Player Matchup

Tiamat
Tiamat
WITCHHUNTER1234
Tiamat
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 92L
1,533 Elo+
Party 2
Bastet
Bastet
Yomar24
Bastet
Level 28
God Stats
7W - 7L
1,424 SR
Queue Stats
71W - 57L
1,484 Elo+
Party 2
Ymir
Ymir
celestialkurby
Ymir
Level 111
God Stats
5W - 4L
1,682 SR
Queue Stats
112W - 89L
1,589 Elo+
Party 2
Team Averages
Level 68
1,536 SR
1,535 Elo+

VS

Team Averages
Level 95
1,674 SR
1,579 Elo+
Neith
Neith
DaddyDeoxys
Neith
Level 8
God Stats
4W - 2L
1,750 SR
Queue Stats
10W - 8L
1,648 Elo+
Party 1
Ymir
Ymir
Tboogie1080
Ymir
Level 150
God Stats
22W - 25L
1,488 SR
Queue Stats
703W - 629L
1,545 Elo+
Party 1
Chang'e
Chang'e
legoCelo
Chang'e
Level 126
God Stats
9W - 3L
1,784 SR
Queue Stats
433W - 370L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,810
568
5,190
7,430
4,156
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Yomar24
Bastet
10
3 / 6 / 0
7,489
624
5,655
9,763
3,300
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
0 / 6 / 2
6,947
579
4,684
10,495
6,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 9
8,760
730
5,288
6,372
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 0 / 9
9,098
758
5,435
4,757
3,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
legoCelo
Chang'e
13
7 / 1 / 6
9,383
782
11,385
9,704
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
15
15
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
2
9
3.75
W
5
0
9
9.5
L
0
3
2
0.33
L
Bastet
Yomar24
Bastet
3
6
0
0.5
L
0
6
2
0.17
W
Chang'e
legoCelo
Chang'e
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,529
Damage
22,108
27,688
Taken
20,833
14,097
Mitigated
9,110
964
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,288
1,842
0
1,397
6,372
2,403
1,113
2,569
3,803
0
34,375
W
5,435
1,456
0
618
4,757
3,607
505
2,369
2,388
20,112
0
L
5,190
635
0
264
7,430
4,156
0
4,385
2,914
16,783
0
L
Bastet
Yomar24
Bastet
5,655
1,020
0
250
9,763
3,300
0
5,961
3,463
0
12,737
L
4,684
434
0
450
10,495
6,641
0
6,104
4,182
22,748
0
W
Chang'e
legoCelo
Chang'e
11,385
832
1,171
4,048
9,704
3,100
714
5,444
4,260
31,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,246
Gold Earned
27,241
88
Minions Killed
157
4
Camps Cleared
8
508,945
Distance Traveled
596,252
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,760
730
65
5
3
167,122
4
W
Ymir
9,098
758
35
3
4
212,270
0
L
Tiamat
6,810
568
29
2
0
190,359
0
L
Bastet
7,489
624
17
1
2
174,637
0
L
Ymir
6,947
579
42
4
2
143,949
1
W
Chang'e
9,383
782
57
5
1
216,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role