Player Matchup

Fenrir
Fenrir
HowDoiMemeM9
Fenrir
Level 17
God Stats
1W - 0L
1,307 SR
Queue Stats
25W - 24L
1,541 Elo+
Solo
Medusa
Medusa
RageOredit
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,293 Elo+
Party 2
Anubis
Anubis
RustInPeace90
Anubis
Level 29
God Stats
16W - 7L
1,777 SR
Queue Stats
96W - 89L
1,532 Elo+
Solo
Hercules
Hercules
YaBoiGroot
Hercules
Level 8
God Stats
5W - 5L
1,500 SR
Queue Stats
17W - 21L
1,520 Elo+
Party 2
Sylvanus
Sylvanus
nelubon
Sylvanus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,270 Elo+
Solo
Team Averages
Level 14
1,517 SR
1,431 Elo+

VS

Team Averages
Level 20
1,550 SR
1,471 Elo+
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AANG73
Merlin
Level 7
God Stats
0W - 2L
1,292 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo
Apollo
Apollo
JESTKIIY
Apollo
Level 17
God Stats
16W - 9L
1,575 SR
Queue Stats
124W - 114L
1,554 Elo+
Party 1
Arachne
Arachne
SSTAR1
Arachne
Level 41
God Stats
97W - 84L
1,665 SR
Queue Stats
375W - 390L
1,531 Elo+
Party 1
Cerberus
Cerberus
schmoschmos47
Cerberus
Level 7
God Stats
2W - 3L
1,715 SR
Queue Stats
73W - 54L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 5 / 12
16,187
558
21,846
27,988
19,642
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
RageOredit
Medusa
20
9 / 6 / 7
14,662
506
21,571
21,747
7,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
10 / 5 / 4
15,353
529
21,004
27,752
16,881
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
YaBoiGroot
Hercules
20
5 / 5 / 11
14,491
500
11,567
24,144
12,430
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sylvanus
nelubon
Sylvanus
11
1 / 4 / 6
10,502
362
5,032
8,274
6,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
1 / 11 / 8
12,587
434
5,780
16,211
8,863
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
AANG73
Merlin
7
0 / 4 / 0
8,083
279
1,485
3,718
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
JESTKIIY
Apollo
20
10 / 7 / 5
14,672
506
19,186
28,030
9,599
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
SSTAR1
Arachne
20
13 / 9 / 5
15,957
550
21,996
28,568
11,150
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
schmoschmos47
Cerberus
19
1 / 6 / 10
12,519
432
16,871
32,834
32,195
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
53
36
Kills
25
25
Deaths
37
40
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
11
8
0.45
L
Merlin
AANG73
Merlin
0
4
0
0
W
Fenrir
11
5
12
3.4
L
Apollo
JESTKIIY
Apollo
10
7
5
1.79
W
Medusa
RageOredit
Medusa
9
6
7
2.08
W
10
5
4
2.4
L
Arachne
SSTAR1
Arachne
13
9
5
1.72
W
Hercules
YaBoiGroot
Hercules
5
5
11
2.1
W
Sylvanus
nelubon
Sylvanus
1
4
6
1
L
Cerberus
schmoschmos47
Cerberus
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,020
Damage
65,318
109,905
Taken
109,361
63,051
Mitigated
62,609
40,917
Healing
20,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,780
1,765
0
0
16,211
8,863
2,695
3,305
12,906
0
60,168
L
Merlin
AANG73
Merlin
1,485
145
0
60
3,718
802
0
1,712
2,006
11,802
0
W
Fenrir
21,846
6,023
0
7,095
27,988
19,642
2,638
5,235
22,753
0
122,196
L
Apollo
JESTKIIY
Apollo
19,186
10,111
0
7,781
28,030
9,599
570
7,391
20,639
0
112,121
W
Medusa
RageOredit
Medusa
21,571
14,198
0
10,153
21,747
7,474
1,431
5,485
16,262
0
114,510
W
21,004
1,566
0
15,335
27,752
16,881
2,346
3,895
23,857
130,773
0
L
Arachne
SSTAR1
Arachne
21,996
15,960
0
3,669
28,568
11,150
844
7,951
20,617
0
94,064
W
Hercules
YaBoiGroot
Hercules
11,567
2,736
0
5,735
24,144
12,430
663
4,596
19,548
0
66,518
W
Sylvanus
nelubon
Sylvanus
5,032
1,864
1,001
1,598
8,274
6,624
0
1,785
6,489
14,350
3,254
L
Cerberus
schmoschmos47
Cerberus
16,871
559
0
9,116
32,834
32,195
262
7,339
25,495
94,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,195
Gold Earned
63,818
594
Minions Killed
583
0
Camps Cleared
0
2,378,341
Distance Traveled
2,297,564
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,587
434
122
4
0
507,811
1
L
Merlin
8,083
279
19
1
0
113,045
1
W
Fenrir
16,187
558
135
5
0
551,115
1
L
Apollo
14,672
506
160
6
0
564,486
3
W
Medusa
14,662
506
139
5
0
542,279
5
W
Anubis
15,353
529
183
6
0
446,204
4
L
Arachne
15,957
550
108
4
0
572,162
0
W
Hercules
14,491
500
106
4
0
582,086
0
W
Sylvanus
10,502
362
31
1
0
256,657
2
L
Cerberus
12,519
432
174
6
0
540,060
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role