Player Matchup

Medusa
Medusa
AikerBoy
Medusa
Level 46
God Stats
2W - 0L
1,748 SR
Queue Stats
138W - 144L
1,514 Elo+
Party 2
Cthulhu
Cthulhu
GoatNips420
Cthulhu
Level 62
God Stats
91W - 51L
1,610 SR
Queue Stats
206W - 197L
1,498 Elo+
Party 2
Ra
Ra
JoeFrench123
Ra
Level 93
God Stats
18W - 9L
1,647 SR
Queue Stats
160W - 141L
1,563 Elo+
Solo
Team Averages
Level 67
1,668 SR
1,525 Elo+

VS

Team Averages
Level 35
1,351 SR
1,387 Elo+
Susano
Susano
AidenFrost10
Susano
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,207 Elo+
Solo
Sylvanus
Sylvanus
DamnYouOnix
Sylvanus
Level 29
God Stats
6W - 5L
1,253 SR
Queue Stats
108W - 97L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
oxOnix
Baron Samedi
Level 71
God Stats
1W - 4L
1,300 SR
Queue Stats
275W - 267L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AikerBoy
Medusa
17
12 / 4 / 6
14,525
764
29,808
19,221
5,671
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
GoatNips420
Cthulhu
17
7 / 4 / 5
13,756
724
23,871
25,512
10,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 7 / 11
11,890
626
12,783
15,630
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
1 / 11 / 3
11,131
586
8,176
15,187
5,208
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
DamnYouOnix
Sylvanus
16
3 / 3 / 12
13,657
719
13,844
36,708
59,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
oxOnix
Baron Samedi
17
11 / 6 / 4
14,008
737
23,754
25,819
15,082
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
34
20
Kills
15
15
Deaths
20
22
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Susano
1
11
3
0.23
W
Medusa
AikerBoy
Medusa
12
4
6
3.75
L
Sylvanus
DamnYouOnix
Sylvanus
3
3
12
3
W
Cthulhu
GoatNips420
Cthulhu
7
4
5
2.38
W
1
7
11
0.93
L
Baron Samedi
oxOnix
Baron Samedi
11
6
4
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,462
Damage
45,774
60,363
Taken
77,714
21,461
Mitigated
79,292
23,401
Healing
31,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
8,176
1,048
0
315
15,187
5,208
1,142
6,127
9,060
0
15,842
W
Medusa
AikerBoy
Medusa
29,808
14,610
367
5,206
19,221
5,671
1,555
10,671
8,550
0
62,738
L
Sylvanus
DamnYouOnix
Sylvanus
13,844
3,407
2,418
12,751
36,708
59,002
632
15,681
20,692
25,414
0
W
Cthulhu
GoatNips420
Cthulhu
23,871
1,734
1,128
8,329
25,512
10,258
252
17,683
7,829
57,814
0
W
12,783
1,000
2,986
5,385
15,630
5,532
589
9,508
6,122
57,083
0
L
Baron Samedi
oxOnix
Baron Samedi
23,754
951
5,734
10,249
25,819
15,082
998
15,528
10,291
73,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,171
Gold Earned
38,796
247
Minions Killed
158
8
Camps Cleared
6
1,068,305
Distance Traveled
922,723
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,131
586
17
1
2
277,288
1
W
Medusa
14,525
764
78
4
2
348,246
0
L
Sylvanus
13,657
719
40
2
2
328,574
0
W
Cthulhu
13,756
724
81
4
1
358,609
2
W
Ra
11,890
626
88
5
5
361,450
2
L
Baron Samedi
14,008
737
101
5
2
316,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role