Player Matchup

Nemesis
Nemesis
FiredCoder450
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Agni
Agni
Paralaks4949
Agni
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,703 Elo+
Solo
Neith
Neith
ZiehSohn2011
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Thanatos
Thanatos
c_-Heisenberg-_c
Thanatos
Level 86
God Stats
3W - 4L
1,418 SR
Queue Stats
13W - 18L
1,191 Elo+
Party 1
Bacchus
Bacchus
jagernnog
Bacchus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
188W - 215L
1,406 Elo+
Solo
Team Averages
Level 31
1,484 SR
1,460 Elo+

VS

Team Averages
Level 14
1,381 SR
1,313 Elo+
King Arthur
King Arthur
Diego_Perez_Chav
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 92L
1,217 Elo+
Solo
Loki
Loki
Mohamed_Elomda25
Loki
Level 13
God Stats
30W - 23L
1,340 SR
Queue Stats
184W - 168L
1,271 Elo+
Solo
Merlin
Merlin
STR_AMIRALI
Merlin
Level 11
God Stats
3W - 8L
1,228 SR
Queue Stats
12W - 21L
1,259 Elo+
Party 2
Hachiman
Hachiman
TurkishUnit96
Hachiman
Level 6
God Stats
0W - 2L
1,443 SR
Queue Stats
2W - 2L
1,503 Elo+
Solo
Anubis
Anubis
x8_xtreme_7x
Anubis
Level 13
God Stats
8W - 11L
1,396 SR
Queue Stats
15W - 24L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
1 / 5 / 9
8,733
437
2,672
9,768
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
23 / 2 / 3
13,375
669
24,183
12,677
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 10
10,219
511
8,918
11,306
4,403
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
7 / 0 / 7
11,396
570
9,135
9,908
3,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Bacchus
jagernnog
Bacchus
15
3 / 0 / 9
10,024
501
4,728
7,630
6,205
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diego_Perez_Chav
King Arthur
13
1 / 6 / 1
8,327
416
4,631
17,127
18,316
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
5 / 8 / 1
8,447
422
6,311
13,074
3,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
1
0 / 0 / 0
5,253
263
0
0
0
Hachiman
TurkishUnit96
Hachiman
10
0 / 10 / 1
6,934
347
3,947
14,803
7,858
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
14
3 / 14 / 3
8,758
438
9,627
19,146
9,114
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
15
38
Kills
9
10
Deaths
38
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Diego_Perez_Chav
King Arthur
1
6
1
0.25
W
Nemesis
1
5
9
1.1
L
5
8
1
0.69
W
23
2
3
12.25
L
Merlin
0
0
0
0
L
Hachiman
TurkishUnit96
Hachiman
0
10
1
0.05
W
4
3
10
3
W
7
0
7
10.5
W
Bacchus
jagernnog
Bacchus
3
0
9
7.5
L
Anubis
3
14
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
24,516
51,289
Taken
64,150
22,274
Mitigated
39,193
20,779
Healing
6,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Diego_Perez_Chav
King Arthur
4,631
1,255
0
1,208
17,127
18,316
423
3,072
14,036
0
35,396
W
Nemesis
2,672
934
0
884
9,768
3,538
893
3,677
6,091
115
23,175
L
6,311
1,191
0
1,582
13,074
3,905
0
6,642
6,073
0
30,793
W
24,183
2,607
22
3,325
12,677
4,247
1,677
3,874
8,803
100,840
0
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
TurkishUnit96
Hachiman
3,947
1,889
0
1,677
14,803
7,858
361
5,785
8,850
0
19,787
W
8,918
5,455
0
3,603
11,306
4,403
5,532
1,355
9,951
0
46,947
W
9,135
4,338
0
10,848
9,908
3,881
0
272
9,636
0
80,525
W
Bacchus
jagernnog
Bacchus
4,728
1,311
0
2,097
7,630
6,205
1,652
449
7,181
31,243
0
L
Anubis
9,627
747
0
1,720
19,146
9,114
87
12,444
6,172
49,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,747
Gold Earned
37,719
473
Minions Killed
240
0
Camps Cleared
0
1,777,540
Distance Traveled
1,181,385
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,327
416
69
3
0
308,043
2
W
Nemesis
8,733
437
41
2
0
351,675
1
L
Loki
8,447
422
55
3
0
360,038
0
W
Agni
13,375
669
162
8
0
390,353
1
L
Merlin
5,253
263
0
0
0
6,879
0
L
Hachiman
6,934
347
35
2
0
237,994
2
W
Neith
10,219
511
98
5
0
273,582
0
W
Thanatos
11,396
570
116
6
0
418,954
0
W
Bacchus
10,024
501
56
3
0
342,976
1
L
Anubis
8,758
438
81
4
0
268,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role