Player Matchup

Sol
Sol
JordanPeterson
Sol
Level 18
God Stats
11W - 2L
1,725 SR
Queue Stats
61W - 30L
1,674 Elo+
Party 2
Vulcan
Vulcan
abrahamvga
Vulcan
Level 103
God Stats
4W - 8L
1,401 SR
Queue Stats
279W - 274L
1,441 Elo+
Party 2
Ymir
Ymir
diego_pizano7
Ymir
Level 102
God Stats
140W - 104L
1,580 SR
Queue Stats
162W - 143L
1,522 Elo+
Party 2
Chiron
Chiron
platanocanario43
Chiron
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,669 Elo+
Party 2
Mercury
Mercury
smiteZer44
Mercury
Level 29
God Stats
47W - 21L
1,732 SR
Queue Stats
313W - 228L
1,657 Elo+
Solo
Team Averages
Level 51
1,588 SR
1,593 Elo+

VS

Team Averages
Level 15
1,512 SR
1,548 Elo+
Neith
Neith
 
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
SYM_IM_BOB_BTW
Hades
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,717 Elo+
Party 1
Ne Zha
Ne Zha
X_Whiteskyyy_X
Ne Zha
Level 25
God Stats
3W - 3L
1,577 SR
Queue Stats
59W - 80L
1,435 Elo+
Solo
Ymir
Ymir
melanging
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,292 Elo+
Solo
Janus
Janus
princepoul
Janus
Level 17
God Stats
0W - 2L
1,482 SR
Queue Stats
13W - 7L
1,795 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 1
7,341
734
6,191
6,138
1,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vulcan
abrahamvga
Vulcan
9
3 / 0 / 6
5,582
558
4,915
2,902
1,070
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
4 / 0 / 8
6,008
601
3,133
7,462
4,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
10 / 0 / 4
7,224
722
7,436
5,332
1,723
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Mercury
smiteZer44
Mercury
11
6 / 3 / 4
6,773
677
6,085
7,063
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 6 / 0
5,151
515
2,966
5,870
1,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 5 / 0
5,307
531
4,178
7,641
4,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 7 / 1
4,524
452
1,718
7,872
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
5
0 / 7 / 1
4,087
409
1,331
9,372
2,819
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
9
1 / 3 / 0
5,240
524
4,491
5,451
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
28
Kills
3
3
Deaths
28
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
6
0
0.17
W
5
0
1
5.5
L
1
5
0
0.2
L
0
7
1
0.07
W
Vulcan
abrahamvga
Vulcan
3
0
6
6
W
4
0
8
8
L
Ymir
0
7
1
0.07
W
10
0
4
12
L
Janus
1
3
0
0.33
W
Mercury
smiteZer44
Mercury
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,760
Damage
14,684
28,897
Taken
36,206
11,607
Mitigated
12,487
11,172
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,966
1,433
0
750
5,870
1,955
0
676
5,194
0
24,193
W
6,191
2,875
0
4,585
6,138
1,706
10
3,459
2,679
47,868
0
L
4,178
717
0
1,905
7,641
4,373
0
5,347
2,294
26,074
0
L
1,718
656
0
403
7,872
1,877
0
1,580
6,292
0
21,990
W
Vulcan
abrahamvga
Vulcan
4,915
1,682
0
1,284
2,902
1,070
568
1,386
1,356
24,266
0
W
3,133
1,533
0
2,182
7,462
4,812
0
2,045
5,222
12,586
0
L
Ymir
1,331
604
0
40
9,372
2,819
0
4,544
4,828
8,079
0
W
7,436
4,885
324
2,109
5,332
1,723
446
1,218
4,047
0
41,902
L
Janus
4,491
157
0
438
5,451
1,463
0
2,092
3,359
30,496
0
W
Mercury
smiteZer44
Mercury
6,085
4,549
0
688
7,063
2,296
0
1,410
5,593
0
35,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,928
Gold Earned
24,309
302
Minions Killed
235
0
Camps Cleared
0
953,262
Distance Traveled
892,253
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,151
515
49
5
0
176,268
3
W
Sol
7,341
734
93
9
0
184,774
0
L
Hades
5,307
531
70
7
0
170,150
0
L
Ne Zha
4,524
452
42
4
0
192,621
0
W
Vulcan
5,582
558
48
5
0
200,902
2
W
Ymir
6,008
601
14
1
0
173,790
5
L
Ymir
4,087
409
15
2
0
167,765
2
W
Chiron
7,224
722
77
8
0
184,781
1
L
Janus
5,240
524
59
6
0
185,449
1
W
Mercury
6,773
677
70
7
0
209,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role