Player Matchup

Medusa
Medusa
DuckxRequiem
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,342 Elo+
Solo
Scylla
Scylla
EluTcheco
Scylla
Level 6
God Stats
4W - 7L
1,194 SR
Queue Stats
5W - 14L
1,079 Elo+
Party 1
Chaac
Chaac
JaX GyNeCo
Chaac
Level 126
God Stats
17W - 11L
1,662 SR
Queue Stats
265W - 320L
1,351 Elo+
Party 1
Team Averages
Level 64
1,452 SR
1,257 Elo+

VS

Team Averages
Level 42
1,555 SR
1,239 Elo+
Mulan
Mulan
Scarecrow5064
Mulan
Level 86
God Stats
10W - 10L
1,534 SR
Queue Stats
80W - 66L
1,583 Elo+
Solo
Bakasura
Bakasura
ThyGrimmRipper
Bakasura
Level 25
God Stats
2W - 0L
1,784 SR
Queue Stats
13W - 15L
1,098 Elo+
Party 2
Xing Tian
Xing Tian
supremetyler147
Xing Tian
Level 14
God Stats
1W - 2L
1,348 SR
Queue Stats
1W - 2L
1,037 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
7 / 9 / 11
14,469
689
22,958
18,051
7,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
EluTcheco
Scylla
16
6 / 11 / 12
13,628
649
14,151
18,632
6,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
16
9 / 9 / 13
14,540
692
18,296
29,956
44,508
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 6 / 6
17,561
836
42,808
33,104
28,531
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
15
4 / 10 / 10
13,679
651
6,833
18,963
5,949
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
supremetyler147
Xing Tian
17
3 / 7 / 19
14,665
698
8,750
24,309
36,165
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
64
22
Kills
29
29
Deaths
23
36
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Medusa
7
9
11
1.39
L
Scylla
EluTcheco
Scylla
6
11
12
1.09
L
Chaac
9
9
13
1.72
W
22
6
6
4.17
W
Bakasura
4
10
10
0.9
W
Xing Tian
supremetyler147
Xing Tian
3
7
19
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,405
Damage
58,391
66,639
Taken
76,376
59,184
Mitigated
70,645
9,463
Healing
14,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
22,958
10,283
0
874
18,051
7,694
377
2,896
15,113
0
55,499
L
Scylla
EluTcheco
Scylla
14,151
2,779
200
772
18,632
6,982
450
1,276
17,345
33,335
0
L
Chaac
18,296
3,468
180
7,437
29,956
44,508
75
5,250
24,097
0
47,127
W
42,808
10,566
0
11,397
33,104
28,531
1,001
6,976
26,128
0
105,987
W
Bakasura
6,833
5,083
142
1,795
18,963
5,949
1,117
3,538
15,425
0
33,174
W
Xing Tian
supremetyler147
Xing Tian
8,750
1,652
0
1,248
24,309
36,165
551
4,909
19,400
16,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,637
Gold Earned
45,905
174
Minions Killed
189
6
Camps Cleared
9
942,137
Distance Traveled
1,010,637
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
14,469
689
57
3
3
317,234
5
L
Scylla
13,628
649
57
3
2
294,823
0
L
Chaac
14,540
692
60
3
1
330,080
0
W
Mulan
17,561
836
133
6
6
363,242
0
W
Bakasura
13,679
651
40
2
3
332,230
0
W
Xing Tian
14,665
698
16
1
0
315,165
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role