Player Matchup

Nemesis
Nemesis
Bryhex
Nemesis
Level 14
God Stats
3W - 12L
1,150 SR
Queue Stats
7W - 19L
1,149 Elo+
Party 1
Hercules
Hercules
MOTHERDONDA
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Sobek
Sobek
Pab140
Sobek
Level 34
God Stats
0W - 2L
1,146 SR
Queue Stats
15W - 23L
1,435 Elo+
Party 1
Raijin
Raijin
ReryRp
Raijin
Level 41
God Stats
5W - 4L
1,463 SR
Queue Stats
73W - 111L
1,308 Elo+
Party 1
Charybdis
Charybdis
pipegoth
Charybdis
Level 24
God Stats
3W - 2L
1,532 SR
Queue Stats
32W - 48L
1,321 Elo+
Party 1
Team Averages
Level 23
1,358 SR
1,343 Elo+

VS

Team Averages
Level 13
1,269 SR
1,294 Elo+
Medusa
Medusa
BigWillieP
Medusa
Level 18
God Stats
3W - 2L
1,172 SR
Queue Stats
4W - 10L
1,081 Elo+
Party 2
Cerberus
Cerberus
ELHUEVOLOCO
Cerberus
Level 5
God Stats
1W - 1L
1,071 SR
Queue Stats
1W - 3L
1,090 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Insane33
Morgan Le Fay
Level 24
God Stats
4W - 4L
1,442 SR
Queue Stats
11W - 15L
1,304 Elo+
Party 2
Kali
Kali
Rickbarry24
Kali
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 23L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
itsfacherito
Sun Wukong
Level 3
God Stats
1W - 0L
1,160 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bryhex
Nemesis
20
5 / 8 / 2
14,155
488
16,593
23,723
14,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
MOTHERDONDA
Hercules
15
0 / 11 / 3
10,347
357
3,143
29,154
11,996
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
Pab140
Sobek
14
1 / 12 / 2
11,152
385
6,255
39,971
55,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
ReryRp
Raijin
18
2 / 13 / 2
12,588
434
14,900
29,944
15,312
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
pipegoth
Charybdis
17
2 / 12 / 1
11,417
394
10,462
19,980
8,910
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BigWillieP
Medusa
20
19 / 3 / 3
17,549
605
33,443
24,251
10,399
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
ELHUEVOLOCO
Cerberus
6
0 / 1 / 0
9,136
315
0
1,041
215
Morgan Le Fay
Insane33
Morgan Le Fay
20
4 / 3 / 11
15,831
546
15,555
17,750
6,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
27 / 3 / 7
21,067
726
38,964
32,668
19,272
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
itsfacherito
Sun Wukong
20
6 / 1 / 14
15,588
538
15,776
15,177
9,422
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
91
10
Kills
56
56
Deaths
11
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
BigWillieP
Medusa
19
3
3
6.83
L
Nemesis
Bryhex
Nemesis
5
8
2
0.75
W
Cerberus
ELHUEVOLOCO
Cerberus
0
1
0
0
W
Morgan Le Fay
Insane33
Morgan Le Fay
4
3
11
3.17
L
Hercules
MOTHERDONDA
Hercules
0
11
3
0.14
L
Sobek
Pab140
Sobek
1
12
2
0.17
L
Raijin
ReryRp
Raijin
2
13
2
0.23
W
27
3
7
10.17
W
Sun Wukong
itsfacherito
Sun Wukong
6
1
14
13
L
Charybdis
pipegoth
Charybdis
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,353
Damage
103,738
142,772
Taken
90,887
106,468
Mitigated
46,249
17,764
Healing
40,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BigWillieP
Medusa
33,443
23,488
0
11,975
24,251
10,399
2,457
4,238
19,749
0
167,283
L
Nemesis
Bryhex
Nemesis
16,593
8,814
0
1,231
23,723
14,890
3,266
3,658
20,065
0
95,525
W
Cerberus
ELHUEVOLOCO
Cerberus
0
0
0
28
1,041
215
0
8
1,033
1,521
0
W
Morgan Le Fay
Insane33
Morgan Le Fay
15,555
1,701
0
5,869
17,750
6,941
2,207
5,957
11,793
100,038
0
L
Hercules
MOTHERDONDA
Hercules
3,143
1,303
0
2,138
29,154
11,996
277
0
29,154
0
30,184
L
Sobek
Pab140
Sobek
6,255
1,003
0
5,491
39,971
55,360
258
945
39,026
26,454
0
L
Raijin
ReryRp
Raijin
14,900
2,067
781
6,037
29,944
15,312
1,645
10,818
19,126
80,479
0
W
38,964
18,446
0
22,072
32,668
19,272
529
7,707
24,667
0
196,378
W
Sun Wukong
itsfacherito
Sun Wukong
15,776
4,438
0
91
15,177
9,422
5,783
3,607
11,570
0
78,018
L
Charybdis
pipegoth
Charybdis
10,462
7,117
0
2,086
19,980
8,910
872
429
19,551
0
102,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,659
Gold Earned
79,171
504
Minions Killed
694
0
Camps Cleared
0
2,189,272
Distance Traveled
2,170,318
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
17,549
605
190
7
0
475,738
2
L
Nemesis
14,155
488
154
5
0
521,136
0
W
Cerberus
9,136
315
4
0
0
28,386
0
W
Morgan Le Fay
15,831
546
162
6
0
545,219
1
L
Hercules
10,347
357
52
2
0
387,761
1
L
Sobek
11,152
385
28
1
0
467,790
0
L
Raijin
12,588
434
127
4
0
419,517
0
W
Kali
21,067
726
214
7
0
562,521
5
W
Sun Wukong
15,588
538
124
4
0
558,454
0
L
Charybdis
11,417
394
143
5
0
393,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role