Player Matchup

Ra
Ra
DeFy_Zetsu
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 20L
1,818 Elo+
Party 1
Fenrir
Fenrir
c4Lamiiityy
Fenrir
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 39L
1,601 Elo+
Party 1
Sylvanus
Sylvanus
ineedham18
Sylvanus
Level 128
God Stats
0W - 1L
1,571 SR
Queue Stats
12W - 5L
1,817 Elo+
Party 1
Team Averages
Level 62
1,524 SR
1,746 Elo+

VS

Team Averages
Level 61
1,419 SR
1,471 Elo+
Tiamat
Tiamat
L1feW1tK1ng
Tiamat
Level 19
God Stats
3W - 3L
1,558 SR
Queue Stats
7W - 6L
1,515 Elo+
Solo
Ullr
Ullr
MTY_E-A
Ullr
Level 159
God Stats
3W - 0L
1,388 SR
Queue Stats
43W - 46L
1,597 Elo+
Party 2
Ymir
Ymir
OMEGA710
Ymir
Level 6
God Stats
2W - 0L
1,311 SR
Queue Stats
3W - 1L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
8,317
640
8,392
9,802
3,972
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
11
0 / 4 / 5
8,349
642
5,741
15,778
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
ineedham18
Sylvanus
12
3 / 4 / 2
8,402
646
12,642
15,020
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
6 / 2 / 7
10,135
780
13,877
9,402
8,728
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ullr
MTY_E-A
Ullr
13
2 / 2 / 6
8,555
658
8,554
9,473
3,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
14
5 / 1 / 6
9,549
735
10,528
15,387
14,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
13
13
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Tiamat
6
2
7
4.75
W
Ullr
MTY_E-A
Ullr
2
2
6
2.5
W
Ymir
5
1
6
8
L
Fenrir
0
4
5
0.63
L
Sylvanus
ineedham18
Sylvanus
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,775
Damage
32,959
40,600
Taken
34,262
23,228
Mitigated
26,652
13,648
Healing
6,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,392
492
1,912
1,789
9,802
3,972
268
4,978
4,824
34,946
0
W
Tiamat
13,877
1,012
0
2,580
9,402
8,728
341
3,803
5,599
34,426
0
W
Ullr
MTY_E-A
Ullr
8,554
3,247
0
2,031
9,473
3,166
723
6,489
2,984
0
33,849
W
Ymir
10,528
2,008
0
1,558
15,387
14,758
0
9,907
5,480
23,569
0
L
Fenrir
5,741
2,176
0
2,598
15,778
11,758
0
11,892
3,886
0
17,646
L
Sylvanus
ineedham18
Sylvanus
12,642
3,117
2,601
4,748
15,020
7,498
0
8,654
6,366
27,634
5,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,068
Gold Earned
28,239
147
Minions Killed
137
7
Camps Cleared
6
656,803
Distance Traveled
717,043
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,317
640
73
6
2
206,339
2
W
Tiamat
10,135
780
50
4
2
248,223
5
W
Ullr
8,555
658
52
4
2
239,145
2
W
Ymir
9,549
735
35
3
2
229,675
4
L
Fenrir
8,349
642
24
2
4
242,705
0
L
Sylvanus
8,402
646
50
4
1
207,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role