Player Matchup

Fenrir
Fenrir
Snow_Frigus
Fenrir
Level 122
God Stats
7W - 7L
1,485 SR
Queue Stats
305W - 340L
1,393 Elo+
Party 1
Sol
Sol
SushinKiren
Sol
Level 109
God Stats
14W - 22L
1,482 SR
Queue Stats
402W - 445L
1,448 Elo+
Party 1
Cthulhu
Cthulhu
guiasDevylMayCry
Cthulhu
Level 50
God Stats
5W - 7L
1,552 SR
Queue Stats
319W - 339L
1,481 Elo+
Party 1
Team Averages
Level 94
1,506 SR
1,441 Elo+

VS

Team Averages
Level 104
1,455 SR
1,461 Elo+
Janus
Janus
 
Janus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
TommyLeeJoint
Cupid
Level 124
God Stats
6W - 18L
1,456 SR
Queue Stats
137W - 181L
1,450 Elo+
Party 2
Sun Wukong
Sun Wukong
valentin2552
Sun Wukong
Level 83
God Stats
11W - 17L
1,409 SR
Queue Stats
172W - 186L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 1 / 2
7,567
757
3,879
8,935
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 3
6,911
691
8,610
4,481
1,384
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 1 / 4
6,705
671
4,168
9,261
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 3 / 1
6,180
618
4,943
5,914
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 1
6,164
616
3,823
5,211
1,788
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
valentin2552
Sun Wukong
10
0 / 1 / 2
6,070
607
7,555
9,265
5,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
7
Kills
2
2
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
1
0.5
W
Fenrir
5
1
2
6
W
2
0
3
3.5
L
1
3
1
0.5
W
0
1
4
2
L
Sun Wukong
valentin2552
Sun Wukong
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,657
Damage
16,321
22,677
Taken
20,390
15,007
Mitigated
9,357
4,973
Healing
3,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,943
122
0
427
5,914
1,875
0
3,849
1,896
24,598
0
W
Fenrir
3,879
139
0
1,119
8,935
6,821
264
2,601
5,998
0
9,452
W
8,610
1,969
0
2,251
4,481
1,384
859
1,252
3,144
32,373
0
L
3,823
2,186
394
887
5,211
1,788
0
2,871
2,218
0
13,075
W
4,168
349
271
1,332
9,261
6,802
72
1,694
7,016
15,738
0
L
Sun Wukong
valentin2552
Sun Wukong
7,555
1,599
0
2,085
9,265
5,694
0
6,593
2,587
0
16,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,183
Gold Earned
18,414
103
Minions Killed
95
3
Camps Cleared
5
574,252
Distance Traveled
574,593
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,180
618
48
5
2
190,126
1
W
Fenrir
7,567
757
9
1
1
200,526
2
W
Sol
6,911
691
57
6
1
192,038
4
L
Cupid
6,164
616
23
2
3
175,124
4
W
Cthulhu
6,705
671
37
4
1
181,688
0
L
Sun Wukong
6,070
607
24
2
0
209,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role