Player Matchup

Bellona
Bellona
 
Bellona
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Carnage113
Set
Level 29
God Stats
34W - 44L
1,435 SR
Queue Stats
273W - 329L
1,374 Elo+
Solo
Ares
Ares
CoachThicc
Ares
Level 76
God Stats
0W - 2L
1,284 SR
Queue Stats
22W - 14L
1,518 Elo+
Party 2
Hachiman
Hachiman
SoapOnAScope
Hachiman
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,324 Elo+
Party 2
Team Averages
Level 24
1,444 SR
1,443 Elo+

VS

Team Averages
Level 23
1,494 SR
1,399 Elo+
Kali
Kali
DAVID875
Kali
Level 29
God Stats
29W - 29L
1,465 SR
Queue Stats
91W - 83L
1,412 Elo+
Solo
Thanatos
Thanatos
DidierSA7
Thanatos
Level 29
God Stats
8W - 9L
1,507 SR
Queue Stats
106W - 120L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
EddieOnADC
Baron Samedi
Level 21
God Stats
1W - 0L
1,789 SR
Queue Stats
67W - 15L
1,626 Elo+
Solo
Bacchus
Bacchus
LoneBerZerker
Bacchus
Level 28
God Stats
64W - 56L
1,422 SR
Queue Stats
188W - 236L
1,381 Elo+
Party 1
Neith
Neith
SaltyCaramels
Neith
Level 7
God Stats
3W - 4L
1,289 SR
Queue Stats
13W - 36L
1,147 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 21 / 3
5,519
345
90
19,199
8,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
 
Olorun
4
0 / 5 / 2
4,992
312
0
3,476
595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 6 / 2
7,505
469
2,805
10,388
2,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
2 / 3 / 1
6,761
423
3,764
7,541
2,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
SoapOnAScope
Hachiman
8
0 / 6 / 2
5,607
350
4,071
7,757
1,889
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
2 / 0 / 9
9,582
599
6,891
9,649
4,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
DidierSA7
Thanatos
13
15 / 4 / 3
9,776
611
9,629
10,144
4,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
EddieOnADC
Baron Samedi
19
21 / 0 / 6
13,147
822
16,973
8,134
4,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
11
1 / 1 / 8
7,873
492
2,665
10,382
7,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 0 / 3
7,453
466
560
3,489
1,003
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
4
Kills
39
41
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
21
3
0.07
L
Olorun
 
Olorun
0
5
2
0.2
L
2
6
2
0.5
L
2
3
1
0.83
W
Kali
2
0
9
6.5
W
Thanatos
DidierSA7
Thanatos
15
4
3
4.13
W
Baron Samedi
EddieOnADC
Baron Samedi
21
0
6
24
W
Bacchus
1
1
8
5
W
0
0
3
1.5
L
Hachiman
SoapOnAScope
Hachiman
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,730
Damage
36,718
48,361
Taken
41,798
16,570
Mitigated
21,491
2,021
Healing
17,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
90
90
0
12
19,199
8,528
0
9,038
10,161
0
152
L
Olorun
 
Olorun
0
0
0
7
3,476
595
0
1,201
2,275
52
12
L
2,805
1,589
0
724
10,388
2,875
0
4,673
5,715
0
32,812
L
3,764
353
0
470
7,541
2,683
0
1,786
5,755
10,616
0
W
Kali
6,891
2,961
0
2,744
9,649
4,317
2,275
255
8,029
0
62,913
W
Thanatos
DidierSA7
Thanatos
9,629
3,936
0
8,891
10,144
4,584
837
719
9,173
0
55,463
W
Baron Samedi
EddieOnADC
Baron Samedi
16,973
2,390
270
3,939
8,134
4,207
4,389
483
7,651
116,060
0
W
Bacchus
2,665
185
0
993
10,382
7,380
494
1,831
7,022
17,690
0
W
560
560
0
1,108
3,489
1,003
1,740
476
3,013
0
25,002
L
Hachiman
SoapOnAScope
Hachiman
4,071
2,546
0
808
7,757
1,889
0
2,940
4,817
0
18,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,384
Gold Earned
47,831
118
Minions Killed
467
0
Camps Cleared
0
928,382
Distance Traveled
1,514,599
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,519
345
0
0
0
185,546
0
L
Olorun
4,992
312
0
0
0
14,237
0
L
Set
7,505
469
73
5
0
270,090
1
L
Ares
6,761
423
12
1
0
220,676
0
W
Kali
9,582
599
120
8
0
315,259
0
W
Thanatos
9,776
611
79
5
0
345,245
0
W
Baron Samedi
13,147
822
198
12
0
331,233
0
W
Bacchus
7,873
492
19
1
0
264,422
3
W
Neith
7,453
466
51
3
0
258,440
0
L
Hachiman
5,607
350
33
2
0
237,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role