Player Matchup

Xing Tian
Xing Tian
Gundominus
Xing Tian
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,654 Elo+
Party 2
Cthulhu
Cthulhu
MantisShrimps
Cthulhu
Level 13
God Stats
3W - 5L
1,329 SR
Queue Stats
10W - 10L
1,469 Elo+
Party 2
Artemis
Artemis
Semoii
Artemis
Level 3
God Stats
1W - 1L
1,727 SR
Queue Stats
3W - 3L
1,675 Elo+
Party 2
Tiamat
Tiamat
bobmicbiong
Tiamat
Level 9
God Stats
1W - 4L
1,491 SR
Queue Stats
6W - 9L
1,378 Elo+
Party 2
Bellona
Bellona
n00dle012
Bellona
Level 4
God Stats
0W - 2L
1,238 SR
Queue Stats
0W - 3L
1,094 Elo+
Party 2
Team Averages
Level 7
1,457 SR
1,454 Elo+

VS

Team Averages
Level 13
1,592 SR
1,506 Elo+
Ymir
Ymir
Deibix
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,488 Elo+
Party 3
Anubis
Anubis
Edma69
Anubis
Level 19
God Stats
24W - 16L
1,674 SR
Queue Stats
32W - 28L
1,545 Elo+
Party 1
Rama
Rama
ExileVerified
Rama
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JustJoshB13
Fenrir
Level 28
God Stats
16W - 17L
1,547 SR
Queue Stats
38W - 43L
1,438 Elo+
Party 1
Tyr
Tyr
RuinMW023
Tyr
Level 7
God Stats
2W - 0L
1,738 SR
Queue Stats
8W - 4L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Gundominus
Xing Tian
8
1 / 3 / 4
5,897
454
2,358
7,508
2,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
11
1 / 4 / 1
6,404
493
4,252
10,681
4,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Semoii
Artemis
10
5 / 9 / 2
6,975
537
8,345
9,055
2,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
10
2 / 5 / 1
6,346
488
3,646
9,528
3,685
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
n00dle012
Bellona
9
0 / 6 / 0
5,638
434
1,046
7,785
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deibix
Ymir
9
1 / 4 / 7
6,370
490
984
9,677
4,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Edma69
Anubis
12
5 / 2 / 5
7,612
586
7,324
7,161
3,593
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 2 / 9
8,031
618
9,481
8,158
2,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
11
5 / 2 / 3
7,477
575
2,693
7,413
3,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
11 / 0 / 1
8,684
668
7,270
8,348
5,149
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
9
Kills
27
27
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ymir
Deibix
Ymir
1
4
7
1.13
W
Anubis
Edma69
Anubis
5
2
5
3.75
W
5
2
9
4.75
L
Xing Tian
Gundominus
Xing Tian
1
3
4
1
W
Fenrir
5
2
3
3.25
L
Cthulhu
1
4
1
0.38
W
11
0
1
11.5
L
Artemis
Semoii
Artemis
5
9
2
0.67
L
Tiamat
2
5
1
0.5
L
Bellona
n00dle012
Bellona
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,647
Damage
27,752
44,557
Taken
40,757
18,327
Mitigated
19,009
6,452
Healing
10,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Deibix
Ymir
984
698
0
0
9,677
4,291
0
1,469
8,208
11,070
0
W
Anubis
Edma69
Anubis
7,324
207
0
2,766
7,161
3,593
248
4,164
2,997
33,866
0
W
9,481
7,719
0
2,434
8,158
2,583
360
1,887
6,271
0
50,327
L
Xing Tian
Gundominus
Xing Tian
2,358
616
0
250
7,508
2,699
0
1,806
5,702
12,518
0
W
Fenrir
2,693
676
254
691
7,413
3,393
0
1,644
5,769
0
36,469
L
Cthulhu
4,252
641
0
1,859
10,681
4,891
156
2,368
8,313
32,890
7,908
W
7,270
521
0
4,294
8,348
5,149
0
1,008
7,340
0
42,135
L
Artemis
Semoii
Artemis
8,345
4,547
0
702
9,055
2,267
974
785
8,270
0
24,724
L
Tiamat
3,646
391
0
1,987
9,528
3,685
0
3,242
6,286
24,915
0
L
Bellona
n00dle012
Bellona
1,046
608
0
1,654
7,785
4,785
1,136
107
7,678
0
15,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
38,174
222
Minions Killed
298
0
Camps Cleared
0
1,173,213
Distance Traveled
1,260,843
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,370
490
10
1
0
239,042
1
W
Anubis
7,612
586
56
4
0
234,988
0
W
Rama
8,031
618
93
7
0
231,922
2
L
Xing Tian
5,897
454
24
2
0
249,925
2
W
Fenrir
7,477
575
63
5
0
266,536
0
L
Cthulhu
6,404
493
75
6
0
259,007
5
W
Tyr
8,684
668
76
6
0
288,355
3
L
Artemis
6,975
537
38
3
0
224,563
1
L
Tiamat
6,346
488
51
4
0
226,830
2
L
Bellona
5,638
434
34
3
0
212,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role