Player Matchup

Zeus
Zeus
Cajun StyleAce
Zeus
Level 45
God Stats
11W - 9L
1,565 SR
Queue Stats
87W - 81L
1,445 Elo+
Solo
Horus
Horus
PretzelCakes
Horus
Level 37
God Stats
5W - 1L
1,655 SR
Queue Stats
43W - 26L
1,632 Elo+
Party 1
Rama
Rama
Sheriff Woody62
Rama
Level 135
God Stats
20W - 9L
1,770 SR
Queue Stats
155W - 122L
1,611 Elo+
Party 1
Sylvanus
Sylvanus
Stewyyyyyyy
Sylvanus
Level 107
God Stats
11W - 5L
1,874 SR
Queue Stats
65W - 54L
1,607 Elo+
Party 1
Fenrir
Fenrir
thetchal
Fenrir
Level 109
God Stats
8W - 5L
1,665 SR
Queue Stats
268W - 243L
1,604 Elo+
Party 1
Team Averages
Level 87
1,706 SR
1,580 Elo+

VS

Team Averages
Level 109
1,531 SR
1,473 Elo+
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
DaSincerestUno
Charybdis
Level 103
God Stats
0W - 1L
1,603 SR
Queue Stats
55W - 46L
1,514 Elo+
Solo
Ganesha
Ganesha
Majestic_Llama97
Ganesha
Level 101
God Stats
16W - 10L
1,626 SR
Queue Stats
274W - 275L
1,449 Elo+
Party 2
Nu Wa
Nu Wa
slicknickdruler
Nu Wa
Level 64
God Stats
10W - 15L
1,423 SR
Queue Stats
17W - 21L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
8,866
887
6,004
3,503
1,350
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 0 / 9
9,204
920
4,404
7,549
6,472
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 0 / 10
10,498
1,050
13,947
6,680
2,719
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Stewyyyyyyy
Sylvanus
16
5 / 0 / 8
11,201
1,120
8,854
9,797
14,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
thetchal
Fenrir
16
2 / 0 / 7
8,993
899
5,371
6,502
3,846
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

297

VS

Team 2 Tickets

195

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
0 / 3 / 0
8,066
807
2,073
5,877
2,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
 
Anubis
14
0 / 0 / 0
7,971
797
2,528
896
291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
DaSincerestUno
Charybdis
14
0 / 3 / 0
8,501
850
10,320
10,236
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 1 / 0
8,408
841
6,035
10,678
14,322
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

15
0 / 8 / 0
8,669
867
8,987
13,619
3,567
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
0
15
Kills
0
0
Deaths
15
41
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
L
Anubis
 
Anubis
0
0
0
0
W
2
0
7
5.5
L
Charybdis
DaSincerestUno
Charybdis
0
3
0
0
L
0
1
0
0
W
2
0
9
6.5
W
4
0
10
9
W
Sylvanus
Stewyyyyyyy
Sylvanus
5
0
8
9
L
0
8
0
0
W
Fenrir
thetchal
Fenrir
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,580
Damage
29,943
34,031
Taken
41,306
29,279
Mitigated
24,094
16,403
Healing
3,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,073
0
0
1,187
5,877
2,236
0
2,870
3,007
0
6,943
L
Anubis
 
Anubis
2,528
43
0
241
896
291
0
224
672
10,067
0
W
6,004
782
0
1,579
3,503
1,350
0
1,947
1,512
23,292
0
L
Charybdis
DaSincerestUno
Charybdis
10,320
4,570
0
1,216
10,236
3,678
0
4,639
5,597
0
37,814
L
6,035
165
0
0
10,678
14,322
0
4,721
5,957
23,259
0
W
4,404
1,257
1,625
2,215
7,549
6,472
0
3,728
3,675
10,200
9,891
W
13,947
8,796
0
1,498
6,680
2,719
0
2,550
4,028
0
67,922
W
Sylvanus
Stewyyyyyyy
Sylvanus
8,854
1,485
3,908
5,284
9,797
14,892
0
5,189
4,503
22,395
0
L
8,987
4,878
60
377
13,619
3,567
0
3,654
9,965
29,060
0
W
Fenrir
thetchal
Fenrir
5,371
1,701
0
294
6,502
3,846
0
3,687
2,763
0
9,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,762
Gold Earned
41,615
231
Minions Killed
189
10
Camps Cleared
4
904,710
Distance Traveled
828,700
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,066
807
18
2
1
192,788
1
L
Anubis
7,971
797
41
4
1
134,934
0
W
Zeus
8,866
887
38
4
0
156,301
0
L
Charybdis
8,501
850
68
7
1
190,902
0
L
Ganesha
8,408
841
3
0
0
157,798
0
W
Horus
9,204
920
38
4
2
213,970
0
W
Rama
10,498
1,050
121
12
7
171,238
2
W
Sylvanus
11,201
1,120
26
3
0
160,650
0
L
Nu Wa
8,669
867
59
6
1
152,278
0
W
Fenrir
8,993
899
8
1
1
202,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role