Player Matchup

Odin
Odin
DTAbone
Odin
Level 109
God Stats
3W - 3L
1,441 SR
Queue Stats
273W - 264L
1,517 Elo+
Party 1
Merlin
Merlin
Jordan is nova
Merlin
Level 66
God Stats
3W - 5L
1,468 SR
Queue Stats
123W - 111L
1,536 Elo+
Party 1
Ares
Ares
xXDathkillerXx
Ares
Level 68
God Stats
99W - 63L
1,629 SR
Queue Stats
216W - 189L
1,561 Elo+
Party 1
Team Averages
Level 81
1,513 SR
1,538 Elo+

VS

Team Averages
Level 93
1,722 SR
1,572 Elo+
Xbalanque
Xbalanque
HLS Fang
Xbalanque
Level 126
God Stats
3W - 2L
1,733 SR
Queue Stats
45W - 44L
1,561 Elo+
Party 2
Scylla
Scylla
HLS Mixed
Scylla
Level 126
God Stats
1W - 1L
1,775 SR
Queue Stats
48W - 42L
1,544 Elo+
Party 2
Anubis
Anubis
iits yngbld
Anubis
Level 26
God Stats
7W - 2L
1,658 SR
Queue Stats
17W - 9L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
DTAbone
Odin
19
11 / 1 / 9
15,221
692
16,101
24,558
22,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
5 / 5 / 13
13,640
620
10,880
15,510
6,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

17
6 / 4 / 14
13,643
620
14,363
29,615
40,813
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HLS Fang
Xbalanque
17
5 / 6 / 2
13,395
609
21,712
17,640
6,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
HLS Mixed
Scylla
16
4 / 6 / 6
13,079
595
19,196
16,438
5,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
1 / 10 / 5
11,691
531
9,329
12,431
5,182
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
22
Kills
10
10
Deaths
22
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Odin
DTAbone
Odin
11
1
9
15.5
L
Xbalanque
HLS Fang
Xbalanque
5
6
2
1
L
Scylla
HLS Mixed
Scylla
4
6
6
1.17
W
5
5
13
2.3
L
Anubis
1
10
5
0.35
W
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,344
Damage
50,237
69,683
Taken
46,509
70,259
Mitigated
17,468
7,707
Healing
5,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
DTAbone
Odin
16,101
1,843
0
374
24,558
22,818
911
11,483
12,614
0
71,717
L
Xbalanque
HLS Fang
Xbalanque
21,712
9,658
0
1,956
17,640
6,587
180
9,626
8,014
0
63,747
L
Scylla
HLS Mixed
Scylla
19,196
2,328
87
2,272
16,438
5,699
0
10,020
6,418
54,885
0
W
10,880
510
1,326
3,162
15,510
6,628
1,315
7,054
8,184
56,909
0
L
Anubis
9,329
214
0
975
12,431
5,182
36
5,938
6,493
27,310
0
W
14,363
899
300
2,545
29,615
40,813
330
9,381
19,857
28,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,504
Gold Earned
38,165
247
Minions Killed
226
11
Camps Cleared
8
1,159,940
Distance Traveled
1,029,618
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
15,221
692
102
5
5
447,043
0
L
Xbalanque
13,395
609
99
5
5
373,810
2
L
Scylla
13,079
595
80
4
0
365,442
4
W
Merlin
13,640
620
114
5
5
352,305
2
L
Anubis
11,691
531
47
2
3
290,366
0
W
Ares
13,643
620
31
1
1
360,592
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role