Player Matchup

Hachiman
Hachiman
Corycogo
Hachiman
Level 54
God Stats
3W - 8L
1,188 SR
Queue Stats
342W - 344L
1,575 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ScorpionSaibot
Tsukuyomi
Level 86
God Stats
1W - 2L
1,454 SR
Queue Stats
31W - 32L
1,484 Elo+
Party 3
He Bo
He Bo
Skylerbugatti
He Bo
Level 51
God Stats
2W - 9L
1,514 SR
Queue Stats
120W - 110L
1,529 Elo+
Party 3
Cthulhu
Cthulhu
flightlessdragon
Cthulhu
Level 67
God Stats
4W - 4L
1,539 SR
Queue Stats
111W - 98L
1,537 Elo+
Party 1
Merlin
Merlin
kamina103
Merlin
Level 65
God Stats
2W - 1L
1,702 SR
Queue Stats
109W - 107L
1,546 Elo+
Party 3
Team Averages
Level 65
1,479 SR
1,534 Elo+

VS

Team Averages
Level 108
1,535 SR
1,472 Elo+
Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sol
Sol
Dawnbreaker864
Sol
Level 92
God Stats
12W - 8L
1,647 SR
Queue Stats
270W - 262L
1,412 Elo+
Party 2
Fenrir
Fenrir
SlimShady864
Fenrir
Level 102
God Stats
9W - 9L
1,577 SR
Queue Stats
260W - 259L
1,430 Elo+
Party 2
Mercury
Mercury
artexpress
Mercury
Level 128
God Stats
7W - 2L
1,451 SR
Queue Stats
229W - 210L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Corycogo
Hachiman
9
1 / 0 / 1
5,425
543
2,021
4,698
1,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
ScorpionSaibot
Tsukuyomi
9
1 / 1 / 0
5,332
533
2,142
4,252
2,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

7
0 / 5 / 0
4,632
463
1,699
5,414
988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 2 / 1
4,936
494
3,213
6,191
2,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
kamina103
Merlin
9
1 / 7 / 1
5,337
534
4,327
5,998
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 0 / 4
7,267
727
5,711
4,156
1,380
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
 
Sylvanus
11
3 / 1 / 0
6,544
654
2,829
4,906
2,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
2 / 1 / 3
5,622
562
4,082
3,248
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
8
3 / 1 / 3
5,682
568
4,207
6,716
3,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
artexpress
Mercury
10
2 / 1 / 4
6,139
614
1,422
6,366
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
15
15
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
4
7
W
Sylvanus
 
Sylvanus
3
1
0
3
L
Hachiman
Corycogo
Hachiman
1
0
1
1.5
W
2
1
3
3.5
L
Tsukuyomi
ScorpionSaibot
Tsukuyomi
1
1
0
1
L
0
5
0
0
W
Fenrir
3
1
3
4.5
W
Mercury
artexpress
Mercury
2
1
4
4
L
1
2
1
0.75
L
Merlin
kamina103
Merlin
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,402
Damage
18,251
26,553
Taken
25,392
9,056
Mitigated
9,342
3,889
Healing
11,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,711
2,700
0
2,661
4,156
1,380
744
1,328
2,828
0
47,986
W
Sylvanus
 
Sylvanus
2,829
841
132
1,623
4,906
2,273
398
1,384
3,522
23,352
5,671
L
Hachiman
Corycogo
Hachiman
2,021
1,444
0
1,650
4,698
1,085
0
1,671
3,027
0
30,501
W
4,082
1,407
0
1,478
3,248
794
123
1,641
1,607
25,301
0
L
Tsukuyomi
ScorpionSaibot
Tsukuyomi
2,142
786
0
114
4,252
2,788
0
1,446
2,806
0
17,419
L
1,699
94
0
1,528
5,414
988
0
543
4,871
19,365
0
W
Fenrir
4,207
1,074
0
2,526
6,716
3,046
0
2,875
3,841
0
13,432
W
Mercury
artexpress
Mercury
1,422
924
0
2,886
6,366
1,849
0
2,011
4,355
0
26,942
L
3,213
454
0
552
6,191
2,709
0
1,868
4,323
12,170
0
L
Merlin
kamina103
Merlin
4,327
390
0
45
5,998
1,486
0
1,183
4,815
24,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,662
Gold Earned
31,254
223
Minions Killed
300
0
Camps Cleared
0
1,002,922
Distance Traveled
1,050,494
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,267
727
85
9
0
189,177
1
W
Sylvanus
6,544
654
69
7
0
168,734
3
L
Hachiman
5,425
543
73
7
0
214,223
1
W
Sol
5,622
562
54
5
0
204,956
4
L
Tsukuyomi
5,332
533
45
5
0
215,379
5
L
He Bo
4,632
463
51
5
0
172,858
1
W
Fenrir
5,682
568
23
2
0
225,310
3
W
Mercury
6,139
614
69
7
0
262,317
6
L
Cthulhu
4,936
494
15
2
0
218,850
3
L
Merlin
5,337
534
39
4
0
181,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role