Player Matchup

Zeus
Zeus
Platinum V
 
Zeus
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
DocMcScruffins
Athena
Gold V
Level 126
God Stats
7W - 9L
1,603 SR
Queue Stats
108W - 104L
1,599 MMR
Party 3
Medusa
Medusa
Silver I
Durnick
Medusa
Silver I
Level 127
God Stats
0W - 1L
1,401 SR
Queue Stats
185W - 188L
1,599 MMR
Party 3
Hades
Hades
Gold I
KillAllMagikarp
Hades
Gold I
Level 160
God Stats
0W - 2L
1,294 SR
Queue Stats
712W - 703L
1,649 MMR
Solo
Fenrir
Fenrir
Gold II
KingGigantor
Fenrir
Gold II
Level 154
God Stats
1W - 2L
1,827 SR
Queue Stats
295W - 292L
1,642 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,525 SR
1,598 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,546 SR
1,645 MMR
Kali
Kali
Gold V
JDMC120901
Kali
Gold V
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 80L
1,527 MMR
Party 1
Chiron
Chiron
Gold I
JokerMentality
Chiron
Gold I
Level 160
God Stats
17W - 19L
1,566 SR
Queue Stats
407W - 413L
1,583 MMR
Solo
Janus
Janus
Platinum V
LoloRey
Janus
Platinum V
Level 126
God Stats
31W - 39L
1,491 SR
Queue Stats
367W - 356L
1,801 MMR
Party 2
Ganesha
Ganesha
Gold I
Wizardean
Ganesha
Gold I
Level 160
God Stats
43W - 40L
1,675 SR
Queue Stats
848W - 856L
1,649 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
julmonsi
Zhong Kui
Gold IV
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 44L
1,666 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 1 / 1
6,934
630
4,486
2,991
851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 1 / 0
5,182
471
1,278
6,948
2,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Durnick
Medusa
10
0 / 3 / 1
5,822
529
2,557
6,719
2,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 2 / 0
7,000
636
5,758
9,971
6,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
10
1 / 3 / 2
6,065
551
4,274
7,063
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
OdinTiamatPersephoneMorgan Le Fay

VS

Bans
GilgameshArtemisSobekRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
7,245
659
6,040
7,935
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 2 / 0
7,402
673
5,685
7,778
2,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
LoloRey
Janus
11
1 / 0 / 1
6,136
558
1,912
4,127
1,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Wizardean
Ganesha
9
0 / 1 / 2
5,482
498
2,238
4,876
2,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
julmonsi
Zhong Kui
12
1 / 3 / 1
6,770
615
5,060
6,790
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
6
Kills
10
10
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
1
1
1.5
L
1
1
0
1
L
Medusa
Durnick
Medusa
0
3
1
0.17
W
4
0
2
5
W
4
2
0
2
L
3
2
0
1.5
L
Fenrir
1
3
2
0.67
W
Janus
LoloRey
Janus
1
0
1
1.5
W
Ganesha
Wizardean
Ganesha
0
1
2
1
W
Zhong Kui
julmonsi
Zhong Kui
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,353
Damage
20,935
33,692
Taken
31,506
14,380
Mitigated
14,579
12,094
Healing
10,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,486
505
0
1,129
2,991
851
0
1,301
1,690
51,976
0
L
1,278
508
0
770
6,948
2,311
0
1,519
5,429
10,475
0
L
Medusa
Durnick
Medusa
2,557
1,613
0
1,664
6,719
2,102
0
197
6,522
0
37,192
W
6,040
2,947
0
3,745
7,935
3,735
0
1,429
6,506
0
39,117
W
5,685
3,140
305
2,482
7,778
2,374
1,062
1,609
6,169
0
45,341
L
5,758
990
0
5,882
9,971
6,128
222
4,563
5,408
39,747
0
L
Fenrir
4,274
1,227
0
2,649
7,063
2,988
0
843
6,220
0
32,469
W
Janus
LoloRey
Janus
1,912
40
0
1,062
4,127
1,774
0
1,139
2,988
33,486
0
W
Ganesha
Wizardean
Ganesha
2,238
219
0
590
4,876
2,253
0
2,652
2,224
19,297
0
W
Zhong Kui
julmonsi
Zhong Kui
5,060
1,740
0
2,015
6,790
4,443
1,142
4,693
2,097
37,527
5,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
33,035
359
Minions Killed
362
0
Camps Cleared
0
1,114,277
Distance Traveled
1,102,518
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,934
630
104
9
0
229,279
4
L
Athena
5,182
471
18
2
0
244,082
4
L
Medusa
5,822
529
77
7
0
200,372
0
W
Kali
7,245
659
80
7
0
245,291
1
W
Chiron
7,402
673
105
10
0
198,716
2
L
Hades
7,000
636
95
9
0
201,960
5
L
Fenrir
6,065
551
65
6
0
238,584
3
W
Janus
6,136
558
88
8
0
242,065
8
W
Ganesha
5,482
498
6
1
0
214,048
1
W
Zhong Kui
6,770
615
83
8
0
202,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role