Player Matchup

Medusa
Medusa
Almighty--Redrum
Medusa
Level 26
God Stats
32W - 39L
1,605 SR
Queue Stats
145W - 180L
1,404 Elo+
Solo
Cthulhu
Cthulhu
Jeteric
Cthulhu
Level 5
God Stats
2W - 2L
1,551 SR
Queue Stats
5W - 9L
1,316 Elo+
Solo
Fenrir
Fenrir
Oooooohhhhhh339
Fenrir
Level 28
God Stats
52W - 33L
1,651 SR
Queue Stats
199W - 187L
1,536 Elo+
Solo
Team Averages
Level 20
1,603 SR
1,419 Elo+

VS

Team Averages
Level 34
1,631 SR
1,283 Elo+
Scylla
Scylla
BlossomBunny225
Scylla
Level 69
God Stats
2W - 4L
1,743 SR
Queue Stats
44W - 75L
1,156 Elo+
Party 1
Neith
Neith
Exorer
Neith
Level 27
God Stats
3W - 5L
1,724 SR
Queue Stats
31W - 40L
1,641 Elo+
Party 1
Ares
Ares
TheDeadlySong
Ares
Level 5
God Stats
1W - 2L
1,425 SR
Queue Stats
1W - 8L
1,051 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 2 / 9
10,586
882
10,179
9,511
3,776
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Jeteric
Cthulhu
13
6 / 4 / 13
9,874
823
8,801
10,748
8,577
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
10 / 2 / 12
10,226
852
17,710
15,549
9,124
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 9 / 3
8,534
711
6,882
12,847
3,793
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Exorer
Neith
10
0 / 9 / 6
7,508
626
6,555
10,250
3,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 9 / 3
9,547
796
8,531
19,298
17,632
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
27
Kills
8
8
Deaths
27
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
2
9
7.75
L
3
9
3
0.5
L
Neith
Exorer
Neith
0
9
6
0.33
W
Cthulhu
Jeteric
Cthulhu
6
4
13
3.13
W
10
2
12
8
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,690
Damage
21,968
35,808
Taken
42,395
21,477
Mitigated
25,046
9,273
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,179
6,310
445
1,051
9,511
3,776
1,525
4,950
4,561
0
38,644
L
6,882
1,420
188
343
12,847
3,793
0
1,851
10,996
19,717
0
L
Neith
Exorer
Neith
6,555
2,278
0
702
10,250
3,621
0
1,483
8,767
0
18,914
W
Cthulhu
Jeteric
Cthulhu
8,801
972
1,230
1,913
10,748
8,577
498
6,467
4,281
23,917
0
W
17,710
6,215
0
4,634
15,549
9,124
615
4,713
10,836
0
35,194
L
8,531
1,271
0
2,016
19,298
17,632
0
5,774
13,524
14,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,686
Gold Earned
25,589
118
Minions Killed
75
7
Camps Cleared
3
681,202
Distance Traveled
499,328
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,586
882
58
5
4
210,372
2
L
Scylla
8,534
711
28
2
2
169,706
1
L
Neith
7,508
626
28
2
0
174,786
0
W
Cthulhu
9,874
823
31
3
0
227,099
3
W
Fenrir
10,226
852
29
2
3
243,731
3
L
Ares
9,547
796
19
2
1
154,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role