Player Matchup

Osiris
Osiris
AGodlySin
Osiris
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 144L
1,458 Elo+
Party 1
Ymir
Ymir
Anthony_44_eazy
Ymir
Level 19
God Stats
43W - 58L
1,364 SR
Queue Stats
115W - 139L
1,302 Elo+
Party 1
Arachne
Arachne
Cheetos_Verdes08
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 139L
1,330 Elo+
Party 3
Xbalanque
Xbalanque
DuBaconator2
Xbalanque
Level 83
God Stats
9W - 11L
1,500 SR
Queue Stats
222W - 215L
1,425 Elo+
Party 1
Poseidon
Poseidon
Vichula_11
Poseidon
Level 110
God Stats
0W - 1L
1,409 SR
Queue Stats
426W - 394L
1,554 Elo+
Party 3
Team Averages
Level 67
1,455 SR
1,414 Elo+

VS

Team Averages
Level 72
1,470 SR
1,398 Elo+
King Arthur
King Arthur
Edos-300
King Arthur
Level 42
God Stats
8W - 14L
1,362 SR
Queue Stats
59W - 56L
1,455 Elo+
Solo
Sol
Sol
King_Of_Commies
Sol
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 186L
1,394 Elo+
Party 2
Rama
Rama
Lieutenant-Vee
Rama
Level 37
God Stats
3W - 5L
1,445 SR
Queue Stats
182W - 197L
1,351 Elo+
Party 2
Sobek
Sobek
TTV-OG_Nacros77
Sobek
Level 98
God Stats
4W - 4L
1,227 SR
Queue Stats
335W - 355L
1,358 Elo+
Party 2
Sun Wukong
Sun Wukong
the-manwithaplan
Sun Wukong
Level 119
God Stats
5W - 1L
1,816 SR
Queue Stats
124W - 149L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AGodlySin
Osiris
10
0 / 2 / 0
5,604
560
4,439
6,630
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 3 / 3
4,397
440
1,525
5,347
1,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 3 / 0
4,686
469
1,495
5,156
1,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
DuBaconator2
Xbalanque
7
1 / 4 / 2
4,643
464
4,600
6,267
1,482
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Vichula_11
Poseidon
9
4 / 4 / 0
5,744
574
6,588
4,351
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Edos-300
King Arthur
9
3 / 2 / 2
5,460
546
2,442
7,155
2,259
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
6 / 2 / 2
6,545
655
3,720
5,914
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 5
5,032
503
4,980
5,262
1,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 0 / 1
5,899
590
4,177
7,985
8,156
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
the-manwithaplan
Sun Wukong
9
5 / 0 / 4
6,231
623
3,234
6,680
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
16
16
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
AGodlySin
Osiris
0
2
0
0
L
0
3
3
0.5
L
0
3
0
0
L
Xbalanque
DuBaconator2
Xbalanque
1
4
2
0.5
W
King Arthur
Edos-300
King Arthur
3
2
2
2
W
6
2
2
3.5
W
1
1
5
3.5
W
1
0
1
1.5
L
Poseidon
Vichula_11
Poseidon
4
4
0
1
W
Sun Wukong
the-manwithaplan
Sun Wukong
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,647
Damage
18,553
27,751
Taken
32,996
9,660
Mitigated
16,173
6,479
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
AGodlySin
Osiris
4,439
2,149
0
2,471
6,630
3,452
0
3,947
2,683
0
29,095
L
1,525
434
105
105
5,347
1,613
0
211
5,136
8,872
0
L
1,495
1,241
0
1,126
5,156
1,885
0
1,532
3,624
0
20,250
L
Xbalanque
DuBaconator2
Xbalanque
4,600
2,215
0
2,092
6,267
1,482
0
807
5,460
0
17,320
W
King Arthur
Edos-300
King Arthur
2,442
212
0
2,566
7,155
2,259
0
2,916
4,110
0
21,639
W
3,720
1,592
0
3,574
5,914
1,769
252
2,767
2,961
27,010
0
W
4,980
4,018
0
1,901
5,262
1,184
970
877
4,339
0
21,166
W
4,177
924
0
4,060
7,985
8,156
0
0
7,985
27,148
0
L
Poseidon
Vichula_11
Poseidon
6,588
810
0
580
4,351
1,228
756
1,400
2,951
28,070
0
W
Sun Wukong
the-manwithaplan
Sun Wukong
3,234
764
0
3,244
6,680
2,805
0
1,098
5,488
0
24,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,074
Gold Earned
29,167
208
Minions Killed
255
0
Camps Cleared
0
902,634
Distance Traveled
947,535
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,604
560
73
7
0
190,090
1
L
Ymir
4,397
440
9
1
0
145,020
0
L
Arachne
4,686
469
43
4
0
223,031
0
L
Xbalanque
4,643
464
30
3
0
164,263
0
W
King Arthur
5,460
546
43
4
0
203,723
4
W
Sol
6,545
655
57
6
0
190,074
1
W
Rama
5,032
503
32
3
0
155,558
0
W
Sobek
5,899
590
72
7
0
189,506
3
L
Poseidon
5,744
574
53
5
0
180,230
3
W
Sun Wukong
6,231
623
51
5
0
208,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role