Player Matchup

Ra
Ra
Martiuz
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 19L
1,500 Elo+
Solo
Tiamat
Tiamat
The TriPpiEst1
Tiamat
Level 21
God Stats
31W - 31L
1,441 SR
Queue Stats
93W - 102L
1,287 Elo+
Solo
Nemesis
Nemesis
kelipoker
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
midwestreprezent
Apollo
Level 18
God Stats
54W - 68L
1,388 SR
Queue Stats
59W - 77L
1,264 Elo+
Solo
Ymir
Ymir
roadruner00
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 11
1,466 SR
1,410 Elo+

VS

Team Averages
Level 20
1,449 SR
1,368 Elo+
Morgan Le Fay
Morgan Le Fay
ARIX PM
Morgan Le Fay
Level 17
God Stats
12W - 6L
1,571 SR
Queue Stats
44W - 38L
1,399 Elo+
Solo
Ymir
Ymir
DEZZERT
Ymir
Level 27
God Stats
3W - 5L
1,230 SR
Queue Stats
91W - 94L
1,373 Elo+
Solo
Nu Wa
Nu Wa
ElHechicero666
Nu Wa
Level 17
God Stats
6W - 5L
1,639 SR
Queue Stats
79W - 78L
1,436 Elo+
Solo
Neith
Neith
Rennie_tintin
Neith
Level 26
God Stats
20W - 18L
1,511 SR
Queue Stats
22W - 20L
1,436 Elo+
Solo
Charybdis
Charybdis
cademan-12
Charybdis
Level 14
God Stats
8W - 15L
1,292 SR
Queue Stats
12W - 25L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 0
9,266
842
6,177
12,196
4,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 4 / 2
9,626
875
11,929
15,548
7,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
kelipoker
Nemesis
15
1 / 17 / 0
8,969
815
3,616
22,622
8,621
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
2 / 6 / 0
9,630
875
6,014
12,418
4,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 12 / 1
8,957
814
5,765
22,787
22,154
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

0

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ARIX PM
Morgan Le Fay
19
16 / 0 / 16
12,740
1,158
15,888
8,026
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
DEZZERT
Ymir
19
7 / 0 / 32
11,612
1,056
13,067
10,256
12,464
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
1 / 2 / 33
10,940
995
11,263
4,954
1,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
9 / 0 / 23
11,554
1,050
15,709
7,381
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
cademan-12
Charybdis
19
14 / 2 / 18
12,141
1,104
21,000
8,769
3,188
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
169
3
Kills
47
47
Deaths
4
3
Assists
122
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ARIX PM
Morgan Le Fay
16
0
16
24
W
Ymir
DEZZERT
Ymir
7
0
32
23
W
1
2
33
8.75
L
0
8
0
0
W
9
0
23
20.5
L
0
4
2
0.25
W
Charybdis
cademan-12
Charybdis
14
2
18
11.5
L
Nemesis
kelipoker
Nemesis
1
17
0
0.06
L
2
6
0
0.33
L
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,501
Damage
76,927
85,571
Taken
39,386
47,733
Mitigated
22,748
7,190
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ARIX PM
Morgan Le Fay
15,888
3,842
290
1,848
8,026
2,977
0
5,106
2,920
26,243
0
W
Ymir
DEZZERT
Ymir
13,067
2,389
0
0
10,256
12,464
0
7,819
2,437
30,395
0
W
11,263
7,497
0
0
4,954
1,678
0
1,167
3,787
28,463
0
L
6,177
833
602
547
12,196
4,297
0
4,753
7,302
30,336
0
W
15,709
9,695
0
3,251
7,381
2,441
0
5,009
2,372
0
34,683
L
11,929
1,040
0
3,978
15,548
7,971
0
7,362
7,965
48,730
0
W
Charybdis
cademan-12
Charybdis
21,000
13,835
164
241
8,769
3,188
0
4,770
3,999
0
31,450
L
Nemesis
kelipoker
Nemesis
3,616
1,870
0
387
22,622
8,621
0
10,662
11,776
0
9,712
L
6,014
3,224
0
1,565
12,418
4,690
0
5,476
6,675
0
35,945
L
5,765
1,659
0
111
22,787
22,154
0
10,958
11,635
21,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,448
Gold Earned
58,987
210
Minions Killed
184
2
Camps Cleared
3
822,915
Distance Traveled
935,563
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,740
1,158
28
3
1
193,477
0
W
Ymir
11,612
1,056
39
4
0
201,617
0
W
Nu Wa
10,940
995
44
4
1
166,113
0
L
Ra
9,266
842
53
5
0
179,117
0
W
Neith
11,554
1,050
43
4
0
189,677
0
L
Tiamat
9,626
875
63
6
1
174,305
0
W
Charybdis
12,141
1,104
30
3
1
184,679
1
L
Nemesis
8,969
815
16
1
0
138,719
0
L
Apollo
9,630
875
51
5
1
146,200
8
L
Ymir
8,957
814
27
2
0
184,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role