Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BottomBun
Danzaburou
Level 24
God Stats
3W - 7L
1,536 SR
Queue Stats
45W - 48L
1,591 Elo+
Solo
Ymir
Ymir
MetricShadow12
Ymir
Level 20
God Stats
4W - 8L
1,251 SR
Queue Stats
12W - 24L
1,178 Elo+
Party 1
Bellona
Bellona
SMhobo
Bellona
Level 16
God Stats
2W - 4L
1,406 SR
Queue Stats
9W - 15L
1,285 Elo+
Party 1
Merlin
Merlin
Takz9
Merlin
Level 28
God Stats
5W - 0L
1,751 SR
Queue Stats
10W - 9L
1,482 Elo+
Solo
Team Averages
Level 23
1,489 SR
1,407 Elo+

VS

Team Averages
Level 14
1,598 SR
1,439 Elo+
Fenrir
Fenrir
HeePeeTV
Fenrir
Level 29
God Stats
2W - 6L
1,525 SR
Queue Stats
93W - 83L
1,520 Elo+
Solo
Cernunnos
Cernunnos
JazzP12
Cernunnos
Level 29
God Stats
9W - 5L
1,640 SR
Queue Stats
56W - 55L
1,631 Elo+
Solo
Ares
Ares
WindowGhost
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
crazybadabada
Chaac
Level 4
God Stats
2W - 2L
1,825 SR
Queue Stats
3W - 3L
1,543 Elo+
Solo
Olorun
Olorun
посейдон86787
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,003 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
5 / 2 / 0
5,549
694
3,199
4,755
1,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
BottomBun
Danzaburou
9
4 / 0 / 2
5,555
694
5,519
4,418
1,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
2 / 0 / 2
4,691
586
878
5,644
2,007
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
SMhobo
Bellona
8
0 / 2 / 1
4,813
602
1,443
4,520
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Takz9
Merlin
10
5 / 2 / 2
5,703
713
4,014
3,076
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HeePeeTV
Fenrir
7
1 / 3 / 4
4,714
589
1,788
4,874
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
JazzP12
Cernunnos
8
0 / 2 / 0
4,462
558
3,166
4,629
1,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

4
1 / 5 / 0
3,902
488
932
6,542
2,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
3 / 1 / 1
5,017
627
2,462
3,677
1,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 5 / 1
3,688
461
766
3,814
763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
16
Kills
5
6
Deaths
16
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
2
0
2.5
W
Danzaburou
BottomBun
Danzaburou
4
0
2
5
L
Fenrir
HeePeeTV
Fenrir
1
3
4
1
L
Cernunnos
JazzP12
Cernunnos
0
2
0
0
W
2
0
2
3
W
Bellona
SMhobo
Bellona
0
2
1
0.25
W
Merlin
Takz9
Merlin
5
2
2
3
L
1
5
0
0.2
L
3
1
1
3.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,053
Damage
9,114
22,413
Taken
23,536
8,573
Mitigated
8,107
6,160
Healing
3,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,199
1,442
0
1,770
4,755
1,749
0
160
4,595
0
30,554
W
Danzaburou
BottomBun
Danzaburou
5,519
3,054
0
1,696
4,418
1,181
96
168
4,250
0
29,076
L
Fenrir
HeePeeTV
Fenrir
1,788
262
0
693
4,874
2,066
0
287
4,587
0
17,849
L
Cernunnos
JazzP12
Cernunnos
3,166
1,401
0
1,175
4,629
1,131
0
40
4,589
0
20,087
W
878
252
0
0
5,644
2,007
489
456
5,188
10,200
0
W
Bellona
SMhobo
Bellona
1,443
154
0
1,711
4,520
2,768
302
0
4,520
0
18,616
W
Merlin
Takz9
Merlin
4,014
879
0
983
3,076
868
322
830
2,246
25,425
0
L
932
461
0
700
6,542
2,669
0
1,456
5,086
6,441
0
L
2,462
259
0
1,219
3,677
1,478
0
178
3,499
0
14,420
L
766
524
0
157
3,814
763
171
2,931
883
6,974
704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,311
Gold Earned
21,783
243
Minions Killed
149
0
Camps Cleared
0
778,131
Distance Traveled
653,448
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,549
694
59
7
0
181,014
4
W
Danzaburou
5,555
694
54
7
0
160,501
4
L
Fenrir
4,714
589
37
5
0
137,317
3
L
Cernunnos
4,462
558
49
6
0
129,219
2
W
Ymir
4,691
586
24
3
0
142,893
0
W
Bellona
4,813
602
48
6
0
154,163
1
W
Merlin
5,703
713
58
7
0
139,560
0
L
Ares
3,902
488
11
1
0
117,955
3
L
Chaac
5,017
627
35
4
0
156,302
3
L
Olorun
3,688
461
17
2
0
112,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role