Player Matchup

Neith
Neith
AmandaMunoz5102
Neith
Level 25
God Stats
26W - 33L
1,415 SR
Queue Stats
37W - 51L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
Chekes SsX
Baron Samedi
Level 34
God Stats
1W - 0L
1,736 SR
Queue Stats
88W - 128L
1,387 Elo+
Party 1
Cerberus
Cerberus
FazeHund
Cerberus
Level 26
God Stats
17W - 19L
1,081 SR
Queue Stats
96W - 117L
1,372 Elo+
Party 1
Odin
Odin
SteelRaccoon728
Odin
Level 7
God Stats
5W - 11L
1,183 SR
Queue Stats
18W - 19L
1,211 Elo+
Solo
Nemesis
Nemesis
TeamKratos
Nemesis
Level 29
God Stats
5W - 7L
1,331 SR
Queue Stats
35W - 34L
1,316 Elo+
Solo
Team Averages
Level 24
1,349 SR
1,325 Elo+

VS

Team Averages
Level 12
1,480 SR
1,382 Elo+
Hercules
Hercules
LennonOG20
Hercules
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Ares
Ares
ORBITALSHADOW_
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
Valkiryon8965
Apollo
Level 29
God Stats
0W - 2L
1,300 SR
Queue Stats
200W - 226L
1,424 Elo+
Solo
Persephone
Persephone
korchnoiiiii
Persephone
Level 13
God Stats
0W - 2L
1,602 SR
Queue Stats
17W - 25L
1,218 Elo+
Solo
Olorun
Olorun
thalisW
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,545
468
4,821
3,893
1,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Chekes SsX
Baron Samedi
14
8 / 0 / 3
8,231
588
9,166
8,082
4,366
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
FazeHund
Cerberus
11
3 / 1 / 3
7,431
531
3,719
8,965
8,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
1 / 1 / 0
5,969
426
1,283
3,393
1,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
TeamKratos
Nemesis
15
12 / 0 / 0
8,815
630
8,171
7,089
3,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LennonOG20
Hercules
9
1 / 3 / 0
5,701
407
2,756
12,465
4,521
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

4
0 / 8 / 0
4,477
320
1,551
8,067
2,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
1 / 2 / 0
5,947
425
2,784
6,767
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
korchnoiiiii
Persephone
9
0 / 3 / 0
5,759
411
2,574
5,471
2,871
Olorun
thalisW
Olorun
6
0 / 9 / 0
4,839
346
1,007
7,766
2,025
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
25
Kills
2
2
Deaths
25
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
4
3
W
Baron Samedi
Chekes SsX
Baron Samedi
8
0
3
9.5
W
Cerberus
FazeHund
Cerberus
3
1
3
4.5
L
Hercules
LennonOG20
Hercules
1
3
0
0.33
L
0
8
0
0
W
1
1
0
1
W
Nemesis
TeamKratos
Nemesis
12
0
0
12
L
1
2
0
0.5
L
Persephone
korchnoiiiii
Persephone
0
3
0
0
L
Olorun
thalisW
Olorun
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,160
Damage
10,672
31,422
Taken
40,536
18,872
Mitigated
14,515
11,432
Healing
5,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,821
2,214
0
1,750
3,893
1,125
1,997
880
3,013
0
29,971
W
Baron Samedi
Chekes SsX
Baron Samedi
9,166
1,700
132
5,074
8,082
4,366
902
2,165
5,917
52,974
0
W
Cerberus
FazeHund
Cerberus
3,719
368
0
1,442
8,965
8,025
127
1,366
7,599
25,126
0
L
Hercules
LennonOG20
Hercules
2,756
645
0
3,064
12,465
4,521
374
3,775
8,569
0
14,939
L
1,551
775
0
622
8,067
2,505
0
1,979
6,048
4,531
0
W
1,283
295
0
491
3,393
1,696
877
154
3,239
0
14,946
W
Nemesis
TeamKratos
Nemesis
8,171
3,797
0
2,543
7,089
3,660
192
567
6,522
0
69,596
L
2,784
1,635
0
1,400
6,767
2,593
0
2,328
4,439
0
23,792
L
Persephone
korchnoiiiii
Persephone
2,574
67
0
234
5,471
2,871
0
2,139
3,329
21,042
0
L
Olorun
thalisW
Olorun
1,007
361
160
234
7,766
2,025
87
2,664
5,102
12,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,991
Gold Earned
26,723
335
Minions Killed
133
0
Camps Cleared
0
1,207,601
Distance Traveled
1,107,441
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,545
468
61
4
0
241,761
0
W
Baron Samedi
8,231
588
83
6
0
259,833
1
W
Cerberus
7,431
531
42
3
0
254,038
0
L
Hercules
5,701
407
21
2
0
299,075
2
L
Ares
4,477
320
7
1
0
181,898
2
W
Odin
5,969
426
33
2
0
137,138
0
W
Nemesis
8,815
630
116
8
0
314,831
0
L
Apollo
5,947
425
48
3
0
225,810
2
L
Persephone
5,759
411
38
3
0
246,798
4
L
Olorun
4,839
346
19
1
0
153,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role