Player Matchup

Achilles
Achilles
Elbr0ke
Achilles
Level 140
God Stats
13W - 7L
1,676 SR
Queue Stats
528W - 320L
1,695 Elo+
Solo
Sol
Sol
Mr pineapplepie
Sol
Level 124
God Stats
1W - 0L
1,347 SR
Queue Stats
15W - 14L
1,452 Elo+
Party 1
Izanami
Izanami
TYTYMASON
Izanami
Level 126
God Stats
3W - 1L
1,645 SR
Queue Stats
25W - 41L
1,411 Elo+
Party 1
Team Averages
Level 130
1,556 SR
1,519 Elo+

VS

Team Averages
Level 75
1,569 SR
1,509 Elo+
Sun Wukong
Sun Wukong
Halethorn
Sun Wukong
Level 128
God Stats
18W - 19L
1,633 SR
Queue Stats
758W - 682L
1,572 Elo+
Solo
Fenrir
Fenrir
NokomisKing
Fenrir
Level 43
God Stats
4W - 7L
1,578 SR
Queue Stats
12W - 22L
1,409 Elo+
Solo
Hel
Hel
ΚßάΖάΡ
Hel
Level 53
God Stats
1W - 2L
1,494 SR
Queue Stats
186W - 199L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elbr0ke
Achilles
15
9 / 2 / 9
11,301
807
16,327
16,774
26,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

15
7 / 6 / 10
11,469
819
17,133
15,645
5,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
TYTYMASON
Izanami
13
4 / 5 / 11
9,973
712
13,707
12,597
5,041
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Halethorn
Sun Wukong
14
4 / 6 / 8
10,490
749
19,222
24,363
14,099
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
14
7 / 6 / 4
10,779
770
9,400
14,976
5,687
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
2 / 8 / 9
9,583
685
9,367
17,953
6,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
20
Kills
13
13
Deaths
20
30
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Elbr0ke
Achilles
9
2
9
6.75
L
Sun Wukong
Halethorn
Sun Wukong
4
6
8
1.33
W
7
6
10
2
L
Fenrir
7
6
4
1.5
W
Izanami
TYTYMASON
Izanami
4
5
11
1.9
L
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,167
Damage
37,989
45,016
Taken
57,292
37,896
Mitigated
26,388
13,966
Healing
20,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Elbr0ke
Achilles
16,327
5,935
0
5,887
16,774
26,860
278
3,573
13,201
0
27,545
L
Sun Wukong
Halethorn
Sun Wukong
19,222
3,798
310
5,067
24,363
14,099
271
7,710
16,653
0
34,875
W
17,133
5,313
105
4,953
15,645
5,995
1,058
2,628
13,017
50,568
0
L
Fenrir
9,400
2,358
0
454
14,976
5,687
280
5,818
9,158
0
17,732
W
Izanami
TYTYMASON
Izanami
13,707
8,298
0
3,021
12,597
5,041
1,568
3,487
9,110
0
37,880
L
9,367
336
6,319
8,053
17,953
6,602
320
4,067
13,886
32,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
30,852
163
Minions Killed
125
7
Camps Cleared
2
756,606
Distance Traveled
812,041
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,301
807
17
1
1
294,621
4
L
Sun Wukong
10,490
749
48
3
0
271,764
3
W
Sol
11,469
819
89
6
5
239,338
0
L
Fenrir
10,779
770
23
2
1
277,511
0
W
Izanami
9,973
712
57
4
1
222,647
3
L
Hel
9,583
685
54
4
1
262,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role