Player Matchup

Da Ji
Da Ji
GebsStrongArm
Da Ji
Level 18
God Stats
4W - 1L
1,847 SR
Queue Stats
17W - 27L
1,310 Elo+
Party 2
Janus
Janus
LostLightow
Janus
Level 97
God Stats
4W - 4L
1,686 SR
Queue Stats
247W - 252L
1,489 Elo+
Party 3
Skadi
Skadi
Nessaa98
Skadi
Level 57
God Stats
13W - 13L
1,546 SR
Queue Stats
137W - 179L
1,425 Elo+
Party 2
Yemoja
Yemoja
SoiledYourUndies
Yemoja
Level 28
God Stats
4W - 2L
1,699 SR
Queue Stats
151W - 193L
1,395 Elo+
Party 3
Ymir
Ymir
moonsrise
Ymir
Level 109
God Stats
2W - 3L
1,620 SR
Queue Stats
414W - 447L
1,452 Elo+
Party 3
Team Averages
Level 62
1,679 SR
1,414 Elo+

VS

Team Averages
Level 82
1,674 SR
1,502 Elo+
Cthulhu
Cthulhu
Amebaal
Cthulhu
Level 122
God Stats
72W - 60L
1,567 SR
Queue Stats
368W - 353L
1,512 Elo+
Solo
Anhur
Anhur
Cazmatic
Anhur
Level 89
God Stats
4W - 1L
1,662 SR
Queue Stats
161W - 175L
1,529 Elo+
Party 1
Sobek
Sobek
MrMcfinkle
Sobek
Level 59
God Stats
3W - 2L
1,726 SR
Queue Stats
58W - 42L
1,527 Elo+
Party 1
Anubis
Anubis
lkimer
Anubis
Level 17
God Stats
13W - 7L
1,547 SR
Queue Stats
30W - 17L
1,480 Elo+
Party 1
Loki
Loki
xXxParagon69XxX
Loki
Level 122
God Stats
2W - 1L
1,870 SR
Queue Stats
32W - 16L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 2
9,861
548
9,154
14,844
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 3
8,934
496
6,143
10,857
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Nessaa98
Skadi
10
0 / 9 / 3
6,853
381
5,206
13,917
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

10
2 / 4 / 5
7,568
420
3,502
11,172
7,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ymir
13
0 / 3 / 0
8,297
461
5,129
12,539
8,322
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amebaal
Cthulhu
17
3 / 0 / 2
9,780
543
8,001
12,951
11,797
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Cazmatic
Anhur
16
10 / 3 / 7
10,476
582
18,346
13,994
5,157
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
13
6 / 4 / 9
8,924
496
6,060
13,931
17,576
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
lkimer
Anubis
16
3 / 2 / 2
9,261
515
4,316
6,845
3,430
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
4 / 2 / 4
9,607
534
10,204
10,602
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
11
Kills
26
26
Deaths
11
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Amebaal
Cthulhu
3
0
2
4
W
Anhur
Cazmatic
Anhur
10
3
7
4.5
L
8
6
2
1.5
L
1
4
3
0.63
W
Sobek
6
4
9
2.63
L
Skadi
Nessaa98
Skadi
0
9
3
0.17
L
2
4
5
1.13
W
Anubis
lkimer
Anubis
3
2
2
2
L
Ymir
0
3
0
0
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,134
Damage
46,927
63,329
Taken
58,323
25,837
Mitigated
42,041
13,035
Healing
19,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Amebaal
Cthulhu
8,001
845
495
5,092
12,951
11,797
124
5,047
7,904
58,412
0
W
Anhur
Cazmatic
Anhur
18,346
13,269
0
4,359
13,994
5,157
3,440
2,203
11,791
0
74,381
L
9,154
2,511
0
1,519
14,844
4,454
0
3,027
11,817
0
55,927
L
6,143
1,091
0
2,055
10,857
2,418
90
4,179
6,678
58,433
0
W
Sobek
6,060
1,097
0
2,313
13,931
17,576
246
3,756
10,175
16,021
0
L
Skadi
Nessaa98
Skadi
5,206
2,252
0
2,158
13,917
2,830
0
2,408
11,509
0
29,477
L
3,502
1,103
563
1,975
11,172
7,813
0
2,726
8,446
14,497
0
W
Anubis
lkimer
Anubis
4,316
324
0
1,962
6,845
3,430
1,473
2,534
4,311
60,802
0
L
Ymir
5,129
2,149
0
4,765
12,539
8,322
0
5,920
6,502
48,815
0
W
10,204
2,866
0
4,964
10,602
4,081
985
1,234
9,368
0
64,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,513
Gold Earned
48,048
384
Minions Killed
479
0
Camps Cleared
0
1,290,344
Distance Traveled
1,702,498
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,780
543
120
7
0
369,676
3
W
Anhur
10,476
582
108
6
0
297,398
3
L
Da Ji
9,861
548
90
5
0
300,955
0
L
Janus
8,934
496
112
6
0
298,692
10
W
Sobek
8,924
496
13
1
0
345,695
0
L
Skadi
6,853
381
41
2
0
249,069
1
L
Yemoja
7,568
420
19
1
0
232,754
3
W
Anubis
9,261
515
121
7
0
331,781
0
L
Ymir
8,297
461
122
7
0
208,874
5
W
Loki
9,607
534
117
7
0
357,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role