Player Matchup

Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Apollo
Apollo
FeministaVegana
Apollo
Level 6
God Stats
8W - 2L
1,500 SR
Queue Stats
42W - 39L
1,535 Elo+
Party 3
Tiamat
Tiamat
Lokidit
Tiamat
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,557 Elo+
Party 4
Thanatos
Thanatos
ZarakiAckerman
Thanatos
Level 8
God Stats
4W - 4L
1,474 SR
Queue Stats
14W - 9L
1,575 Elo+
Party 4
Athena
Athena
vanessafadinha
Athena
Level 17
God Stats
14W - 14L
1,557 SR
Queue Stats
38W - 32L
1,618 Elo+
Party 3
Team Averages
Level 15
1,506 SR
1,557 Elo+

VS

Team Averages
Level 20
1,586 SR
1,554 Elo+
Izanami
Izanami
AKmain
Izanami
Level 29
God Stats
13W - 7L
1,893 SR
Queue Stats
54W - 48L
1,641 Elo+
Party 1
Poseidon
Poseidon
Almirnogx23
Poseidon
Level 10
God Stats
5W - 3L
1,500 SR
Queue Stats
368W - 411L
1,665 Elo+
Solo
Bastet
Bastet
Ludário
Bastet
Level 18
God Stats
13W - 6L
1,519 SR
Queue Stats
90W - 69L
1,521 Elo+
Party 2
Guan Yu
Guan Yu
VictorStrufaldi
Guan Yu
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 98L
1,511 Elo+
Party 2
Ymir
Ymir
grodsmite
Ymir
Level 13
God Stats
10W - 9L
1,517 SR
Queue Stats
13W - 16L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
4 / 6 / 3
11,415
496
6,198
16,696
5,922
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

17
3 / 5 / 2
10,806
470
9,587
11,998
3,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Lokidit
Tiamat
18
8 / 9 / 5
11,716
509
21,035
22,058
13,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thanatos
15
3 / 9 / 8
10,051
437
7,170
15,922
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 5 / 6
10,184
443
5,117
22,377
22,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AKmain
Izanami
18
3 / 2 / 17
12,070
525
19,720
12,551
4,031
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Almirnogx23
Poseidon
20
8 / 5 / 11
13,024
566
17,124
15,009
5,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Ludário
Bastet
20
11 / 4 / 5
13,364
581
16,730
17,454
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 6 / 11
12,332
536
11,514
16,842
15,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
16
2 / 4 / 15
10,632
462
4,873
14,754
8,187
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
93
21
Kills
34
34
Deaths
21
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
6
3
0.92
W
Izanami
AKmain
Izanami
3
2
17
5.75
W
Poseidon
Almirnogx23
Poseidon
8
5
11
2.7
L
3
5
2
0.8
L
Tiamat
Lokidit
Tiamat
8
9
5
1.17
W
Bastet
Ludário
Bastet
11
4
5
3.38
W
10
6
11
2.58
L
Thanatos
3
9
8
0.78
W
Ymir
2
4
15
2.38
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,107
Damage
69,961
89,051
Taken
76,610
52,438
Mitigated
40,937
20,685
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,198
641
0
3,964
16,696
5,922
428
1,121
15,437
0
72,409
W
Izanami
AKmain
Izanami
19,720
13,736
0
4,311
12,551
4,031
2,474
4,520
7,909
0
109,165
W
Poseidon
Almirnogx23
Poseidon
17,124
1,714
0
2,291
15,009
5,827
458
6,829
7,830
107,596
0
L
9,587
4,491
0
2,045
11,998
3,971
0
2,684
9,254
0
79,132
L
Tiamat
Lokidit
Tiamat
21,035
2,797
0
4,778
22,058
13,936
613
5,695
16,039
72,712
0
W
Bastet
Ludário
Bastet
16,730
5,867
0
2,484
17,454
7,330
127
3,794
13,520
0
98,344
W
11,514
1,293
1,319
3,838
16,842
15,562
352
5,517
11,182
0
51,931
L
Thanatos
7,170
2,082
0
6,904
15,922
5,805
357
5,091
10,639
0
40,037
W
Ymir
4,873
469
0
4,037
14,754
8,187
108
4,521
10,017
21,825
0
L
5,117
1,651
0
2,994
22,377
22,804
44
6,788
15,305
18,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,172
Gold Earned
61,422
496
Minions Killed
619
0
Camps Cleared
0
1,979,448
Distance Traveled
2,176,945
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,415
496
136
6
0
420,598
3
W
Izanami
12,070
525
198
9
0
426,214
9
W
Poseidon
13,024
566
166
7
0
458,571
1
L
Apollo
10,806
470
123
5
0
409,230
2
L
Tiamat
11,716
509
119
5
0
379,313
2
W
Bastet
13,364
581
140
6
0
499,662
14
W
Guan Yu
12,332
536
91
4
0
391,811
4
L
Thanatos
10,051
437
77
3
0
371,483
2
W
Ymir
10,632
462
24
1
0
400,687
5
L
Athena
10,184
443
41
2
0
398,824
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role