Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HEPS_08
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,754 Elo+
Party 1
Artemis
Artemis
Hisoka8435
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,772 Elo+
Solo
Fenrir
Fenrir
Vissierra
Fenrir
Level 34
God Stats
2W - 2L
1,548 SR
Queue Stats
3W - 4L
1,549 Elo+
Party 1
Ao Kuang
Ao Kuang
vermin1496
Ao Kuang
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,785 Elo+
Solo
Team Averages
Level 19
1,510 SR
1,672 Elo+

VS

Team Averages
Level 17
1,530 SR
1,548 Elo+
Hercules
Hercules
GibbyDKill
Hercules
Level 29
God Stats
38W - 47L
1,371 SR
Queue Stats
314W - 334L
1,471 Elo+
Solo
Camazotz
Camazotz
MariosUbstances8
Camazotz
Level 11
God Stats
1W - 0L
1,618 SR
Queue Stats
6W - 2L
1,662 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MoeMoney503188
Morgan Le Fay
Level 7
God Stats
2W - 0L
1,747 SR
Queue Stats
5W - 5L
1,622 Elo+
Solo
Skadi
Skadi
TJD Hectic
Skadi
Level 29
God Stats
8W - 5L
1,445 SR
Queue Stats
21W - 15L
1,602 Elo+
Solo
Yemoja
Yemoja
Xcoolerh20x
Yemoja
Level 11
God Stats
4W - 3L
1,470 SR
Queue Stats
385W - 413L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
3 / 3 / 2
5,166
517
3,311
7,648
5,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

3
0 / 3 / 0
3,727
373
241
1,976
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Hisoka8435
Artemis
9
2 / 2 / 1
5,365
537
4,696
7,590
2,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Vissierra
Fenrir
8
1 / 4 / 1
5,040
504
1,353
6,990
2,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
vermin1496
Ao Kuang
12
2 / 1 / 0
6,193
619
3,826
8,421
2,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GibbyDKill
Hercules
12
5 / 0 / 2
6,807
681
3,481
4,959
4,130
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 0 / 1
6,495
650
4,693
8,205
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
MoeMoney503188
Morgan Le Fay
10
1 / 3 / 3
6,008
601
4,245
4,878
1,340
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
9
3 / 3 / 3
5,755
576
5,781
5,649
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
9
0 / 2 / 5
5,362
536
2,732
5,117
1,583
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
13
13
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
2
1.33
W
Hercules
GibbyDKill
Hercules
5
0
2
6
L
0
3
0
0
L
Artemis
Hisoka8435
Artemis
2
2
1
1.25
W
4
0
1
4.5
W
Morgan Le Fay
MoeMoney503188
Morgan Le Fay
1
3
3
0.83
W
Skadi
3
3
3
1.5
L
Fenrir
Vissierra
Fenrir
1
4
1
0.38
W
Yemoja
0
2
5
1.25
L
Ao Kuang
vermin1496
Ao Kuang
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,427
Damage
20,932
32,625
Taken
28,808
14,810
Mitigated
11,327
10,042
Healing
8,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,311
1,303
678
2,303
7,648
5,992
0
1,860
5,788
11,885
3,991
W
Hercules
GibbyDKill
Hercules
3,481
219
0
1,740
4,959
4,130
236
910
4,049
1,599
28,789
L
241
37
20
37
1,976
832
0
125
1,851
3,487
0
L
Artemis
Hisoka8435
Artemis
4,696
1,986
0
2,495
7,590
2,595
0
1,100
6,490
0
29,734
W
4,693
1,695
0
5,019
8,205
2,430
0
1,707
6,498
0
36,711
W
Morgan Le Fay
MoeMoney503188
Morgan Le Fay
4,245
305
0
170
4,878
1,340
699
2,067
2,811
29,092
0
W
Skadi
5,781
2,208
0
551
5,649
1,844
1,165
1,732
3,917
0
24,158
L
Fenrir
Vissierra
Fenrir
1,353
128
0
978
6,990
2,596
371
2,657
4,333
0
14,747
W
Yemoja
2,732
486
478
851
5,117
1,583
338
407
4,710
18,944
0
L
Ao Kuang
vermin1496
Ao Kuang
3,826
1,154
0
3,531
8,421
2,795
0
1,467
6,954
41,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,491
Gold Earned
30,427
206
Minions Killed
279
0
Camps Cleared
0
845,212
Distance Traveled
971,056
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,166
517
28
3
0
175,365
0
W
Hercules
6,807
681
83
8
0
214,723
1
L
Ra
3,727
373
3
0
0
69,365
0
L
Artemis
5,365
537
55
6
0
188,648
5
W
Camazotz
6,495
650
63
6
0
226,549
1
W
Morgan Le Fay
6,008
601
47
5
0
180,160
1
W
Skadi
5,755
576
48
5
0
195,944
2
L
Fenrir
5,040
504
39
4
0
212,237
0
W
Yemoja
5,362
536
38
4
0
153,680
0
L
Ao Kuang
6,193
619
81
8
0
199,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role