Player Matchup

Anubis
Anubis
Luk-ifer
Anubis
Level 78
God Stats
2W - 2L
1,493 SR
Queue Stats
3W - 5L
1,098 Elo+
Party 1
Ymir
Ymir
Rustymitten413
Ymir
Level 60
God Stats
1W - 2L
1,306 SR
Queue Stats
2W - 5L
995 Elo+
Party 1
Ao Kuang
Ao Kuang
Skipityflipflop
Ao Kuang
Level 57
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 4L
1,391 Elo+
Party 1
Charybdis
Charybdis
guapyguap
Charybdis
Level 83
God Stats
2W - 3L
1,162 SR
Queue Stats
3W - 6L
1,095 Elo+
Party 1
Team Averages
Level 70
1,365 SR
1,145 Elo+

VS

Team Averages
Level 57
1,445 SR
1,303 Elo+
Hachiman
Hachiman
BoikotF
Hachiman
Level 22
God Stats
1W - 3L
1,387 SR
Queue Stats
3W - 11L
1,195 Elo+
Solo
Gilgamesh
Gilgamesh
DabsFN
Gilgamesh
Level 79
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
FistocuffsKERPOW
Artemis
Level 36
God Stats
1W - 2L
1,489 SR
Queue Stats
2W - 7L
1,207 Elo+
Solo
Vulcan
Vulcan
Theus zeus23
Vulcan
Level 91
God Stats
0W - 1L
1,369 SR
Queue Stats
71W - 96L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Luk-ifer
Anubis
18
4 / 5 / 5
11,471
819
7,222
9,017
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 2 / 10
10,743
767
4,489
14,959
17,505
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
18
9 / 4 / 7
12,097
864
13,201
14,069
6,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
guapyguap
Charybdis
17
4 / 4 / 4
11,163
797
6,995
12,633
5,355
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BoikotF
Hachiman
16
2 / 6 / 3
10,245
732
4,468
10,870
3,068
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DabsFN
Gilgamesh
17
5 / 3 / 4
11,089
792
12,715
12,758
12,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 6 / 3
10,646
760
7,373
10,641
3,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
17
4 / 4 / 5
11,013
787
9,501
6,658
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
19
Kills
15
15
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BoikotF
Hachiman
2
6
3
0.58
L
Gilgamesh
DabsFN
Gilgamesh
5
3
4
2.33
L
4
6
3
0.92
W
Anubis
Luk-ifer
Anubis
4
5
5
1.3
W
2
2
10
3.5
W
Ao Kuang
9
4
7
3.13
L
Vulcan
4
4
5
1.63
W
Charybdis
guapyguap
Charybdis
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,907
Damage
34,057
50,678
Taken
40,927
33,709
Mitigated
21,102
11,344
Healing
2,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BoikotF
Hachiman
4,468
3,743
0
670
10,870
3,068
644
7,013
3,857
0
22,502
L
Gilgamesh
DabsFN
Gilgamesh
12,715
3,647
0
590
12,758
12,575
727
6,317
6,441
0
34,816
L
7,373
3,241
0
1,294
10,641
3,217
1,581
8,192
2,449
0
28,781
W
Anubis
Luk-ifer
Anubis
7,222
0
252
2,053
9,017
4,219
1,380
1,701
7,240
39,157
0
W
4,489
729
130
2,118
14,959
17,505
410
2,861
11,908
18,383
0
W
Ao Kuang
13,201
3,299
0
3,157
14,069
6,630
149
2,236
11,739
38,333
0
L
Vulcan
9,501
2,641
0
0
6,658
2,242
511
3,960
2,698
37,175
0
W
Charybdis
guapyguap
Charybdis
6,995
2,637
316
3,318
12,633
5,355
1,583
2,458
9,997
0
40,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,474
Gold Earned
42,993
217
Minions Killed
210
11
Camps Cleared
10
993,684
Distance Traveled
920,049
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,245
732
41
3
2
225,155
0
L
Gilgamesh
11,089
792
46
3
3
270,106
0
L
Artemis
10,646
760
48
3
2
208,804
4
W
Anubis
11,471
819
78
6
0
227,709
2
W
Ymir
10,743
767
32
2
2
267,540
3
W
Ao Kuang
12,097
864
46
3
6
272,682
3
L
Vulcan
11,013
787
75
5
3
215,984
2
W
Charybdis
11,163
797
61
4
3
225,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role