Player Matchup

Scylla
Scylla
 
Scylla
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Eisa-06
Erlang Shen
Level 26
God Stats
18W - 6L
1,562 SR
Queue Stats
128W - 63L
1,548 Elo+
Party 1
Achilles
Achilles
I--Sheesh--I
Achilles
Level 2
God Stats
4W - 0L
1,751 SR
Queue Stats
9W - 2L
1,638 Elo+
Solo
Sol
Sol
l0o0o0ol_1212121
Sol
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
145W - 62L
1,710 Elo+
Party 1
Team Averages
Level 30
1,563 SR
1,579 Elo+

VS

Team Averages
Level 24
1,423 SR
1,436 Elo+
Artemis
Artemis
Cartier9836
Artemis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 72L
1,540 Elo+
Solo
Kukulkan
Kukulkan
H1ghsky143789
Kukulkan
Level 16
God Stats
1W - 2L
1,260 SR
Queue Stats
27W - 49L
1,380 Elo+
Solo
Hera
Hera
ItzstillJosh
Hera
Level 26
God Stats
0W - 2L
1,468 SR
Queue Stats
45W - 68L
1,387 Elo+
Solo
Yemoja
Yemoja
The3rd_neliel
Yemoja
Level 31
God Stats
4W - 3L
1,754 SR
Queue Stats
442W - 544L
1,406 Elo+
Solo
Set
Set
dridri0717
Set
Level 18
God Stats
1W - 4L
1,133 SR
Queue Stats
31W - 34L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
3 / 2 / 4
5,933
659
4,542
5,350
2,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
8
0 / 0 / 1
4,761
529
643
4,093
2,312
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Eisa-06
Erlang Shen
10
9 / 1 / 0
6,419
713
5,411
6,498
3,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
I--Sheesh--I
Achilles
11
3 / 0 / 3
6,525
725
2,231
3,517
2,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 1
5,674
630
1,650
4,062
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cartier9836
Artemis
7
0 / 3 / 0
4,137
460
1,994
5,383
1,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kukulkan
H1ghsky143789
Kukulkan
2
0 / 2 / 0
3,490
388
238
1,743
312
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 4 / 1
4,864
540
2,978
5,078
1,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,256
473
1,741
3,750
1,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 6 / 2
4,785
532
1,127
5,417
1,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
16
Kills
3
3
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
3
2
4
2.5
W
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Artemis
Cartier9836
Artemis
0
3
0
0
W
Erlang Shen
Eisa-06
Erlang Shen
9
1
0
9
L
Kukulkan
H1ghsky143789
Kukulkan
0
2
0
0
W
Achilles
I--Sheesh--I
Achilles
3
0
3
4.5
L
2
4
1
0.63
L
0
1
0
0
L
1
6
2
0.33
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,477
Damage
8,078
23,520
Taken
21,371
11,328
Mitigated
6,941
7,540
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
4,542
647
0
1,128
5,350
2,034
360
1,956
3,394
24,387
0
W
Cthulhu
 
Cthulhu
643
132
0
82
4,093
2,312
174
591
3,502
15,816
0
L
Artemis
Cartier9836
Artemis
1,994
1,109
0
828
5,383
1,311
0
1,650
3,651
0
16,925
W
Erlang Shen
Eisa-06
Erlang Shen
5,411
3,080
0
2,304
6,498
3,482
0
1,273
5,225
0
32,518
L
Kukulkan
H1ghsky143789
Kukulkan
238
108
0
537
1,743
312
0
0
1,626
2,786
0
W
Achilles
I--Sheesh--I
Achilles
2,231
773
0
1,115
3,517
2,544
0
573
2,944
0
30,556
L
2,978
821
0
0
5,078
1,750
0
3,300
1,778
14,037
0
L
1,741
397
108
425
3,750
1,662
0
453
3,297
12,756
0
L
1,127
598
0
935
5,417
1,906
0
1,432
3,985
0
16,364
W
1,650
448
0
2,911
4,062
956
754
564
3,498
29,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,312
Gold Earned
21,532
277
Minions Killed
121
0
Camps Cleared
0
871,997
Distance Traveled
683,038
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,933
659
48
5
0
174,974
0
W
Cthulhu
4,761
529
31
3
0
184,702
0
L
Artemis
4,137
460
32
4
0
170,251
0
W
Erlang Shen
6,419
713
54
6
0
203,235
0
L
Kukulkan
3,490
388
9
1
0
39,559
0
W
Achilles
6,525
725
75
8
0
155,002
3
L
Hera
4,864
540
23
3
0
166,255
2
L
Yemoja
4,256
473
21
2
0
168,316
0
L
Set
4,785
532
36
4
0
138,657
0
W
Sol
5,674
630
69
8
0
154,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role