Player Matchup

Nox
Nox
 
Nox
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Shaqro
Sun Wukong
Level 94
God Stats
20W - 9L
1,886 SR
Queue Stats
157W - 83L
1,731 Elo+
Party 1
Team Averages
Level 109
1,629 SR
1,577 Elo+

VS

Team Averages
Level 51
1,586 SR
1,566 Elo+
Hachiman
Hachiman
EmperorRedHair
Hachiman
Level 34
God Stats
0W - 1L
1,502 SR
Queue Stats
31W - 20L
1,652 Elo+
Party 2
Kukulkan
Kukulkan
MRM33K
Kukulkan
Level 33
God Stats
1W - 7L
1,402 SR
Queue Stats
18W - 47L
1,381 Elo+
Solo
Cerberus
Cerberus
RewardingTea
Cerberus
Level 86
God Stats
1W - 1L
1,855 SR
Queue Stats
32W - 20L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
6 / 2 / 2
7,844
784
5,704
4,591
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
 
Fenrir
11
2 / 1 / 6
7,070
707
8,354
7,856
6,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
Shaqro
Sun Wukong
11
0 / 1 / 8
6,896
690
3,102
8,482
6,611
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
3 / 1 / 1
7,313
731
8,001
6,070
1,891
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
MRM33K
Kukulkan
9
0 / 7 / 2
6,010
601
1,570
8,627
2,960
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
RewardingTea
Cerberus
10
1 / 0 / 3
6,656
666
4,947
6,523
4,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
8
Kills
4
4
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
6
2
2
3.5
W
Fenrir
 
Fenrir
2
1
6
5
L
Hachiman
3
1
1
3.5
L
Kukulkan
MRM33K
Kukulkan
0
7
2
0.14
L
Cerberus
RewardingTea
Cerberus
1
0
3
2.5
W
Sun Wukong
Shaqro
Sun Wukong
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,160
Damage
14,518
20,929
Taken
21,220
14,939
Mitigated
9,647
3,352
Healing
4,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,704
154
0
80
4,591
1,926
0
1,284
3,307
21,807
0
W
Fenrir
 
Fenrir
8,354
959
0
1,670
7,856
6,402
0
3,676
4,180
5,841
18,186
L
Hachiman
8,001
5,319
0
2,785
6,070
1,891
336
2,240
3,512
0
23,814
L
Kukulkan
MRM33K
Kukulkan
1,570
72
0
349
8,627
2,960
0
2,124
5,960
14,500
0
L
Cerberus
RewardingTea
Cerberus
4,947
413
0
1,185
6,523
4,796
0
2,963
3,247
12,169
0
W
Sun Wukong
Shaqro
Sun Wukong
3,102
473
155
1,447
8,482
6,611
0
1,972
6,510
0
16,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,810
Gold Earned
19,979
110
Minions Killed
103
8
Camps Cleared
3
562,611
Distance Traveled
524,353
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,844
784
46
5
1
156,497
5
W
Fenrir
7,070
707
37
4
5
202,060
2
L
Hachiman
7,313
731
49
5
0
170,572
3
L
Kukulkan
6,010
601
33
3
2
154,630
0
L
Cerberus
6,656
666
21
2
1
199,151
4
W
Sun Wukong
6,896
690
27
3
2
204,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role