Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DÖÑG
Sun Wukong
Level 112
God Stats
13W - 11L
1,615 SR
Queue Stats
235W - 207L
1,527 Elo+
Party 1
Jing Wei
Jing Wei
LÏGMÃ
Jing Wei
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 49L
1,610 Elo+
Party 1
Sobek
Sobek
ÑÜTŽ
Sobek
Level 98
God Stats
6W - 6L
1,563 SR
Queue Stats
91W - 62L
1,608 Elo+
Party 1
Arachne
Arachne
ŠÜGMÃ
Arachne
Level 120
God Stats
2W - 3L
1,629 SR
Queue Stats
248W - 186L
1,600 Elo+
Party 1
Team Averages
Level 111
1,561 SR
1,569 Elo+

VS

Team Averages
Level 142
1,546 SR
1,590 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jermzyboi
Ah Muzen Cab
Level 120
God Stats
1W - 1L
1,342 SR
Queue Stats
640W - 581L
1,567 Elo+
Solo
Khepri
Khepri
Sevinikus
Khepri
Level 156
God Stats
18W - 14L
1,673 SR
Queue Stats
173W - 146L
1,545 Elo+
Party 3
Jormungandr
Jormungandr
nicotheviking
Jormungandr
Level 158
God Stats
99W - 68L
1,815 SR
Queue Stats
134W - 106L
1,639 Elo+
Party 2
Ravana
Ravana
vandurrlopez
Ravana
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,661 Elo+
Party 2
Sol
Sol
xBIGxRHONDAx
Sol
Level 150
God Stats
3W - 3L
1,399 SR
Queue Stats
171W - 146L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
4 / 1 / 3
12,985
812
22,257
8,407
3,782
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
DÖÑG
Sun Wukong
16
1 / 7 / 6
9,883
618
10,286
17,989
17,476
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
LÏGMÃ
Jing Wei
19
4 / 5 / 4
12,143
759
11,752
11,081
5,228
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
ÑÜTŽ
Sobek
17
1 / 6 / 7
10,490
656
7,327
23,626
29,415
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
ŠÜGMÃ
Arachne
17
5 / 6 / 3
11,374
711
15,126
19,477
9,341
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jermzyboi
Ah Muzen Cab
19
5 / 4 / 5
12,428
777
14,648
13,394
6,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Sevinikus
Khepri
18
0 / 1 / 19
10,809
676
6,140
14,303
18,168
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
nicotheviking
Jormungandr
19
5 / 4 / 17
13,745
859
13,133
22,116
26,919
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
16
2 / 4 / 12
10,967
685
9,351
12,731
7,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
13 / 2 / 9
14,509
907
21,223
16,809
8,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
87
15
Kills
25
25
Deaths
15
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
4
1
3
5.5
L
Sun Wukong
DÖÑG
Sun Wukong
1
7
6
0.57
W
Ah Muzen Cab
Jermzyboi
Ah Muzen Cab
5
4
5
1.88
L
Jing Wei
LÏGMÃ
Jing Wei
4
5
4
1.2
W
Khepri
Sevinikus
Khepri
0
1
19
9.5
W
Jormungandr
nicotheviking
Jormungandr
5
4
17
3.38
W
Ravana
2
4
12
2
W
13
2
9
8.75
L
Sobek
ÑÜTŽ
Sobek
1
6
7
0.75
L
Arachne
ŠÜGMÃ
Arachne
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,748
Damage
64,495
80,580
Taken
79,353
65,242
Mitigated
67,361
10,542
Healing
20,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
22,257
916
0
1,898
8,407
3,782
340
4,550
3,857
80,640
0
L
Sun Wukong
DÖÑG
Sun Wukong
10,286
1,857
0
2,248
17,989
17,476
190
10,760
7,229
0
25,913
W
Ah Muzen Cab
Jermzyboi
Ah Muzen Cab
14,648
5,600
0
3,854
13,394
6,189
647
3,499
9,848
0
62,691
L
Jing Wei
LÏGMÃ
Jing Wei
11,752
11,103
0
0
11,081
5,228
344
6,973
4,108
0
42,814
W
Khepri
Sevinikus
Khepri
6,140
563
451
782
14,303
18,168
259
4,868
9,435
26,189
0
W
Jormungandr
nicotheviking
Jormungandr
13,133
2,298
0
5,807
22,116
26,919
0
8,700
13,416
32,542
0
W
Ravana
9,351
2,177
0
732
12,731
7,349
0
4,585
8,146
0
23,704
W
21,223
9,849
0
9,130
16,809
8,736
4,717
7,921
8,773
79,626
0
L
Sobek
ÑÜTŽ
Sobek
7,327
752
0
3,641
23,626
29,415
0
11,341
12,285
24,697
0
L
Arachne
ŠÜGMÃ
Arachne
15,126
9,884
0
2,755
19,477
9,341
43
7,296
12,181
0
46,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,875
Gold Earned
62,458
426
Minions Killed
360
9
Camps Cleared
8
1,514,892
Distance Traveled
1,567,741
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,985
812
171
11
1
321,494
6
L
Sun Wukong
9,883
618
37
2
1
268,083
0
W
Ah Muzen Cab
12,428
777
121
8
1
314,215
3
L
Jing Wei
12,143
759
89
6
1
295,011
1
W
Khepri
10,809
676
30
2
1
333,327
5
W
Jormungandr
13,745
859
38
2
0
327,975
0
W
Ravana
10,967
685
34
2
3
290,449
4
W
Sol
14,509
907
137
9
3
301,775
1
L
Sobek
10,490
656
34
2
1
303,874
1
L
Arachne
11,374
711
95
6
5
326,430
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role