Player Matchup

Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Silver II
HOGpusher
Artemis
Silver II
Level 50
God Stats
1W - 1L
1,884 SR
Queue Stats
33W - 45L
1,500 MMR
Solo
Janus
Janus
Gold I
KraftSingles911
Janus
Gold I
Level 100
God Stats
2W - 2L
1,323 SR
Queue Stats
86W - 83L
1,471 MMR
Party 1
Vulcan
Vulcan
Gold V
Pyizy
Vulcan
Gold V
Level 87
God Stats
4W - 2L
1,619 SR
Queue Stats
141W - 155L
1,466 MMR
Solo
Nox
Nox
Gold III
TheSarcasticKing
Nox
Gold III
Level 120
God Stats
15W - 9L
1,786 SR
Queue Stats
444W - 431L
1,479 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 89
1,622 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,635 SR
1,505 MMR
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold II
JokerMentality
Chiron
Gold II
Level 160
God Stats
17W - 19L
1,579 SR
Queue Stats
407W - 413L
1,576 MMR
Solo
Serqet
Serqet
Gold IV
KittyMC
Serqet
Gold IV
Level 159
God Stats
2W - 4L
1,650 SR
Queue Stats
204W - 205L
1,446 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze III
Témeni
Tsukuyomi
Bronze III
Level 61
God Stats
0W - 2L
1,891 SR
Queue Stats
2W - 6L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
xxGeneralTeaxx
Sylvanus
Gold IV
Level 155
God Stats
15W - 18L
1,555 SR
Queue Stats
135W - 148L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
11 / 6 / 5
9,776
698
10,426
10,510
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
HOGpusher
Artemis
16
9 / 3 / 4
9,772
698
12,428
9,055
2,881
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 3 / 4
9,771
698
5,554
6,511
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vulcan
Pyizy
Vulcan
14
2 / 1 / 8
8,531
609
12,250
6,726
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 4 / 9
7,556
540
5,152
8,599
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
TiamatMorgan Le FayAthenaGilgameshSol

VS

Bans
SetOdinChang'eSun WukongPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
4 / 6 / 1
7,639
546
5,356
10,076
3,783
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 10 / 4
7,023
502
4,474
13,764
3,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
KittyMC
Serqet
11
2 / 5 / 5
6,912
494
5,204
11,640
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Témeni
Tsukuyomi
14
4 / 6 / 2
8,506
608
5,051
10,822
4,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
12
4 / 3 / 4
7,461
533
3,587
11,854
9,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
30
Kills
17
17
Deaths
30
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
6
5
2.25
L
Scylla
 
Scylla
4
6
1
0.75
W
Artemis
HOGpusher
Artemis
9
3
4
3.67
L
3
10
4
0.5
L
Serqet
KittyMC
Serqet
2
5
5
0.9
W
6
3
4
2.67
W
Vulcan
Pyizy
Vulcan
2
1
8
6
W
2
4
9
1.63
L
Tsukuyomi
Témeni
Tsukuyomi
4
6
2
0.83
L
Sylvanus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,810
Damage
23,672
41,401
Taken
58,156
15,509
Mitigated
25,606
8,397
Healing
13,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,426
3,506
0
1,753
10,510
4,217
0
3,126
7,227
0
43,176
L
Scylla
 
Scylla
5,356
1,107
0
1,621
10,076
3,783
0
5,251
4,579
31,251
0
W
Artemis
HOGpusher
Artemis
12,428
7,225
0
3,250
9,055
2,881
2,674
836
8,219
0
73,479
L
4,474
1,692
235
1,631
13,764
3,132
1,010
2,972
10,640
0
31,274
L
Serqet
KittyMC
Serqet
5,204
885
0
890
11,640
4,120
0
4,520
6,902
0
34,410
W
5,554
862
0
686
6,511
1,921
0
1,288
5,223
49,748
0
W
Vulcan
Pyizy
Vulcan
12,250
2,618
0
791
6,726
2,202
729
1,741
4,399
55,093
0
W
5,152
712
97
1,820
8,599
4,288
198
2,017
6,120
26,389
0
L
Tsukuyomi
Témeni
Tsukuyomi
5,051
950
0
1,707
10,822
4,901
0
2,759
7,947
0
44,459
L
Sylvanus
3,587
788
1,444
5,611
11,854
9,670
0
6,568
5,086
18,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,406
Gold Earned
37,541
436
Minions Killed
319
0
Camps Cleared
0
1,373,463
Distance Traveled
1,276,951
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,776
698
60
4
0
283,227
0
L
Scylla
7,639
546
59
4
0
238,872
0
W
Artemis
9,772
698
113
8
0
237,224
6
L
Chiron
7,023
502
62
4
0
214,339
4
L
Serqet
6,912
494
63
5
0
296,170
5
W
Janus
9,771
698
113
8
0
292,277
3
W
Vulcan
8,531
609
102
7
0
286,394
2
W
Nox
7,556
540
48
3
0
274,341
1
L
Tsukuyomi
8,506
608
108
8
0
271,346
1
L
Sylvanus
7,461
533
27
2
0
256,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role