Player Matchup

Raijin
Raijin
Diamond IV
 
Raijin
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond III
Dánger
Erlang Shen
Diamond III
Level 144
God Stats
22W - 21L
1,623 SR
Queue Stats
381W - 357L
2,308 MMR
Solo
Rama
Rama
Platinum V
FattyAttacky
Rama
Platinum V
Level 59
God Stats
7W - 7L
1,585 SR
Queue Stats
240W - 229L
1,604 MMR
Solo
Osiris
Osiris
Diamond V
paramist2
Osiris
Diamond V
Level 114
God Stats
17W - 22L
1,599 SR
Queue Stats
155W - 149L
2,036 MMR
Solo
Yemoja
Yemoja
Platinum IV
skellyking
Yemoja
Platinum IV
Level 97
God Stats
7W - 6L
1,680 SR
Queue Stats
153W - 154L
1,758 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,597 SR
1,841 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,520 SR
1,833 MMR
Sol
Sol
Diamond IV
 
Sol
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond I
BαndMαn
Loki
Diamond I
Level 134
God Stats
3W - 2L
1,798 SR
Queue Stats
59W - 39L
2,422 MMR
Solo
Artemis
Artemis
Gold I
VegetaMAD
Artemis
Gold I
Level 88
God Stats
1W - 4L
1,232 SR
Queue Stats
56W - 71L
1,655 MMR
Solo
Cerberus
Cerberus
Diamond V
Verso22
Cerberus
Diamond V
Level 148
God Stats
2W - 2L
1,443 SR
Queue Stats
192W - 206L
2,017 MMR
Solo
Susano
Susano
Platinum V
tunagee
Susano
Platinum V
Level 60
God Stats
10W - 8L
1,629 SR
Queue Stats
99W - 97L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
2 / 9 / 0
9,406
470
7,041
19,051
8,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Dánger
Erlang Shen
17
8 / 6 / 2
11,028
551
11,512
19,163
10,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 5 / 3
10,008
500
11,712
17,175
6,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
paramist2
Osiris
15
1 / 6 / 4
8,909
445
9,517
16,721
16,316
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
skellyking
Yemoja
13
1 / 4 / 6
8,525
426
4,297
17,024
12,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
TiamatKaliMorgan Le FayOdinArtio

VS

Bans
GilgameshKhepriSobekHeimdallrCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
4 / 2 / 12
11,697
585
16,697
12,340
6,068
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Loki
19
13 / 4 / 12
13,371
669
18,023
12,507
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Artemis
VegetaMAD
Artemis
18
5 / 2 / 4
12,273
614
8,861
13,221
4,061
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
Verso22
Cerberus
15
2 / 2 / 13
10,525
526
9,290
22,362
22,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
tunagee
Susano
18
6 / 3 / 9
12,579
629
18,342
18,360
12,693
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
13
Kills
30
30
Deaths
13
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
9
0
0.22
W
Sol
 
Sol
4
2
12
5
W
Loki
13
4
12
4.75
L
Erlang Shen
Dánger
Erlang Shen
8
6
2
1.5
L
1
5
3
0.5
W
Artemis
VegetaMAD
Artemis
5
2
4
3.5
W
Cerberus
Verso22
Cerberus
2
2
13
4.25
L
Osiris
paramist2
Osiris
1
6
4
0.5
L
Yemoja
skellyking
Yemoja
1
4
6
1
W
Susano
tunagee
Susano
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,079
Damage
71,213
89,134
Taken
78,790
54,146
Mitigated
50,315
21,515
Healing
29,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,041
318
0
4,173
19,051
8,462
0
5,572
13,479
76,032
0
W
Sol
 
Sol
16,697
3,860
0
6,003
12,340
6,068
8,111
2,070
10,270
99,139
0
W
Loki
18,023
10,157
0
5,128
12,507
4,753
1,305
2,530
9,878
0
80,311
L
Erlang Shen
Dánger
Erlang Shen
11,512
5,693
0
2,533
19,163
10,638
0
5,952
13,211
0
73,994
L
11,712
9,145
0
4,525
17,175
6,557
0
3,211
13,862
0
81,832
W
Artemis
VegetaMAD
Artemis
8,861
3,916
0
5,022
13,221
4,061
1,987
867
12,234
0
89,683
W
Cerberus
Verso22
Cerberus
9,290
77
0
9,271
22,362
22,740
507
5,985
15,975
27,476
0
L
Osiris
paramist2
Osiris
9,517
2,122
0
4,177
16,721
16,316
0
2,692
13,949
9,951
43,120
L
Yemoja
skellyking
Yemoja
4,297
1,032
3,855
2,252
17,024
12,173
0
7,897
8,646
19,778
0
W
Susano
tunagee
Susano
18,342
4,571
0
4,440
18,360
12,693
1,243
2,269
15,966
0
70,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,876
Gold Earned
60,445
546
Minions Killed
552
0
Camps Cleared
0
1,754,302
Distance Traveled
1,947,935
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,406
470
154
8
0
313,638
3
W
Sol
11,697
585
145
7
0
373,263
4
W
Loki
13,371
669
111
6
0
410,246
0
L
Erlang Shen
11,028
551
122
6
0
371,846
3
L
Rama
10,008
500
152
8
0
328,371
6
W
Artemis
12,273
614
131
7
0
353,563
7
W
Cerberus
10,525
526
42
2
0
401,932
9
L
Osiris
8,909
445
94
5
0
393,985
2
L
Yemoja
8,525
426
24
1
0
346,462
4
W
Susano
12,579
629
123
6
0
408,931
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role