76
4
0
306,409
3
W
Izanami
9,042
532
105
6
0
280,298
1
L
Ah Puch
6,365
374
38
2
0
259,284
0
L
Cernunnos
7,031
414
57
3
0
294,289
2
W
Cthulhu
10,244
603
44
3
0
341,600
9
W
Thanatos
11,280
664
161
9
0
355,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role