Player Matchup

Da Ji
Da Ji
Betuz880
Da Ji
Level 28
God Stats
14W - 20L
1,500 SR
Queue Stats
176W - 181L
1,471 Elo+
Party 1
Hades
Hades
Cerberus7000
Hades
Level 18
God Stats
22W - 9L
1,576 SR
Queue Stats
148W - 131L
1,418 Elo+
Party 1
Izanami
Izanami
DownwindBrush6
Izanami
Level 24
God Stats
1W - 1L
1,692 SR
Queue Stats
196W - 232L
1,447 Elo+
Party 1
Ymir
Ymir
ImplacableBeast
Ymir
Level 6
God Stats
8W - 8L
1,978 SR
Queue Stats
197W - 213L
1,606 Elo+
Party 1
Mulan
Mulan
Turnover490
Mulan
Level 88
God Stats
43W - 43L
1,607 SR
Queue Stats
199W - 191L
1,438 Elo+
Party 1
Team Averages
Level 33
1,671 SR
1,476 Elo+

VS

Team Averages
Level 21
1,610 SR
1,496 Elo+
Artemis
Artemis
Jamesdabomb154
Artemis
Level 23
God Stats
9W - 4L
1,634 SR
Queue Stats
110W - 95L
1,497 Elo+
Solo
Sol
Sol
TyrotoxismBooth
Sol
Level 27
God Stats
5W - 2L
1,298 SR
Queue Stats
87W - 73L
1,459 Elo+
Solo
Ares
Ares
Valkyrio6
Ares
Level 8
God Stats
3W - 2L
1,703 SR
Queue Stats
7W - 7L
1,420 Elo+
Solo
Cthulhu
Cthulhu
WightReaper1711
Cthulhu
Level 18
God Stats
4W - 0L
1,888 SR
Queue Stats
53W - 33L
1,710 Elo+
Solo
Thanatos
Thanatos
senacha
Thanatos
Level 27
God Stats
2W - 2L
1,529 SR
Queue Stats
34W - 30L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Betuz880
Da Ji
11
2 / 7 / 1
7,097
417
5,778
11,400
3,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 6 / 0
8,845
520
9,745
15,962
6,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 2
8,513
501
10,007
11,228
3,446
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 3
6,681
393
4,623
15,482
8,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 5 / 0
6,505
383
6,168
15,138
14,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 3
8,496
500
11,515
10,597
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 1 / 5
9,824
578
16,125
13,414
5,072
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
12
0 / 2 / 5
7,720
454
3,123
13,259
9,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 0 / 8
10,423
613
11,833
11,515
14,642
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
senacha
Thanatos
14
9 / 3 / 2
9,388
552
6,958
14,716
6,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
8
Kills
25
25
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Betuz880
Da Ji
2
7
1
0.36
L
3
6
0
0.5
L
3
3
2
1.33
L
0
4
3
0.38
W
4
3
3
1.83
L
0
5
0
0
W
7
1
5
9.5
W
Ares
0
2
5
1.25
W
5
0
8
9
W
Thanatos
senacha
Thanatos
9
3
2
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,321
Damage
49,554
69,210
Taken
63,501
35,484
Mitigated
38,718
14,180
Healing
26,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Betuz880
Da Ji
5,778
1,468
0
0
11,400
3,145
0
3,703
7,697
0
36,359
L
9,745
1,176
0
6,573
15,962
6,755
246
9,501
6,461
47,567
0
L
10,007
7,036
0
4,212
11,228
3,446
71
2,818
8,410
0
63,578
L
4,623
1,279
0
150
15,482
8,033
88
5,953
9,529
19,280
0
W
11,515
5,900
0
2,945
10,597
3,614
457
1,731
8,866
0
57,138
L
6,168
987
0
3,245
15,138
14,105
0
9,106
6,032
0
34,141
W
16,125
7,019
0
6,671
13,414
5,072
1,515
7,783
5,631
64,265
0
W
Ares
3,123
429
0
1,088
13,259
9,052
256
1,553
11,660
17,662
0
W
11,833
1,418
45
4,632
11,515
14,642
598
560
10,276
63,164
0
W
Thanatos
senacha
Thanatos
6,958
2,057
0
11,222
14,716
6,338
1,143
2,804
11,787
0
65,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,641
Gold Earned
45,851
360
Minions Killed
431
0
Camps Cleared
0
1,508,804
Distance Traveled
1,489,239
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,097
417
58
3
0
336,655
6
L
Hades
8,845
520
82
5
0
279,787
2
L
Izanami
8,513
501
124
7
0
314,085
0
L
Ymir
6,681
393
30
2
0
292,710
0
W
Artemis
8,496
500
95
6
0
249,317
2
L
Mulan
6,505
383
66
4
0
285,567
3
W
Sol
9,824
578
102
6
0
296,064
0
W
Ares
7,720
454
20
1
0
304,287
0
W
Cthulhu
10,423
613
126
7
0
345,496
3
W
Thanatos
9,388
552
88
5
0
294,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role