Player Matchup

Charybdis
Charybdis
Hafnon
Charybdis
Level 29
God Stats
7W - 9L
1,399 SR
Queue Stats
98W - 106L
1,470 Elo+
Solo
Ra
Ra
Maazzou
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,435 Elo+
Solo
Anubis
Anubis
SAMURAIBB
Anubis
Level 33
God Stats
29W - 27L
1,565 SR
Queue Stats
139W - 210L
1,412 Elo+
Party 1
Thanatos
Thanatos
sephidevil
Thanatos
Level 26
God Stats
51W - 45L
1,506 SR
Queue Stats
246W - 281L
1,341 Elo+
Party 1
Izanami
Izanami
totpocik
Izanami
Level 29
God Stats
45W - 49L
1,544 SR
Queue Stats
220W - 283L
1,408 Elo+
Party 1
Team Averages
Level 27
1,503 SR
1,413 Elo+

VS

Team Averages
Level 20
1,463 SR
1,420 Elo+
Hel
Hel
Evolving99
Hel
Level 21
God Stats
5W - 3L
1,789 SR
Queue Stats
79W - 88L
1,470 Elo+
Party 2
Tiamat
Tiamat
JAVIWUAY
Tiamat
Level 28
God Stats
0W - 1L
1,374 SR
Queue Stats
38W - 49L
1,364 Elo+
Solo
Kali
Kali
ProxiOfficial
Kali
Level 14
God Stats
0W - 4L
1,243 SR
Queue Stats
83W - 99L
1,415 Elo+
Party 2
Chiron
Chiron
bahramchoobin
Chiron
Level 17
God Stats
3W - 2L
1,602 SR
Queue Stats
26W - 43L
1,465 Elo+
Solo
King Arthur
King Arthur
弥漫是J苦等是儿
King Arthur
Level 18
God Stats
3W - 7L
1,308 SR
Queue Stats
32W - 41L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Hafnon
Charybdis
15
7 / 0 / 0
8,973
641
6,143
8,102
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 0
8,083
577
5,202
7,899
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SAMURAIBB
Anubis
12
9 / 3 / 6
8,153
582
12,087
8,997
4,255
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
sephidevil
Thanatos
11
2 / 0 / 3
7,359
526
3,004
8,401
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
totpocik
Izanami
12
5 / 0 / 4
8,033
574
5,092
5,943
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,308
522
9,252
9,802
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
JAVIWUAY
Tiamat
9
0 / 7 / 0
5,540
396
1,837
8,412
2,229
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 1
6,298
450
1,285
7,881
2,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 7 / 0
5,267
376
2,706
11,707
2,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 5 / 0
5,555
397
2,034
8,613
4,822
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
25
Kills
4
5
Deaths
25
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Charybdis
Hafnon
Charybdis
7
0
0
7
L
Tiamat
JAVIWUAY
Tiamat
0
7
0
0
W
2
2
0
1
L
1
4
1
0.38
W
Anubis
SAMURAIBB
Anubis
9
3
6
4
L
1
7
0
0.14
W
Thanatos
sephidevil
Thanatos
2
0
3
3.5
W
Izanami
totpocik
Izanami
5
0
4
7
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,528
Damage
17,114
39,342
Taken
46,415
13,224
Mitigated
15,809
23,597
Healing
11,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,252
0
394
5,358
9,802
3,076
504
4,815
4,987
52,559
0
W
Charybdis
Hafnon
Charybdis
6,143
4,112
0
4,610
8,102
2,550
2,079
1,258
6,844
0
46,016
L
Tiamat
JAVIWUAY
Tiamat
1,837
435
0
862
8,412
2,229
0
3,774
4,638
22,034
0
W
5,202
727
378
3,957
7,899
2,244
1,661
5,063
2,836
50,913
0
L
1,285
451
0
2,232
7,881
2,692
0
2,374
5,507
0
30,989
W
Anubis
SAMURAIBB
Anubis
12,087
835
0
4,603
8,997
4,255
1,307
1,576
7,421
32,779
0
L
2,706
837
302
955
11,707
2,990
209
6,326
5,381
0
12,415
W
Thanatos
sephidevil
Thanatos
3,004
382
0
7,925
8,401
2,716
0
1,097
7,304
0
35,679
W
Izanami
totpocik
Izanami
5,092
3,690
0
2,124
5,943
1,459
1,799
2,095
3,848
0
39,040
L
2,034
293
0
1,750
8,613
4,822
0
0
8,613
0
25,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,601
Gold Earned
29,968
359
Minions Killed
257
0
Camps Cleared
0
1,289,990
Distance Traveled
1,230,837
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,308
522
100
7
0
260,307
2
W
Charybdis
8,973
641
93
7
0
212,853
1
L
Tiamat
5,540
396
38
3
0
226,027
3
W
Ra
8,083
577
105
8
0
238,180
1
L
Kali
6,298
450
68
5
0
278,571
3
W
Anubis
8,153
582
34
2
0
255,076
4
L
Chiron
5,267
376
12
1
0
233,273
2
W
Thanatos
7,359
526
59
4
0
308,546
1
W
Izanami
8,033
574
68
5
0
275,335
0
L
King Arthur
5,555
397
39
3
0
232,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role