Player Matchup

Gilgamesh
Gilgamesh
DE4DSHOT98
Gilgamesh
Level 118
God Stats
9W - 5L
1,643 SR
Queue Stats
151W - 100L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
OldD97
Danzaburou
Level 128
God Stats
5W - 2L
1,668 SR
Queue Stats
144W - 93L
1,575 Elo+
Party 1
Zeus
Zeus
panickattack007
Zeus
Level 28
God Stats
1W - 2L
1,373 SR
Queue Stats
4W - 3L
1,351 Elo+
Party 1
Team Averages
Level 91
1,561 SR
1,497 Elo+

VS

Team Averages
Level 35
1,529 SR
1,324 Elo+
Vulcan
Vulcan
DracoLoki
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,060 Elo+
Party 2
Hercules
Hercules
Khonjin igiuL
Hercules
Level 28
God Stats
13W - 12L
1,585 SR
Queue Stats
74W - 43L
1,515 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SirBigusNut
Morgan Le Fay
Level 49
God Stats
9W - 8L
1,502 SR
Queue Stats
33W - 26L
1,396 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DE4DSHOT98
Gilgamesh
12
4 / 0 / 10
8,016
802
6,317
8,095
5,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
OldD97
Danzaburou
13
6 / 0 / 11
8,368
837
7,175
5,803
1,810
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
7 / 3 / 5
7,868
787
7,136
4,756
1,398
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DracoLoki
Vulcan
9
1 / 6 / 0
5,810
581
3,584
6,423
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
Khonjin igiuL
Hercules
9
1 / 3 / 1
6,125
613
3,770
9,272
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
SirBigusNut
Morgan Le Fay
8
0 / 8 / 1
5,647
565
3,415
9,026
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
17
Kills
2
3
Deaths
17
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DE4DSHOT98
Gilgamesh
4
0
10
9
L
Vulcan
DracoLoki
Vulcan
1
6
0
0.17
L
Hercules
Khonjin igiuL
Hercules
1
3
1
0.5
W
Danzaburou
OldD97
Danzaburou
6
0
11
11.5
L
Morgan Le Fay
SirBigusNut
Morgan Le Fay
0
8
1
0.06
W
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,628
Damage
10,769
18,654
Taken
24,721
8,415
Mitigated
11,137
5,393
Healing
1,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DE4DSHOT98
Gilgamesh
6,317
1,616
0
2,854
8,095
5,207
328
2,940
5,107
0
21,893
L
Vulcan
DracoLoki
Vulcan
3,584
998
0
0
6,423
2,088
0
1,567
4,856
10,743
0
L
Hercules
Khonjin igiuL
Hercules
3,770
883
0
476
9,272
5,400
0
3,794
5,478
0
12,518
W
Danzaburou
OldD97
Danzaburou
7,175
3,346
0
2,412
5,803
1,810
1,881
1,932
3,741
0
40,670
L
Morgan Le Fay
SirBigusNut
Morgan Le Fay
3,415
477
0
653
9,026
3,649
0
1,799
7,227
19,349
1,595
W
7,136
539
0
127
4,756
1,398
400
2,025
2,547
18,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,252
Gold Earned
17,582
125
Minions Killed
80
7
Camps Cleared
2
535,117
Distance Traveled
465,150
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,016
802
33
3
4
191,794
7
L
Vulcan
5,810
581
23
2
0
143,609
0
L
Hercules
6,125
613
18
2
2
183,679
1
W
Danzaburou
8,368
837
74
7
3
182,885
2
L
Morgan Le Fay
5,647
565
39
4
0
137,862
0
W
Zeus
7,868
787
18
2
0
160,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role