Player Matchup

Ymir
Ymir
BritishMuffins
Ymir
Level 28
God Stats
7W - 7L
1,536 SR
Queue Stats
44W - 41L
1,647 Elo+
Solo
Cthulhu
Cthulhu
Comeback999
Cthulhu
Level 26
God Stats
8W - 7L
1,735 SR
Queue Stats
51W - 48L
1,527 Elo+
Solo
Thanatos
Thanatos
Krieznov
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,439 Elo+
Solo
Sol
Sol
Vlaadslav
Sol
Level 16
God Stats
2W - 4L
1,311 SR
Queue Stats
90W - 72L
1,377 Elo+
Solo
Neith
Neith
djomba
Neith
Level 16
God Stats
62W - 57L
1,392 SR
Queue Stats
75W - 84L
1,341 Elo+
Solo
Team Averages
Level 18
1,495 SR
1,466 Elo+

VS

Team Averages
Level 14
1,517 SR
1,455 Elo+
Ymir
Ymir
BaudejasLT
Ymir
Level 13
God Stats
51W - 40L
1,474 SR
Queue Stats
140W - 132L
1,500 Elo+
Party 2
Susano
Susano
Imlayte
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,492 Elo+
Solo
Izanami
Izanami
Jumper
Izanami
Level 26
God Stats
28W - 13L
1,657 SR
Queue Stats
96W - 72L
1,670 Elo+
Party 2
Set
Set
狂贼拔刀
Set
Level 14
God Stats
2W - 3L
1,456 SR
Queue Stats
11W - 18L
1,307 Elo+
Party 1
Freya
Freya
龙九霄爸爸
Freya
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
4,048
675
1,485
4,003
1,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Comeback999
Cthulhu
8
3 / 0 / 0
4,476
746
788
2,054
1,640
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Thanatos
Krieznov
Thanatos
6
3 / 0 / 1
4,568
761
2,260
4,067
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
3 / 1 / 2
4,659
777
3,660
3,619
797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
djomba
Neith
5
0 / 3 / 1
3,342
557
2,722
3,372
562
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,417
570
534
4,285
1,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Imlayte
Susano
2
0 / 1 / 0
2,727
455
301
1,397
320
Breastplate

Breastplate

+20
Physical Protection

Izanami
Jumper
Izanami
7
4 / 2 / 0
4,203
701
4,339
3,122
654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

5
1 / 2 / 0
3,563
594
1,235
3,794
1,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
0 / 5 / 0
3,203
534
1,211
4,240
1,270
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
11
Kills
5
5
Deaths
11
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
2
1
0
2
W
Cthulhu
Comeback999
Cthulhu
3
0
0
3
L
Susano
Imlayte
Susano
0
1
0
0
L
Izanami
Jumper
Izanami
4
2
0
2
W
Thanatos
Krieznov
Thanatos
3
0
1
3.5
W
3
1
2
4
W
Neith
djomba
Neith
0
3
1
0.17
L
1
2
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,915
Damage
7,620
17,115
Taken
16,838
5,722
Mitigated
5,027
8,520
Healing
4,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
534
150
0
1,177
4,285
1,751
23
796
3,489
5,664
0
W
1,485
417
0
1,402
4,003
1,367
0
260
3,743
7,736
0
W
Cthulhu
Comeback999
Cthulhu
788
193
0
520
2,054
1,640
539
0
2,054
12,243
0
L
Susano
Imlayte
Susano
301
140
0
555
1,397
320
0
444
953
0
1,582
L
Izanami
Jumper
Izanami
4,339
3,460
0
1,185
3,122
654
0
689
2,433
0
19,842
W
Thanatos
Krieznov
Thanatos
2,260
544
0
3,558
4,067
1,356
0
273
3,794
0
18,141
W
3,660
1,836
0
1,876
3,619
797
1,124
938
2,681
18,151
0
W
Neith
djomba
Neith
2,722
1,785
0
1,164
3,372
562
0
274
3,098
0
10,629
L
1,235
465
0
928
3,794
1,032
0
1,099
2,695
0
9,676
L
1,211
640
0
197
4,240
1,270
0
2,905
1,335
6,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,093
Gold Earned
17,113
131
Minions Killed
92
0
Camps Cleared
0
537,133
Distance Traveled
483,034
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,417
570
5
1
0
115,077
1
W
Ymir
4,048
675
13
2
0
110,027
1
W
Cthulhu
4,476
746
28
5
0
101,433
2
L
Susano
2,727
455
6
1
0
45,794
1
L
Izanami
4,203
701
40
7
0
101,387
2
W
Thanatos
4,568
761
32
5
0
125,217
1
W
Sol
4,659
777
39
7
0
91,738
2
W
Neith
3,342
557
19
3
0
108,718
2
L
Set
3,563
594
27
5
0
122,176
1
L
Freya
3,203
534
14
2
0
98,600
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role