Player Matchup

Vamana
Vamana
ConDior
Vamana
Level 86
God Stats
5W - 3L
1,338 SR
Queue Stats
166W - 127L
1,503 Elo+
Party 1
Discordia
Discordia
Mollbeast17
Discordia
Level 26
God Stats
5W - 3L
1,387 SR
Queue Stats
36W - 23L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
Smack Blunty
Cthulhu
Level 84
God Stats
26W - 12L
1,556 SR
Queue Stats
138W - 85L
1,599 Elo+
Party 1
Team Averages
Level 65
1,427 SR
1,547 Elo+

VS

Team Averages
Level 27
1,701 SR
1,604 Elo+
Artio
Artio
CaponeCruzader8
Artio
Level 24
God Stats
2W - 1L
1,763 SR
Queue Stats
63W - 51L
1,508 Elo+
Party 2
Baron Samedi
Baron Samedi
RefinedCorgi916
Baron Samedi
Level 28
God Stats
8W - 3L
1,857 SR
Queue Stats
130W - 53L
1,718 Elo+
Party 2
Medusa
Medusa
SK Nightmare
Medusa
Level 28
God Stats
93W - 73L
1,483 SR
Queue Stats
114W - 100L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ConDior
Vamana
14
6 / 2 / 5
10,067
671
14,513
13,499
9,231
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Mollbeast17
Discordia
14
3 / 2 / 7
9,652
643
11,576
5,500
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Smack Blunty
Cthulhu
14
2 / 0 / 9
9,641
643
9,309
10,481
7,267
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
8,218
548
2,835
17,614
13,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
RefinedCorgi916
Baron Samedi
12
3 / 3 / 1
8,899
593
8,885
11,526
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
11
1 / 5 / 2
8,219
548
10,763
11,411
4,276
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
11
Kills
4
4
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Vamana
ConDior
Vamana
6
2
5
4.25
W
Discordia
Mollbeast17
Discordia
3
2
7
3.25
L
Baron Samedi
RefinedCorgi916
Baron Samedi
3
3
1
1.17
L
Medusa
1
5
2
0.4
W
Cthulhu
Smack Blunty
Cthulhu
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,398
Damage
22,483
29,480
Taken
40,551
18,086
Mitigated
22,761
7,791
Healing
9,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,835
160
1,474
2,750
17,614
13,558
0
7,557
9,525
14,041
0
W
Vamana
ConDior
Vamana
14,513
8,405
169
4,176
13,499
9,231
820
4,342
8,864
474
28,666
W
Discordia
Mollbeast17
Discordia
11,576
809
711
358
5,500
1,588
978
2,920
2,444
28,346
0
L
Baron Samedi
RefinedCorgi916
Baron Samedi
8,885
354
1,613
3,935
11,526
4,927
0
6,653
4,484
31,896
0
L
Medusa
10,763
4,111
0
0
11,411
4,276
204
5,927
5,236
0
32,732
W
Cthulhu
Smack Blunty
Cthulhu
9,309
376
635
1,742
10,481
7,267
407
4,668
5,546
50,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,360
Gold Earned
25,336
157
Minions Killed
144
8
Camps Cleared
4
852,514
Distance Traveled
781,633
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,218
548
30
2
0
280,754
1
W
Vamana
10,067
671
32
2
1
281,531
0
W
Discordia
9,652
643
42
3
2
265,114
0
L
Baron Samedi
8,899
593
57
4
1
242,442
5
L
Medusa
8,219
548
57
4
3
258,437
0
W
Cthulhu
9,641
643
83
6
5
305,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role