Player Matchup

Ymir
Ymir
HeChemicalFe
Ymir
Level 38
God Stats
57W - 40L
1,632 SR
Queue Stats
119W - 114L
1,493 Elo+
Party 1
Izanami
Izanami
MrAtomicTurtle
Izanami
Level 21
God Stats
49W - 37L
1,698 SR
Queue Stats
201W - 190L
1,483 Elo+
Party 1
Fenrir
Fenrir
No Hunchy
Fenrir
Level 68
God Stats
36W - 34L
1,564 SR
Queue Stats
168W - 175L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Yes Hunchy
Nu Wa
Level 62
God Stats
56W - 44L
1,543 SR
Queue Stats
137W - 154L
1,454 Elo+
Party 1
Bellona
Bellona
xFrostyMac
Bellona
Level 62
God Stats
2W - 8L
1,260 SR
Queue Stats
221W - 226L
1,488 Elo+
Party 1
Team Averages
Level 50
1,539 SR
1,471 Elo+

VS

Team Averages
Level 88
1,672 SR
1,531 Elo+
Sol
Sol
BL4ZINGAnGeLxX
Sol
Level 148
God Stats
9W - 3L
1,727 SR
Queue Stats
447W - 383L
1,602 Elo+
Party 2
Athena
Athena
Rooster88percent
Athena
Level 26
God Stats
41W - 31L
1,695 SR
Queue Stats
114W - 98L
1,591 Elo+
Party 2
Izanami
Izanami
StewieTheThird
Izanami
Level 42
God Stats
21W - 16L
1,636 SR
Queue Stats
120W - 99L
1,518 Elo+
Party 2
Baron Samedi
Baron Samedi
TxBeaster030
Baron Samedi
Level 145
God Stats
6W - 2L
1,691 SR
Queue Stats
244W - 281L
1,368 Elo+
Solo
Thanatos
Thanatos
notafilthycasual
Thanatos
Level 77
God Stats
83W - 75L
1,610 SR
Queue Stats
170W - 150L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 2
4,234
423
2,435
9,208
2,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 1
4,578
458
4,511
5,232
1,075
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
No Hunchy
Fenrir
9
6 / 0 / 0
6,186
619
4,004
5,646
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
8
1 / 8 / 3
4,887
489
4,783
7,269
1,955
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
xFrostyMac
Bellona
9
2 / 3 / 1
5,420
542
4,631
8,421
4,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 1
6,973
697
8,494
8,453
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 3 / 6
5,468
547
1,982
9,510
5,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
4 / 2 / 2
5,918
592
6,453
5,693
1,403
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
TxBeaster030
Baron Samedi
10
1 / 2 / 0
5,831
583
2,675
6,818
3,454
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
8 / 0 / 2
6,673
667
5,307
7,425
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
9
Kills
21
21
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
1
3.75
L
0
6
2
0.17
L
0
4
1
0.13
L
Fenrir
No Hunchy
Fenrir
6
0
0
6
W
1
3
6
1.33
W
4
2
2
2.5
W
Baron Samedi
TxBeaster030
Baron Samedi
1
2
0
0.5
L
Nu Wa
1
8
3
0.31
W
8
0
2
9
L
Bellona
xFrostyMac
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,364
Damage
24,911
35,776
Taken
37,899
12,273
Mitigated
14,595
5,845
Healing
19,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,494
3,674
0
4,742
8,453
2,302
1,794
1,537
6,916
39,152
0
L
2,435
411
0
1,080
9,208
2,701
0
2,178
7,030
5,326
0
L
4,511
2,291
0
1,371
5,232
1,075
0
501
4,731
0
26,535
L
Fenrir
No Hunchy
Fenrir
4,004
633
0
819
5,646
2,116
0
2,064
3,582
0
22,869
W
1,982
749
318
2,253
9,510
5,195
55
1,697
7,813
6,899
0
W
6,453
4,322
0
2,219
5,693
1,403
1,560
1,260
4,433
0
40,656
W
Baron Samedi
TxBeaster030
Baron Samedi
2,675
73
0
2,770
6,818
3,454
504
288
6,530
30,323
0
L
Nu Wa
4,783
853
0
582
7,269
1,955
299
3,168
4,101
21,814
0
W
5,307
1,318
0
7,510
7,425
2,241
0
2,659
4,766
0
24,099
L
Bellona
xFrostyMac
Bellona
4,631
1,299
0
1,993
8,421
4,426
0
5,240
3,181
0
25,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,305
Gold Earned
30,863
195
Minions Killed
278
0
Camps Cleared
0
921,484
Distance Traveled
870,342
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,973
697
71
7
0
168,639
2
L
Ymir
4,234
423
8
1
0
173,978
2
L
Izanami
4,578
458
57
6
0
173,855
0
L
Fenrir
6,186
619
47
5
0
228,939
1
W
Athena
5,468
547
10
1
0
184,445
1
W
Izanami
5,918
592
79
8
0
172,068
3
W
Baron Samedi
5,831
583
65
7
0
134,438
4
L
Nu Wa
4,887
489
27
3
0
153,068
0
W
Thanatos
6,673
667
53
5
0
210,752
1
L
Bellona
5,420
542
56
6
0
191,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role