Player Matchup

Discordia
Discordia
NeytGrey
Discordia
Level 113
God Stats
18W - 15L
1,462 SR
Queue Stats
281W - 274L
1,480 Elo+
Solo
Artemis
Artemis
PastorulRoman
Artemis
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 30L
1,223 Elo+
Solo
Nox
Nox
idanosthekiller
Nox
Level 121
God Stats
1W - 0L
1,571 SR
Queue Stats
8W - 5L
1,630 Elo+
Solo
Tsukuyomi
Tsukuyomi
ikswokuB
Tsukuyomi
Level 68
God Stats
9W - 8L
1,468 SR
Queue Stats
213W - 193L
1,539 Elo+
Solo
Jormungandr
Jormungandr
xiaowuqaz
Jormungandr
Level 57
God Stats
3W - 1L
1,732 SR
Queue Stats
553W - 599L
1,391 Elo+
Solo
Team Averages
Level 85
1,547 SR
1,453 Elo+

VS

Team Averages
Level 49
1,447 SR
1,616 Elo+
Fenrir
Fenrir
DarkKilerPL
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,861 Elo+
Party 1
Tiamat
Tiamat
Leceous
Tiamat
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,247 Elo+
Solo
Neith
Neith
Nagatoori
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,717 Elo+
Party 1
Xbalanque
Xbalanque
Nekaell
Xbalanque
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,717 Elo+
Party 1
Merlin
Merlin
TheGameZone18
Merlin
Level 97
God Stats
3W - 5L
1,234 SR
Queue Stats
99W - 100L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NeytGrey
Discordia
20
4 / 1 / 25
13,308
1,024
16,658
8,849
3,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
20
10 / 7 / 22
14,639
1,126
22,754
15,240
6,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 3 / 19
14,807
1,139
12,856
12,518
5,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
ikswokuB
Tsukuyomi
20
15 / 7 / 17
15,328
1,179
32,303
18,523
9,471
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
xiaowuqaz
Jormungandr
20
6 / 5 / 27
13,561
1,043
8,352
16,399
22,914
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

122

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 14 / 7
14,993
1,153
14,955
26,192
16,010
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Leceous
Tiamat
19
1 / 7 / 11
11,649
896
7,152
18,430
10,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Nagatoori
Neith
19
3 / 11 / 12
12,837
987
16,160
19,015
5,958
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Nekaell
Xbalanque
20
1 / 6 / 12
12,681
975
12,375
16,570
5,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 7 / 7
13,920
1,071
16,214
17,576
5,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

155
Kill Participation
72
45
Kills
23
23
Deaths
45
110
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fenrir
11
14
7
1.04
L
Tiamat
Leceous
Tiamat
1
7
11
0.93
L
Neith
Nagatoori
Neith
3
11
12
0.82
L
Xbalanque
Nekaell
Xbalanque
1
6
12
1.17
W
Discordia
NeytGrey
Discordia
4
1
25
16.5
W
Artemis
10
7
22
3
L
7
7
7
1.5
W
10
3
19
6.5
W
Tsukuyomi
ikswokuB
Tsukuyomi
15
7
17
3.36
W
Jormungandr
xiaowuqaz
Jormungandr
6
5
27
3.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,923
Damage
66,856
71,529
Taken
97,783
47,471
Mitigated
43,406
2,629
Healing
4,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
14,955
2,474
0
357
26,192
16,010
0
7,900
18,292
0
19,437
L
Tiamat
Leceous
Tiamat
7,152
1,180
0
2,550
18,430
10,164
0
5,055
13,375
17,523
0
L
Neith
Nagatoori
Neith
16,160
6,372
0
1,429
19,015
5,958
0
10,845
8,170
0
39,058
L
Xbalanque
Nekaell
Xbalanque
12,375
5,985
0
0
16,570
5,695
0
6,869
9,701
0
48,993
W
Discordia
NeytGrey
Discordia
16,658
556
0
99
8,849
3,309
0
2,801
5,960
55,903
0
W
Artemis
22,754
11,504
0
1,212
15,240
6,401
0
5,170
9,954
0
44,535
L
16,214
338
0
274
17,576
5,579
0
7,360
10,216
55,389
0
W
12,856
806
0
493
12,518
5,376
0
3,323
9,031
34,268
0
W
Tsukuyomi
ikswokuB
Tsukuyomi
32,303
10,411
0
825
18,523
9,471
0
5,579
12,752
231
44,251
W
Jormungandr
xiaowuqaz
Jormungandr
8,352
578
0
0
16,399
22,914
0
5,624
10,466
22,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,643
Gold Earned
66,080
255
Minions Killed
240
10
Camps Cleared
8
1,227,928
Distance Traveled
1,127,640
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,993
1,153
6
0
2
245,811
0
L
Tiamat
11,649
896
22
2
0
227,490
0
L
Neith
12,837
987
54
4
1
194,997
0
L
Xbalanque
12,681
975
65
5
2
211,136
0
W
Discordia
13,308
1,024
92
7
4
265,167
2
W
Artemis
14,639
1,126
51
4
4
228,637
0
L
Merlin
13,920
1,071
93
7
3
248,206
1
W
Nox
14,807
1,139
54
4
0
254,326
2
W
Tsukuyomi
15,328
1,179
31
2
2
243,976
0
W
Jormungandr
13,561
1,043
27
2
0
235,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role