Player Matchup

Chronos
Chronos
Beatdown2134
Chronos
Level 27
God Stats
1W - 3L
1,536 SR
Queue Stats
69W - 74L
1,580 Elo+
Solo
Artemis
Artemis
ElementShots
Artemis
Level 17
God Stats
23W - 22L
1,663 SR
Queue Stats
233W - 240L
1,672 Elo+
Solo
Ymir
Ymir
Feudalmaster
Ymir
Level 26
God Stats
35W - 29L
1,577 SR
Queue Stats
116W - 102L
1,528 Elo+
Solo
Thor
Thor
HoarrAlfoor
Thor
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 19L
1,531 Elo+
Solo
Odin
Odin
Nardi
Odin
Level 29
God Stats
8W - 3L
1,798 SR
Queue Stats
39W - 30L
1,669 Elo+
Solo
Team Averages
Level 21
1,615 SR
1,596 Elo+

VS

Team Averages
Level 26
1,604 SR
1,588 Elo+
Apollo
Apollo
Brojiks
Apollo
Level 26
God Stats
4W - 3L
1,638 SR
Queue Stats
63W - 61L
1,450 Elo+
Solo
Achilles
Achilles
CaptainDeez
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 74L
1,418 Elo+
Solo
Scylla
Scylla
fliptheduck
Scylla
Level 17
God Stats
9W - 11L
1,897 SR
Queue Stats
171W - 98L
1,799 Elo+
Party 1
Tyr
Tyr
genitallwarrior
Tyr
Level 28
God Stats
2W - 0L
1,783 SR
Queue Stats
77W - 43L
1,743 Elo+
Party 1
Jormungandr
Jormungandr
xTRIxColt
Jormungandr
Level 29
God Stats
5W - 0L
1,203 SR
Queue Stats
116W - 93L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Beatdown2134
Chronos
11
5 / 6 / 0
7,431
495
5,326
7,441
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ElementShots
Artemis
10
0 / 1 / 1
5,915
394
4,544
4,982
1,544
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 1
6,163
411
2,242
7,527
3,038
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 1
6,363
424
2,323
8,068
2,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Nardi
Odin
14
0 / 3 / 2
7,984
532
4,374
7,308
3,054
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Brojiks
Apollo
12
1 / 1 / 0
6,765
451
1,182
4,082
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
CaptainDeez
Achilles
13
2 / 1 / 2
7,937
529
2,500
9,573
10,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
14
8 / 2 / 3
9,081
605
9,026
5,846
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 4
8,294
553
4,950
8,554
3,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
xTRIxColt
Jormungandr
11
0 / 0 / 2
6,627
442
5,243
8,649
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
15
15
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chronos
Beatdown2134
Chronos
5
6
0
0.83
W
Apollo
Brojiks
Apollo
1
1
0
1
W
Achilles
CaptainDeez
Achilles
2
1
2
3
L
Artemis
ElementShots
Artemis
0
1
1
0.5
L
0
1
1
0.5
L
0
4
1
0.13
L
Odin
Nardi
Odin
0
3
2
0.33
W
Scylla
8
2
3
4.75
W
4
1
4
6
W
Jormungandr
xTRIxColt
Jormungandr
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,809
Damage
22,901
35,326
Taken
36,704
12,730
Mitigated
21,995
5,756
Healing
12,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Beatdown2134
Chronos
5,326
1,307
0
486
7,441
2,156
0
4,106
3,093
23,770
0
W
Apollo
Brojiks
Apollo
1,182
406
0
621
4,082
1,277
266
1,719
2,323
0
32,162
W
Achilles
CaptainDeez
Achilles
2,500
561
0
3,804
9,573
10,826
0
586
8,938
0
35,986
L
Artemis
ElementShots
Artemis
4,544
2,356
0
2,011
4,982
1,544
0
1,828
3,154
0
35,159
L
2,242
423
0
250
7,527
3,038
0
4,379
3,088
12,823
0
L
2,323
671
0
1,894
8,068
2,938
0
1,817
6,189
0
35,098
L
Odin
Nardi
Odin
4,374
2,639
0
1,115
7,308
3,054
352
1,697
5,533
868
51,893
W
Scylla
9,026
868
0
1,355
5,846
1,732
0
1,111
4,637
50,796
0
W
4,950
956
0
3,572
8,554
3,994
0
1,321
7,151
0
57,159
W
Jormungandr
xTRIxColt
Jormungandr
5,243
1,036
515
2,527
8,649
4,166
0
2,484
6,087
36,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,856
Gold Earned
38,704
339
Minions Killed
409
0
Camps Cleared
0
1,374,425
Distance Traveled
1,376,464
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,431
495
56
4
0
276,236
4
W
Apollo
6,765
451
81
5
0
271,877
0
W
Achilles
7,937
529
83
6
0
210,119
0
L
Artemis
5,915
394
66
4
0
260,404
2
L
Ymir
6,163
411
23
2
0
287,351
4
L
Thor
6,363
424
64
4
0
277,408
4
L
Odin
7,984
532
130
9
0
273,026
0
W
Scylla
9,081
605
96
6
0
292,611
5
W
Tyr
8,294
553
96
6
0
322,601
4
W
Jormungandr
6,627
442
53
4
0
279,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role