Player Matchup

Morgan Le Fay
Morgan Le Fay
Pvtpilot88
Morgan Le Fay
Level 134
God Stats
11W - 6L
1,584 SR
Queue Stats
229W - 213L
1,387 Elo+
Solo
Yemoja
Yemoja
Rolli_Le_Rollo
Yemoja
Level 52
God Stats
14W - 5L
1,484 SR
Queue Stats
105W - 101L
1,372 Elo+
Party 1
Set
Set
WyperHatuey
Set
Level 65
God Stats
3W - 4L
1,437 SR
Queue Stats
160W - 142L
1,485 Elo+
Solo
Medusa
Medusa
gustropHenry
Medusa
Level 61
God Stats
8W - 5L
1,181 SR
Queue Stats
528W - 517L
1,428 Elo+
Party 1
King Arthur
King Arthur
jparam63
King Arthur
Level 104
God Stats
1W - 1L
1,212 SR
Queue Stats
234W - 207L
1,433 Elo+
Solo
Team Averages
Level 83
1,379 SR
1,421 Elo+

VS

Team Averages
Level 123
1,479 SR
1,435 Elo+
Ne Zha
Ne Zha
EDKfounder
Ne Zha
Level 126
God Stats
3W - 5L
1,839 SR
Queue Stats
258W - 279L
1,516 Elo+
Party 2
Eset
Eset
GOD_KAIROS
Eset
Level 144
God Stats
3W - 5L
1,330 SR
Queue Stats
475W - 502L
1,499 Elo+
Party 2
Thoth
Thoth
PP_the_PartyPmp
Thoth
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 351L
1,449 Elo+
Party 2
Ymir
Ymir
Snowie196969
Ymir
Level 129
God Stats
0W - 1L
1,300 SR
Queue Stats
2W - 11L
1,351 Elo+
Party 2
Medusa
Medusa
Spector51
Medusa
Level 68
God Stats
3W - 8L
1,425 SR
Queue Stats
248W - 305L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Pvtpilot88
Morgan Le Fay
20
10 / 1 / 7
13,523
644
18,654
12,311
5,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 11
11,556
550
7,776
16,722
21,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
11 / 3 / 5
11,922
568
12,445
15,035
9,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Medusa
18
8 / 2 / 11
11,350
540
16,184
13,880
6,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
jparam63
King Arthur
18
0 / 4 / 5
11,438
545
5,988
16,889
11,341
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EDKfounder
Ne Zha
16
5 / 10 / 3
11,003
524
12,563
23,583
9,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 4 / 1
10,940
521
12,661
13,184
6,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 5 / 1
9,716
463
2,352
10,665
3,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 8 / 1
8,796
419
6,684
14,746
16,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Spector51
Medusa
12
1 / 10 / 0
8,122
387
8,979
17,584
5,616
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
17
37
Kills
11
11
Deaths
37
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
EDKfounder
Ne Zha
5
10
3
0.65
L
4
4
1
1.13
L
0
5
1
0.1
W
Morgan Le Fay
Pvtpilot88
Morgan Le Fay
10
1
7
13.5
W
8
1
11
13.5
L
1
8
1
0.19
L
Medusa
Spector51
Medusa
1
10
0
0.1
W
11
3
5
4.5
W
Medusa
8
2
11
6.75
W
King Arthur
jparam63
King Arthur
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,047
Damage
43,239
74,837
Taken
79,762
54,143
Mitigated
42,247
21,459
Healing
17,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
EDKfounder
Ne Zha
12,563
4,884
0
8,072
23,583
9,461
0
7,389
16,194
0
56,797
L
12,661
1,731
11
4,385
13,184
6,705
1,059
2,574
10,610
73,801
0
L
2,352
116
0
1,300
10,665
3,772
0
7,505
3,160
51,473
0
W
Morgan Le Fay
Pvtpilot88
Morgan Le Fay
18,654
1,485
97
3,860
12,311
5,454
0
4,071
7,936
116,260
0
W
7,776
1,932
3,225
3,764
16,722
21,677
0
3,317
13,405
31,705
0
L
6,684
1,131
0
628
14,746
16,693
0
3,594
11,152
31,119
0
L
Medusa
Spector51
Medusa
8,979
3,784
0
2,903
17,584
5,616
0
5,368
12,216
0
48,828
W
12,445
5,702
0
2,183
15,035
9,151
0
4,644
10,343
0
75,654
W
Medusa
16,184
8,242
1,081
4,780
13,880
6,520
2,376
2,845
11,035
0
92,619
W
King Arthur
jparam63
King Arthur
5,988
555
0
2,469
16,889
11,341
0
6,731
10,158
0
74,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,789
Gold Earned
48,577
604
Minions Killed
497
0
Camps Cleared
0
1,995,184
Distance Traveled
1,680,168
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,003
524
92
4
0
351,091
4
L
Eset
10,940
521
147
7
0
356,858
13
L
Thoth
9,716
463
137
7
0
354,134
4
W
Morgan Le Fay
13,523
644
179
9
0
432,134
10
W
Yemoja
11,556
550
43
2
0
369,453
0
L
Ymir
8,796
419
44
2
0
293,558
4
L
Medusa
8,122
387
77
4
0
324,527
4
W
Set
11,922
568
107
5
0
419,593
1
W
Medusa
11,350
540
128
6
0
382,796
3
W
King Arthur
11,438
545
147
7
0
391,208
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role