Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
AllanTi
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,053 Elo+
Party 3
Sylvanus
Sylvanus
P1TCHORRO
Sylvanus
Level 108
God Stats
3W - 5L
1,447 SR
Queue Stats
182W - 233L
1,498 Elo+
Party 3
Eset
Eset
VeiaDosGato
Eset
Level 14
God Stats
2W - 2L
1,740 SR
Queue Stats
10W - 10L
1,497 Elo+
Party 3
Kali
Kali
iMadameX
Kali
Level 160
God Stats
30W - 28L
1,618 SR
Queue Stats
464W - 508L
1,552 Elo+
Party 3
Team Averages
Level 83
1,561 SR
1,420 Elo+

VS

Team Averages
Level 122
1,572 SR
1,482 Elo+
Fenrir
Fenrir
Japakslll
Fenrir
Level 84
God Stats
12W - 3L
1,671 SR
Queue Stats
694W - 612L
1,502 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kanuiy
Ah Muzen Cab
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
989W - 992L
1,499 Elo+
Party 1
Artio
Artio
MMessias2
Artio
Level 136
God Stats
11W - 6L
1,711 SR
Queue Stats
229W - 211L
1,495 Elo+
Party 2
Chang'e
Chang'e
diGenova
Chang'e
Level 155
God Stats
4W - 2L
1,444 SR
Queue Stats
245W - 247L
1,496 Elo+
Party 2
Bellona
Bellona
lacqf
Bellona
Level 110
God Stats
117W - 87L
1,535 SR
Queue Stats
656W - 659L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 1 / 1
6,295
484
4,229
10,430
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
AllanTi
Artemis
9
0 / 5 / 0
5,148
396
1,611
5,704
1,405
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
P1TCHORRO
Sylvanus
12
1 / 1 / 1
6,098
469
5,509
8,453
5,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 8 / 1
5,313
409
3,315
8,039
2,403
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
12
3 / 4 / 1
7,058
543
7,260
13,441
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Japakslll
Fenrir
14
6 / 1 / 3
8,194
630
5,690
7,923
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Kanuiy
Ah Muzen Cab
14
4 / 1 / 1
8,292
638
6,152
5,932
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artio
MMessias2
Artio
11
1 / 0 / 8
7,299
561
2,435
7,130
5,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
diGenova
Chang'e
13
8 / 1 / 3
7,959
612
8,682
7,804
2,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
lacqf
Bellona
12
0 / 2 / 2
7,197
554
6,312
10,610
7,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
19
19
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Artemis
AllanTi
Artemis
0
5
0
0
W
Fenrir
Japakslll
Fenrir
6
1
3
7.5
W
Ah Muzen Cab
Kanuiy
Ah Muzen Cab
4
1
1
4.5
W
Artio
MMessias2
Artio
1
0
8
5
L
Sylvanus
P1TCHORRO
Sylvanus
1
1
1
1.5
L
0
8
1
0.06
W
Chang'e
diGenova
Chang'e
8
1
3
9.5
L
Kali
3
4
1
0.88
W
Bellona
lacqf
Bellona
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,924
Damage
29,271
46,067
Taken
39,399
22,329
Mitigated
21,826
15,693
Healing
16,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,229
236
113
2,831
10,430
5,589
0
3,035
7,233
26,182
0
L
Artemis
AllanTi
Artemis
1,611
764
0
680
5,704
1,405
0
882
4,778
0
15,708
W
Fenrir
Japakslll
Fenrir
5,690
1,267
0
1,723
7,923
2,896
0
1,191
6,647
0
48,980
W
Ah Muzen Cab
Kanuiy
Ah Muzen Cab
6,152
2,634
0
2,659
5,932
2,798
188
468
5,464
0
64,330
W
Artio
MMessias2
Artio
2,435
74
100
2,674
7,130
5,556
0
2,730
4,355
19,340
0
L
Sylvanus
P1TCHORRO
Sylvanus
5,509
1,632
1,158
4,793
8,453
5,142
38
134
8,301
24,877
0
L
3,315
1,034
0
1,209
8,039
2,403
0
4,314
3,503
22,101
0
W
Chang'e
diGenova
Chang'e
8,682
765
924
4,177
7,804
2,865
183
3,549
4,255
40,367
0
L
Kali
7,260
3,569
0
4,909
13,441
7,790
0
2,130
11,135
0
44,149
W
Bellona
lacqf
Bellona
6,312
2,122
0
4,085
10,610
7,711
639
3,929
5,625
0
33,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,912
Gold Earned
38,941
244
Minions Killed
388
0
Camps Cleared
0
1,188,511
Distance Traveled
1,347,127
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,295
484
45
3
0
275,505
2
L
Artemis
5,148
396
35
3
0
186,640
0
W
Fenrir
8,194
630
89
7
0
257,670
2
W
Ah Muzen Cab
8,292
638
107
8
0
239,039
0
W
Artio
7,299
561
34
3
0
298,938
5
L
Sylvanus
6,098
469
51
4
0
226,317
5
L
Eset
5,313
409
35
3
0
213,966
0
W
Chang'e
7,959
612
81
6
0
277,112
7
L
Kali
7,058
543
78
6
0
286,083
0
W
Bellona
7,197
554
77
6
0
274,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role