Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BrandonAGU
Skadi
Level 58
God Stats
1W - 0L
1,325 SR
Queue Stats
6W - 8L
1,324 Elo+
Solo
Osiris
Osiris
RJDio
Osiris
Level 160
God Stats
11W - 10L
1,449 SR
Queue Stats
758W - 804L
1,346 Elo+
Solo
Freya
Freya
comeonee
Freya
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 157L
1,285 Elo+
Solo
Pele
Pele
muhammad_I_E69
Pele
Level 68
God Stats
7W - 5L
1,468 SR
Queue Stats
431W - 438L
1,348 Elo+
Solo
Team Averages
Level 95
1,448 SR
1,361 Elo+

VS

Team Averages
Level 95
1,520 SR
1,365 Elo+
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JAG7368
Bacchus
Level 124
God Stats
22W - 19L
1,518 SR
Queue Stats
1,150W - 1,256L
1,395 Elo+
Solo
Kali
Kali
Tarokichi-69
Kali
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 191L
1,227 Elo+
Solo
Merlin
Merlin
bibibabi
Merlin
Level 120
God Stats
9W - 12L
1,299 SR
Queue Stats
401W - 439L
1,414 Elo+
Solo
Odin
Odin
if4themew09
Odin
Level 87
God Stats
3W - 2L
1,781 SR
Queue Stats
194W - 216L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
8 / 4 / 8
10,416
868
11,417
8,979
3,430
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
17
7 / 2 / 13
10,225
852
11,193
7,381
2,797
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
RJDio
Osiris
16
8 / 2 / 10
9,986
832
8,152
11,962
11,559
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
comeonee
Freya
17
4 / 2 / 16
9,655
805
7,734
9,476
5,535
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 6 / 17
9,051
754
6,067
12,667
7,077
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 4 / 5
7,506
626
8,701
6,498
2,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
JAG7368
Bacchus
13
2 / 6 / 9
8,105
675
5,240
12,013
15,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 6 / 7
9,134
761
6,645
12,448
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
bibibabi
Merlin
15
4 / 5 / 7
8,766
731
6,812
9,352
3,277
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 7 / 8
8,745
729
9,257
13,307
6,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
52
28
Kills
16
16
Deaths
28
64
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
4
8
3
L
Artemis
 
Artemis
3
4
5
1.38
W
Skadi
7
2
13
6.75
L
Bacchus
JAG7368
Bacchus
2
6
9
1.08
W
Osiris
RJDio
Osiris
8
2
10
6.5
L
2
6
7
0.92
L
Merlin
bibibabi
Merlin
4
5
7
1.5
W
Freya
comeonee
Freya
4
2
16
6
L
5
7
8
1.29
W
1
6
17
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,563
Damage
36,655
50,465
Taken
53,618
30,398
Mitigated
32,883
20,570
Healing
9,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,417
151
1,735
2,318
8,979
3,430
511
2,299
6,680
23,647
0
L
Artemis
 
Artemis
8,701
2,039
527
861
6,498
2,105
280
3,893
2,605
0
12,421
W
Skadi
11,193
5,877
603
2,130
7,381
2,797
2,132
2,322
5,059
0
28,242
L
Bacchus
JAG7368
Bacchus
5,240
665
661
644
12,013
15,319
0
3,269
8,744
10,932
0
W
Osiris
RJDio
Osiris
8,152
1,279
2,297
4,241
11,962
11,559
686
2,621
9,341
5,861
10,802
L
6,645
2,325
185
3,705
12,448
5,394
0
3,694
8,754
0
15,484
L
Merlin
bibibabi
Merlin
6,812
207
1,476
788
9,352
3,277
0
5,640
3,712
23,412
0
W
Freya
comeonee
Freya
7,734
2,220
654
2,815
9,476
5,535
369
1,350
8,126
18,480
0
L
9,257
2,407
290
729
13,307
6,788
0
5,089
8,218
0
12,373
W
6,067
1,067
1,341
2,436
12,667
7,077
1,074
3,460
7,450
0
11,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,333
Gold Earned
42,256
103
Minions Killed
80
0
Camps Cleared
0
1,127,918
Distance Traveled
886,227
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,416
868
28
2
0
171,151
1
L
Artemis
7,506
626
8
1
0
143,539
2
W
Skadi
10,225
852
32
3
0
229,542
1
L
Bacchus
8,105
675
9
1
0
193,908
1
W
Osiris
9,986
832
21
2
0
238,918
0
L
Kali
9,134
761
11
1
0
194,345
0
L
Merlin
8,766
731
42
4
0
166,285
0
W
Freya
9,655
805
15
1
0
248,273
1
L
Odin
8,745
729
10
1
0
188,150
0
W
Pele
9,051
754
7
1
0
240,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role