Player Matchup

Ares
Ares
AGENT MAINE 22
Ares
Level 6
God Stats
2W - 2L
1,757 SR
Queue Stats
8W - 2L
1,938 Elo+
Party 2
Janus
Janus
DrDank194
Janus
Level 28
God Stats
1W - 6L
1,209 SR
Queue Stats
105W - 74L
1,668 Elo+
Solo
Artemis
Artemis
IneedOxytocin
Artemis
Level 24
God Stats
1W - 3L
1,742 SR
Queue Stats
74W - 39L
1,840 Elo+
Solo
Mercury
Mercury
ToxicPug
Mercury
Level 108
God Stats
0W - 1L
1,489 SR
Queue Stats
53W - 35L
1,629 Elo+
Party 2
Achilles
Achilles
Zandizull
Achilles
Level 29
God Stats
23W - 24L
1,502 SR
Queue Stats
150W - 133L
1,584 Elo+
Solo
Team Averages
Level 39
1,540 SR
1,732 Elo+

VS

Team Averages
Level 49
1,564 SR
1,741 Elo+
He Bo
He Bo
BEEFYBOI26
He Bo
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
289W - 66L
1,897 Elo+
Party 3
Erlang Shen
Erlang Shen
BoyImFinnaTroll
Erlang Shen
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 58L
1,721 Elo+
Party 1
Odin
Odin
CitrusFluft
Odin
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
153W - 88L
1,685 Elo+
Solo
Cerberus
Cerberus
MrSexopants
Cerberus
Level 158
God Stats
2W - 0L
1,818 SR
Queue Stats
78W - 84L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
WaterMeImaTree
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 82L
1,865 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
8,786
488
7,216
18,888
19,597
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
DrDank194
Janus
15
1 / 6 / 3
8,995
500
2,264
11,977
3,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
16
3 / 2 / 4
9,987
555
12,670
11,699
3,878
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
ToxicPug
Mercury
14
1 / 5 / 2
8,577
477
5,156
13,889
5,091
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
Zandizull
Achilles
18
3 / 1 / 1
10,445
580
7,672
9,355
5,957
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
8 / 2 / 3
11,073
615
11,703
9,903
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
BoyImFinnaTroll
Erlang Shen
16
3 / 4 / 2
10,340
574
7,528
15,029
8,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 3 / 1
9,306
517
3,316
11,462
6,237
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
MrSexopants
Cerberus
13
1 / 2 / 5
9,208
512
5,760
13,371
11,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
WaterMeImaTree
Danzaburou
19
8 / 0 / 8
12,507
695
16,624
10,260
4,508
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
11
Kills
20
20
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
He Bo
8
2
3
4.75
W
Erlang Shen
BoyImFinnaTroll
Erlang Shen
3
4
2
1
W
0
3
1
0.17
L
Janus
DrDank194
Janus
1
6
3
0.42
L
Artemis
3
2
4
2.5
W
Cerberus
MrSexopants
Cerberus
1
2
5
1.75
L
Mercury
ToxicPug
Mercury
1
5
2
0.4
W
Danzaburou
WaterMeImaTree
Danzaburou
8
0
8
12
L
Achilles
Zandizull
Achilles
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
44,931
65,808
Taken
60,025
38,096
Mitigated
34,079
13,105
Healing
23,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,216
273
0
1,356
18,888
19,597
36
6,196
12,555
25,440
0
W
He Bo
11,703
1,282
0
4,160
9,903
3,274
0
1,569
8,281
85,075
0
W
Erlang Shen
BoyImFinnaTroll
Erlang Shen
7,528
2,853
0
6,113
15,029
8,257
782
2,730
12,299
0
77,630
W
3,316
515
0
1,994
11,462
6,237
0
464
10,711
11,203
36,033
L
Janus
DrDank194
Janus
2,264
101
0
2,340
11,977
3,573
0
3,974
8,003
59,153
0
L
Artemis
12,670
6,511
0
3,529
11,699
3,878
2,243
3,690
7,935
0
81,312
W
Cerberus
MrSexopants
Cerberus
5,760
196
0
4,260
13,371
11,803
25
3,258
10,113
28,719
0
L
Mercury
ToxicPug
Mercury
5,156
1,919
0
1,769
13,889
5,091
385
1,886
12,003
0
55,591
W
Danzaburou
WaterMeImaTree
Danzaburou
16,624
11,409
0
7,011
10,260
4,508
1,295
3,433
6,827
0
106,073
L
Achilles
Zandizull
Achilles
7,672
2,209
0
4,111
9,355
5,957
752
2,187
7,168
0
68,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,790
Gold Earned
52,434
517
Minions Killed
586
0
Camps Cleared
0
1,829,112
Distance Traveled
1,894,703
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,786
488
29
2
0
330,328
2
W
He Bo
11,073
615
133
7
0
368,406
1
W
Erlang Shen
10,340
574
119
7
0
409,541
3
W
Odin
9,306
517
100
6
0
340,473
3
L
Janus
8,995
500
127
7
0
374,810
1
L
Artemis
9,987
555
122
7
0
337,674
6
W
Cerberus
9,208
512
51
3
0
377,919
7
L
Mercury
8,577
477
99
6
0
422,115
1
W
Danzaburou
12,507
695
183
10
0
398,364
2
L
Achilles
10,445
580
140
8
0
364,185
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role