Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
LARGEDAVIS
Geb
Level 28
God Stats
1W - 2L
1,282 SR
Queue Stats
144W - 130L
1,526 Elo+
Party 1
Amaterasu
Amaterasu
Ranser360
Amaterasu
Level 10
God Stats
1W - 1L
1,779 SR
Queue Stats
11W - 23L
1,496 Elo+
Party 1
Artemis
Artemis
Skidusmarkus
Artemis
Level 5
God Stats
1W - 3L
1,770 SR
Queue Stats
3W - 5L
1,762 Elo+
Party 1
Team Averages
Level 37
1,566 SR
1,557 Elo+

VS

Team Averages
Level 28
1,652 SR
1,516 Elo+
Vamana
Vamana
B4 I FRAG
Vamana
Level 25
God Stats
4W - 2L
1,673 SR
Queue Stats
44W - 50L
1,451 Elo+
Solo
Thanatos
Thanatos
Gremloblin
Thanatos
Level 29
God Stats
24W - 9L
1,725 SR
Queue Stats
84W - 57L
1,590 Elo+
Solo
Sol
Sol
KickingArtist95
Sol
Level 29
God Stats
10W - 12L
1,502 SR
Queue Stats
44W - 54L
1,448 Elo+
Party 2
Ullr
Ullr
SweatyUllr
Ullr
Level 27
God Stats
115W - 58L
1,679 SR
Queue Stats
303W - 176L
1,630 Elo+
Solo
Bacchus
Bacchus
The Trap Monk
Bacchus
Level 28
God Stats
8W - 2L
1,679 SR
Queue Stats
26W - 41L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
5 / 4 / 1
7,756
646
6,401
9,903
3,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
 
Hel
12
2 / 4 / 3
7,203
600
7,839
9,181
3,589
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 5 / 1
5,878
490
2,456
11,310
6,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
Ranser360
Amaterasu
8
0 / 7 / 0
5,059
422
1,736
9,058
5,777
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Skidusmarkus
Artemis
8
0 / 7 / 0
4,735
395
2,972
6,347
1,456
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
B4 I FRAG
Vamana
14
7 / 1 / 1
8,365
697
6,691
9,082
7,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Gremloblin
Thanatos
13
5 / 2 / 6
7,645
637
6,043
10,714
3,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 1
6,583
549
3,737
6,561
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
13 / 1 / 1
8,357
696
11,750
9,038
3,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
11
2 / 2 / 11
6,815
568
5,380
6,587
6,566
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
9
Kills
27
27
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
4
1
1.38
L
Hel
 
Hel
2
4
3
0.88
W
Vamana
B4 I FRAG
Vamana
7
1
1
7.5
W
Thanatos
Gremloblin
Thanatos
5
2
6
4
W
0
3
1
0.17
L
2
5
1
0.5
L
Amaterasu
Ranser360
Amaterasu
0
7
0
0
L
Artemis
Skidusmarkus
Artemis
0
7
0
0
W
13
1
1
13.5
W
Bacchus
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
33,601
45,799
Taken
41,982
21,604
Mitigated
22,992
15,357
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,401
1,754
0
6,066
9,903
3,949
0
1,988
7,915
0
34,627
L
Hel
 
Hel
7,839
369
1,185
3,742
9,181
3,589
70
3,585
5,596
42,618
0
W
Vamana
B4 I FRAG
Vamana
6,691
2,522
0
3,896
9,082
7,931
0
276
8,806
8,608
40,517
W
Thanatos
Gremloblin
Thanatos
6,043
1,891
0
7,184
10,714
3,496
1,304
2,517
8,197
0
40,884
W
3,737
1,592
0
1,004
6,561
1,997
3,499
3,128
3,433
34,058
0
L
2,456
601
0
1,883
11,310
6,833
0
2,181
9,129
13,922
0
L
Amaterasu
Ranser360
Amaterasu
1,736
819
0
1,825
9,058
5,777
0
1,102
7,956
0
14,115
L
Artemis
Skidusmarkus
Artemis
2,972
1,812
0
656
6,347
1,456
0
1,426
4,921
0
15,611
W
11,750
5,238
0
1,469
9,038
3,002
1,620
2,822
6,216
0
46,797
W
Bacchus
5,380
677
291
1,264
6,587
6,566
105
1,552
5,035
12,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
37,765
230
Minions Killed
316
0
Camps Cleared
0
1,090,297
Distance Traveled
1,254,836
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,756
646
59
5
0
251,048
1
L
Hel
7,203
600
87
7
0
233,677
0
W
Vamana
8,365
697
102
9
0
235,940
2
W
Thanatos
7,645
637
68
6
0
259,946
3
W
Sol
6,583
549
64
5
0
243,492
2
L
Geb
5,878
490
20
2
0
237,459
4
L
Amaterasu
5,059
422
35
3
0
215,382
1
L
Artemis
4,735
395
29
2
0
152,731
1
W
Ullr
8,357
696
73
6
0
247,675
0
W
Bacchus
6,815
568
9
1
0
267,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role