Player Matchup

Chaac
Chaac
Deathebyeme
Chaac
Level 3
God Stats
0W - 2L
1,309 SR
Queue Stats
3W - 2L
1,639 Elo+
Solo
Cerberus
Cerberus
Slayted
Cerberus
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 6L
1,684 Elo+
Party 1
Chiron
Chiron
SyCoSimple
Chiron
Level 14
God Stats
0W - 4L
1,199 SR
Queue Stats
119W - 90L
1,566 Elo+
Solo
Osiris
Osiris
ZippMoc
Osiris
Level 14
God Stats
0W - 2L
1,263 SR
Queue Stats
23W - 21L
1,691 Elo+
Solo
Merlin
Merlin
friedwings
Merlin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 81L
1,608 Elo+
Party 1
Team Averages
Level 26
1,354 SR
1,638 Elo+

VS

Team Averages
Level 27
1,593 SR
1,576 Elo+
Artio
Artio
 
Artio
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CANCLEDz
Anubis
Level 29
God Stats
1W - 0L
1,753 SR
Queue Stats
69W - 53L
1,613 Elo+
Solo
Erlang Shen
Erlang Shen
FitPolecat69
Erlang Shen
Level 28
God Stats
2W - 1L
1,517 SR
Queue Stats
39W - 27L
1,683 Elo+
Solo
Fenrir
Fenrir
bryan1235
Fenrir
Level 25
God Stats
1W - 1L
1,707 SR
Queue Stats
10W - 8L
1,694 Elo+
Solo
Neith
Neith
elfarrukko93
Neith
Level 25
God Stats
4W - 2L
1,491 SR
Queue Stats
30W - 32L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
5,491
343
1,882
4,956
2,369
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Slayted
Cerberus
10
0 / 7 / 0
6,440
403
4,195
16,240
10,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
SyCoSimple
Chiron
14
1 / 2 / 0
8,101
506
8,325
10,948
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
ZippMoc
Osiris
14
2 / 5 / 1
8,709
544
8,166
12,637
9,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
friedwings
Merlin
12
1 / 2 / 0
7,592
475
6,948
7,487
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 6
8,130
508
5,986
14,322
10,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
CANCLEDz
Anubis
16
8 / 1 / 3
10,110
632
8,483
7,835
4,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
FitPolecat69
Erlang Shen
18
6 / 1 / 3
10,496
656
9,513
12,039
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
bryan1235
Fenrir
15
3 / 1 / 6
9,631
602
7,157
10,701
6,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 1 / 3
7,866
492
4,290
8,713
2,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
4
Kills
19
19
Deaths
4
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
6
4
W
Anubis
CANCLEDz
Anubis
8
1
3
9.5
L
0
3
0
0
W
Erlang Shen
FitPolecat69
Erlang Shen
6
1
3
7.5
L
Cerberus
Slayted
Cerberus
0
7
0
0
L
Chiron
SyCoSimple
Chiron
1
2
0
0.5
L
Osiris
ZippMoc
Osiris
2
5
1
0.5
W
Fenrir
bryan1235
Fenrir
3
1
6
6
W
1
1
3
2.5
L
Merlin
friedwings
Merlin
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,516
Damage
35,429
52,268
Taken
53,610
27,993
Mitigated
31,386
13,868
Healing
23,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,986
762
296
3,055
14,322
10,454
150
5,000
9,322
33,616
0
W
Anubis
CANCLEDz
Anubis
8,483
247
0
4,802
7,835
4,705
366
3,766
4,069
67,518
0
L
1,882
876
0
524
4,956
2,369
0
0
4,956
0
10,185
W
Erlang Shen
FitPolecat69
Erlang Shen
9,513
5,367
0
6,119
12,039
6,886
29
1,340
10,699
0
103,227
L
Cerberus
Slayted
Cerberus
4,195
1,019
0
2,550
16,240
10,247
0
6,565
9,675
16,202
0
L
Chiron
SyCoSimple
Chiron
8,325
2,676
673
5,375
10,948
3,687
760
3,233
7,715
0
64,333
L
Osiris
ZippMoc
Osiris
8,166
2,997
0
3,161
12,637
9,540
0
1,692
10,945
0
56,457
W
Fenrir
bryan1235
Fenrir
7,157
3,652
0
5,698
10,701
6,580
815
45
10,656
0
45,457
W
4,290
1,757
0
3,603
8,713
2,761
1,024
1,310
7,403
0
42,092
L
Merlin
friedwings
Merlin
6,948
102
0
1,585
7,487
2,150
0
2,979
4,508
48,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,333
Gold Earned
46,233
393
Minions Killed
482
0
Camps Cleared
0
1,359,496
Distance Traveled
1,589,080
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,130
508
47
3
0
347,869
6
W
Anubis
10,110
632
113
7
0
301,882
5
L
Chaac
5,491
343
18
1
0
130,785
0
W
Erlang Shen
10,496
656
151
9
0
379,224
4
L
Cerberus
6,440
403
32
2
0
271,028
9
L
Chiron
8,101
506
123
8
0
310,572
1
L
Osiris
8,709
544
119
7
0
343,076
5
W
Fenrir
9,631
602
92
6
0
302,705
1
W
Neith
7,866
492
79
5
0
257,400
0
L
Merlin
7,592
475
101
6
0
304,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role